It would be great if the 0.16 release could happen before december, we need those belt optimizations.
Are there any plans when 0.16 will be released?
Search found 45 matches
- Sun Nov 19, 2017 9:55 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1002396
- Sun Aug 28, 2016 7:33 am
- Forum: Mods
- Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
- Replies: 161
- Views: 131387
Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
hey, can we get an updated version for 0.14 please ?
- Mon Jun 27, 2016 5:56 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 137822
Re: Version 0.12.35
It is eight o clock in the evening here in germany. Release?
- Fri Jun 17, 2016 9:47 am
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 150664
Re: RTS direction
Awsome would be if we could build realy expensive (2000 Iron / 1000 copper / 800 circuits) spawning buildings like barracks. Those spawn an free soldier every 5 seconds heading in the direction of the next biter nest. That soldier should be realy weak, but because its free you have no problem with t...
- Wed May 11, 2016 3:49 pm
- Forum: Ideas and Suggestions
- Topic: Redo the power bars.
- Replies: 29
- Views: 15266
Re: Redo the power bars.
Please change the Electric Network info as mentioned above, that would be awesome. I would love to see used and unused power like 960kw / 2MW
- Sun Mar 27, 2016 10:58 am
- Forum: Modding help
- Topic: How to set all Entitys Module slots to 1
- Replies: 4
- Views: 1927
Re: How to set all Entitys Module slots to 1
awsome, thank you very much !
- Sun Mar 27, 2016 8:34 am
- Forum: Modding help
- Topic: How to set all Entitys Module slots to 1
- Replies: 4
- Views: 1927
How to set all Entitys Module slots to 1
Hey, i try to set all entities module slots to just one in data-final-fixes with this code: for i, entity in pairs(data.raw.entity) do if entity.module_slots > 1 then entity.module_slots = 1 end end but it says: "data-final-fixes.lua1:bad argument #1 to "pairs" (table expected, got ni...
- Mon Mar 21, 2016 6:20 pm
- Forum: Not a bug
- Topic: [0.12.27]Open Big Chest = Huge Lag
- Replies: 1
- Views: 991
[0.12.27]Open Big Chest = Huge Lag
hey, if i open a chest with 800 or 2000 slots my FPS and UPS drop to nearly half.
Best mod to see this is: viewtopic.php?f=93&t=17295
Best mod to see this is: viewtopic.php?f=93&t=17295
- Sat Feb 27, 2016 1:19 pm
- Forum: Bob's mods
- Topic: Dynamic Recipe Scaler
- Replies: 3
- Views: 2656
Re: Dynamic Recipe Scaler
i made those dependencies "dependencies": ["base >= 0.12","? bobassembly >= 0.12","? bobconfig >= 0.12","? bobelectronics >= 0.12","? bobenemies >= 0.12","? boblibrary >= 0.12","? boblogistics >= 0.12","? bobmining ...
- Sat Feb 27, 2016 8:43 am
- Forum: Bob's mods
- Topic: Dynamic Recipe Scaler
- Replies: 3
- Views: 2656
Dynamic Recipe Scaler
Hi,
i am trying to create an "Dynamic Recipe Scaler" for all the Recipes in the Assembly Tab. But some recipes cost dont get changed maybe you can help me.
Multiplier is x100 for testing purpose.
i am trying to create an "Dynamic Recipe Scaler" for all the Recipes in the Assembly Tab. But some recipes cost dont get changed maybe you can help me.
Multiplier is x100 for testing purpose.
- Sat Nov 07, 2015 3:32 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 139122
Re: [Public/Europe] Dedicated Server [0.12.16/Bob's/RSO/FARL]
please remove FARL.
- Mon Nov 02, 2015 9:39 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 139122
Re: [Public/Europe] Dedicated Server [0.12.16/Bob's/FARL]
2.000 of 10.000 rockets launched.
- Fri Oct 30, 2015 5:31 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 181985
Re: [0.12.x] RSO Discussion thread
can you please add a config option to disable multi_resource_chance for all resources? (vanilla and modded)
- Fri Oct 30, 2015 10:18 am
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 139122
Re: [Public/Europe] Dedicated Server [0.12.15/RSO/YARM]
If you want the RSO Loewchen and Kaz mentioned, you have to change: (All changes in RSO config inside of the zip file) reduce: 1. absolute_resource_chance = 0.60 (maybe go down to 0.50) 2. global_richness_mult = 1 (maybe go down to 0.5) 3. richness_distance_factor = 0.8 (maybe go down to 0.6 or lowe...
- Thu Oct 08, 2015 3:47 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 139122
Re: [Public/Europe] Dedicated Server [0.12.10/Yuoki/RSO/SCT]
It works now, maybe a problem with my connection. Thank you for the fast reply.daniel34 wrote:Server is online with 3 people connected to server and in TS. Do you have problems connecting?TiTaN_3000 wrote:Server down?
- Thu Oct 08, 2015 3:05 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 139122
- Tue Oct 06, 2015 5:18 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 139122
Re: [Public/Europe] Dedicated Server [0.12.10/Dytech/RSO/FARL]
Goal is reached, we launched some satellites.
New main Mod, new map?
New main Mod, new map?
- Sun Oct 04, 2015 9:09 am
- Forum: Mods
- Topic: Natural gas (petrolium) 0.12.x 0.13.11 0.14.x
- Replies: 13
- Views: 17207
Re: Natural gas (petrolium) 0.12.x
Looks like it adds Petrolium spawns like crude oil. Nice Idea.Peter34 wrote:What does this mod do? There's no description, and the screenshots are ambiguous...
- Thu Oct 01, 2015 6:35 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 181985
Re: [0.12.x] RSO Discussion thread
hey,
is there a way to reduce the amount of worms spawned?
i would like to have more spawners.
is there a way to reduce the amount of worms spawned?
i would like to have more spawners.
- Thu Oct 01, 2015 3:23 pm
- Forum: Resolved Problems and Bugs
- Topic: Screen Flashes on Player Join (Multiplayer)
- Replies: 17
- Views: 11946
Re: Screen Flashes on Player Join (Multiplayer)
Thoses flashes are horrible, cant play with that.
Happens every 1-3 seconds and even the music fades out!
Happens every 1-3 seconds and even the music fades out!