Search found 21 matches

by Jaridan
Tue Dec 29, 2015 1:05 pm
Forum: Multiplayer
Topic: Filesize limit in multiplayer?
Replies: 2
Views: 8360

Re: Filesize limit in multiplayer?

the one who hosts the game should go into the save zip and remove "replay.dat", which removes the filesize by 40-60%, as it's just the replay file, used if you want to watch a replay of what you did on your run, which i doubt many people have used so far.
by Jaridan
Tue Dec 29, 2015 1:03 pm
Forum: News
Topic: Friday Facts #118 - Improving productivity
Replies: 24
Views: 32365

Re: Friday Facts #118 - Improving productivity

will we be able to redeem the game on steam if we already bought it on the website?
by Jaridan
Sun Nov 15, 2015 4:50 pm
Forum: General discussion
Topic: Performance test: basic belts vs underground belts
Replies: 25
Views: 34543

Re: Performance test: basic belts vs underground belts

Doesn't this rely on the cpu you use? So, isn't this a non-issue for haswell + ?
by Jaridan
Sun Oct 18, 2015 8:06 pm
Forum: News
Topic: Friday Facts #108 - Unexpected Features
Replies: 74
Views: 51016

Re: Friday Facts #108 - Unexpected Features

One thing that came to mind after seeing the "Blueprint Book" was, if you could implement a "Repair Bag" or something alike, where all items go to that you pick up and are damaged, since those cannot (atm) be stacked in an inventory and it is a bit frustrating that "damaged&...
by Jaridan
Thu Sep 10, 2015 8:59 pm
Forum: General discussion
Topic: What are your Factorio quirks?
Replies: 35
Views: 24034

Re: What are your Factorio quirks?

I always build a spinning circle, consisting of 4 belts (in a circle). It's fun when you are stuck crafting and just go onto it, and later on place like 3 burner mining drills on it :P
by Jaridan
Sun Sep 06, 2015 7:43 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 139194

Re: [Public/Europe] Dedicated Server [0.12.6/Marathon/RSO]

i got desynced(looped) as soon as i joined the map
by Jaridan
Thu Sep 03, 2015 12:15 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 118766

Re: [MOD 0.11.x - 0.12.x] Marathon

Does RSO work with Bobs Mod and/or Dytech? If not, any plans to add support for those mods? It works with both. New metallurgy 2.0 from DyTech is not yet supported - will be added when it's a bit more mature. PS. I'd recommend RSO threads for that kind of questions :) Sry, i used the wrong word, i ...
by Jaridan
Thu Sep 03, 2015 9:38 am
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 118766

Re: [MOD 0.11.x - 0.12.x] Marathon

Does Marathon work with Bobs Mod and/or Dytech?

If not, any plans to add support for those mods?
by Jaridan
Wed Sep 02, 2015 5:32 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 139194

Re: [Public/Europe] Dedicated Server [0.12.6/Bob's mods]

kaZ wrote:What about a new Start with harder settings? Everthing seems to be done here. This time also with rso?
I think the plan was with RSO and Marathon, if i recall correctly what dniel34 said?
by Jaridan
Tue Sep 01, 2015 9:10 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 139194

Re: [Public/Europe] Dedicated Server [0.12.5/Bob's mods]

war heut morgen 1mal aufm server, ~300kb/s down, hatte dann ne desync loop und später als ich versucht hab zu joinen, ging der speed meist runter statt rauf, also 10-15kb/s, mitm minimum von 3kb/s lol :S
by Jaridan
Mon Aug 31, 2015 11:34 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 139194

Re: [Public/Europe] Dedicated Server [0.12.5/Bob's mods]

I think we might wanna update the original post to include that you can't see loading bars when others join, and that it looks like a freeze which it isn't.

People just keep leaving while others load, just tot hen rejoin.
by Jaridan
Sun Aug 30, 2015 3:17 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 139194

Re: [Public/Europe] Dedicated Server [0.12.5/Bob's mods]

You might find out that bob's mods without smart inserters might be a tad annoying with ore sorting :D the problem is not smart inserts, but when you change something for ciruit or logistic network it'll corrupt (apparently) , already fixed for 12.6, still, i crashed the map twice now, in total, so...
by Jaridan
Sun Aug 30, 2015 1:00 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 139194

Re: [Public/Europe] Dedicated Server [0.12.5/Bob's mods]

sry, could you restart again? i accidentally grilled it (sry), i thought smart inserters without ciruit network would work, but it crashed for the logistic network change aswell -.- 12.6 cant come fast enough lol. ... :) don't worry, i'll never fucking touch smart inserters again before 12.6 -.- .....
by Jaridan
Sun Aug 30, 2015 12:49 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 139194

Re: [Public/Europe] Dedicated Server [0.12.5/Bob's mods]

sry, could you restart again? i accidentally grilled it (sry), i thought smart inserters without ciruit network would work, but it crashed for the logistic network change aswell -.- 12.6 cant come fast enough lol.
by Jaridan
Sun Aug 30, 2015 2:03 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 139194

Re: [Public/Europe] Dedicated Server [0.12.5/Bob's mods]

I tried to set the circuit network up for the transport belts, and crashed/dc'd like 3 times (every time when i set up the amount to be checked) and now i can't connect anymore, whenever i connect, it downloads the map just fine but the pops "Unkonw Key:"multiplayer.cannot-load-downloaded-...
by Jaridan
Fri Aug 21, 2015 9:55 pm
Forum: General discussion
Topic: New to factorio, how should i start
Replies: 7
Views: 14844

Re: New to factorio, how should i start

bobs mods... if you've installed EVERYTHING from bobs mods, then your chains will be huge. I'd strongly advice to first play a normal game or 2, maybe with a goal on "design"in the 2nd one or so (read : mainline (google it if u wanna know more)). I'm currently playing a game with bobs mods...
by Jaridan
Thu Jan 22, 2015 1:39 pm
Forum: Multiplayer
Topic: Multiplayer debugging
Replies: 6
Views: 10781

Re: Multiplayer debugging

I don't think it's related, but when playing with my friend(direct connect via IP) we had more lag/stutter when my routerfirewall was on and way less when it was off.
by Jaridan
Fri Jan 16, 2015 7:11 pm
Forum: Releases
Topic: Version 0.11.12
Replies: 58
Views: 57640

Re: Version 0.11.12

why do we need Service Pack 1 on win7 all of a sudden? I've not seen any game, even big AAA games, to require the SP1 on win7?
by Jaridan
Sun Jan 11, 2015 11:04 am
Forum: News
Topic: Friday Facts #68 - The trains
Replies: 55
Views: 40750

Re: Friday Facts #68 The trains

Hm. I dunno. And I think that is not that important, as in OpenTTD a, cause in Factorio we have much more space. That was always the biggest retention for me with OpenTTD (and other similar games): the sizes of the rails etc. weren't nearly halfway realistic. There is an obvious discrepancy between...

Go to advanced search