Search found 17 matches

by mazetar
Wed May 10, 2017 8:54 pm
Forum: Releases
Topic: Version 0.15.10
Replies: 90
Views: 53900

Re: Version 0.15.10

Added rail block debug visualization.
Nice!
by mazetar
Wed May 03, 2017 12:00 am
Forum: Resolved Problems and Bugs
Topic: [15.6] Crash when marking things for deconstruction on: "Train::resolveRailTransition"
Replies: 8
Views: 3195

[0.15.6] Crash in old save on: "Train::resolveRailTransition"

Hello, Probably not very important or urgent but I went back to a rather old save to fetch blueprints, crashed after some seconds into the game. Seems like it crashed during the migration. The old save had mods on it, now I'm using it without any mods. Crash log: https://gist.github.com/mazetar/ff48...
by mazetar
Fri Dec 04, 2015 3:25 pm
Forum: News
Topic: Friday Facts #115 - The power switch
Replies: 66
Views: 54248

Re: Friday Facts #115 - The power switch

Awesome! :D
by mazetar
Sat Nov 14, 2015 1:25 am
Forum: News
Topic: Friday Facts #112 - Better noise
Replies: 63
Views: 44941

Re: Friday Facts #112 - Better noise

Starcraft, fallout 4, battlefront, rb6 siege. All major time sinks competing with factorio the next weeks and months. Factorio is an awesome game to play along with games like SC2 or HOTS. While in matchmaker que or in loading screens go fix a few more things :D Can't stop playing factorio <3 and on...
by mazetar
Wed Nov 11, 2015 8:20 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 130316

Re: [0.12] Bugs, crashes & other issues

mazetar wrote:Trying to read in blueprints on 0.12.16 results in a Error:

FARL.Lua 986 -> Attempt to index field 'boundingBoxOffsets' (a nil value)
This happend on the demo map provided in the main post.
However by loading into my own save file and creating new blueprints worked fine :D
by mazetar
Wed Nov 11, 2015 8:11 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 130316

Re: [0.12] Bugs, crashes & other issues

Trying to read in blueprints on 0.12.16 results in a Error:

FARL.Lua 986 -> Attempt to index field 'boundingBoxOffsets' (a nil value)
by mazetar
Sun Nov 08, 2015 10:17 pm
Forum: Modding discussion
Topic: Source management and Licensing for Mods
Replies: 65
Views: 37472

Re: Source management and Licensing for Mods

If you are unsure about what licence to use check out this awesome page:
http://choosealicense.com
Should have something for everyone :)

Ps:
Using github is dangerous, It's so easy to get addicted to pushing code :)
by mazetar
Sun Nov 08, 2015 3:30 pm
Forum: Modding discussion
Topic: Old Item Blocker mod
Replies: 8
Views: 16514

Re: Old Item Blocker mod

So you got both sides of the belt filled with items. Cooper on one side, coal on the other.
And you just want to extract the cooper?
Use the underground belt bug/feature setting a underground belt sideways in front of the belt stops one side of it and passes just the other
by mazetar
Sat Nov 07, 2015 9:11 am
Forum: Implemented mod requests
Topic: Train control / rail signals
Replies: 10
Views: 19375

Re: Train control / rail signals

Hoping we get more hooks into signals and trains and their pathing in 0.13 :)
by mazetar
Sat Nov 07, 2015 8:46 am
Forum: Modding help
Topic: On tick call method in another file
Replies: 1
Views: 2535

On tick call method in another file

Let's say I want to have a entity with a long onUpdate function to be called every x ticks. Could I have that method in a seperate file (ex: EntityMobFile.lua) such that all code related to this entity is eaisly found there and not inside a miles long control.lua? I assume there must be a simple way...
by mazetar
Tue Nov 03, 2015 7:51 pm
Forum: Gameplay Help
Topic: Help with intersection
Replies: 9
Views: 17634

Re: Help with intersection

Check out the amazing builds by the factorio engineers! Madzuri has an amazing collection of clever contraptions and intersections. If you check out ColonelWill's stream here at 47 minutes inn you can see his 2 lane, 4 way intersection! :D http://www.twitch.tv/colonelwill/v/21931589 I recommend look...
by mazetar
Tue Nov 03, 2015 4:20 pm
Forum: Gameplay Help
Topic: Balancing railway tracks? or fast track & slow track?
Replies: 6
Views: 13679

Balancing railway tracks? or fast track & slow track?

Is there any simple way to balance the load on a track with two lanes (or more) in the same direction, so that a faster train would be able to switch lanes back and forth to "zig-zag" past slower trains.
by mazetar
Sat Oct 17, 2015 8:44 am
Forum: Show your Creations
Topic: A short report on 10 hours into 0.12.10 MP
Replies: 6
Views: 12664

Re: A short report on 10 hours into 0.12.10 MP

I disagree, me and my friends baerly saw the sun as it was... I can't imagine passing high school if we had factorio
by mazetar
Tue Oct 13, 2015 10:17 pm
Forum: Mods
Topic: [MOD 0.12] Patched Mod Set for ColonelWill's Megabase
Replies: 10
Views: 20000

Re: [MOD 0.12] Patched Mod Set for ColonelWill's Megabase

What's the full list of mods ColonelWill is using for his megabase?
Is those all or?
by mazetar
Mon Jan 19, 2015 4:15 pm
Forum: Releases
Topic: Version 0.11.12
Replies: 58
Views: 57565

Re: Version 0.11.12

Loth wrote:Please fix the train wagon bug asap. I can't make new trains :(
It's fixed in .13 expected release today :)
by mazetar
Tue Jan 13, 2015 4:42 pm
Forum: News
Topic: Friday Facts #68 - The trains
Replies: 55
Views: 40698

Re: Friday Facts #68 The trains

Would we need to see the train on the slope?
If the train enters the underground passage by going into a tunnel, we wouldn't see the train after it enters the tunnel entrance
by mazetar
Sun Jan 11, 2015 12:59 pm
Forum: News
Topic: Friday Facts #68 - The trains
Replies: 55
Views: 40698

Re: Friday Facts #68 The trains

I'd love to get more logic components into the railway system, and some of the components in OpenTTD would be nice to have. I do however agree with whats said by ssilk above, it doesn't have to be the same implementation of the components. I would love to get pre-signals to output their state to the...

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