Using a Repair pack while moving results in character lags / repositioning of the character.
Should be easy to reproduce this bug
Search found 14 matches
- Sun Jul 19, 2015 11:05 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] [kovarex] [latency-hiding] Using Repair packs whle moving
- Replies: 3
- Views: 1351
- Mon Nov 03, 2014 8:01 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1] Some multiplayer feedback
- Replies: 6
- Views: 2596
Re: [0.11.1] Some multiplayer feedback
1. We have a lot of problems when tried to play with more then 2 players simultaniously. Actually game freezed every 3-5 minutes. I have the same problem while playing with my friend. The game freezes sometimes after an autosave (!). (i forgot the error code, sry :( ) edit: if we load the autosave ...
- Fri Sep 12, 2014 6:03 pm
- Forum: News
- Topic: Friday Facts #51 - First MP Game
- Replies: 46
- Views: 31281
Re: Friday Facts #51 - First MP Game
oh... i wish you had this on video... btw: /vote 4 VLog! ;Pshouting at each other over the room
- Thu Oct 24, 2013 10:55 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1000400
Re: Factorio Roadmap
Still missing the multiplayer
- Sun Jun 16, 2013 7:27 pm
- Forum: Ideas and Suggestions
- Topic: Rail Signals
- Replies: 13
- Views: 18460
Re: Rail Signals
The purpose of that thing would be always allowing trains in and letting them crash if they have bad timing. I see this as a challange to create the perfect train-network :D what i would do with this thing: factorio_rail_signals_2.png AND... i got another idea: Signals which work like the "int...
- Sun Jun 16, 2013 3:47 pm
- Forum: Ideas and Suggestions
- Topic: Rail Signals
- Replies: 13
- Views: 18460
Re: Rail Signals
ps. I want multi platform station and presignals Thats a nice idea too. I got one more: Repair-rails which repairs the locomotive/wagon standing on the rail (or something like this) -> I have often the problem that my train kills some creeper and then he is damaged and i have to compleatle replace ...
- Sun Jun 16, 2013 11:30 am
- Forum: Ideas and Suggestions
- Topic: Rail Signals
- Replies: 13
- Views: 18460
Rail Signals
The rail signals need something like an "end-signal" where the signal stops blocking the whole route. ATM you can do this with another signal... which means you have to put signals all over your route if you want multiple trains on one it. i hope you know what i mean :D if not... try to re...
- Thu Jun 13, 2013 9:30 pm
- Forum: Implemented Suggestions
- Topic: Highlight Ranges
- Replies: 7
- Views: 11048
Re: Highlight Ranges
Thats exactly what i miss atm! I never know how far the rocket towers from enemys can shootWeapons:
Placement: Show range of weapon. Hovered/Selected: Show range of weapon. When you are near enough it may show also the range of enemy weapons.
- Thu Jun 13, 2013 9:17 pm
- Forum: General discussion
- Topic: huh? can't find steel on my to-do list!
- Replies: 11
- Views: 15769
Re: huh? can't find steel on my to-do list!
Any idea how to prevent confusion like this? Hmm... i got an idea! Create something like an index for all items with a search function (like in "League of Legends"). The indexs shows the items you need to craft it/how to craft it and which technology you needed. (dont lol'z about my paint...
- Thu Jun 13, 2013 6:02 pm
- Forum: General discussion
- Topic: Trains / Distance betwen wagons
- Replies: 0
- Views: 4115
Trains / Distance betwen wagons
It's asymmetric.
Please increase or lower the distance betwen the wagons so the train can be symmetric.
I know... its not a real problem or something like this... but i like symmetry
Please increase or lower the distance betwen the wagons so the train can be symmetric.
I know... its not a real problem or something like this... but i like symmetry
- Sun May 26, 2013 2:19 pm
- Forum: Ideas and Suggestions
- Topic: Little things :D
- Replies: 16
- Views: 19721
Re: Little things :D
That sounds great! Want this in the game!
- Sat May 25, 2013 4:19 pm
- Forum: Ideas and Suggestions
- Topic: Little things :D
- Replies: 16
- Views: 19721
Re: Little things :D
And more ideas 7: There should be faster spliters (like the red and blue transport belt) 8: compact spliters for single way belts Sometimes all my items are on one side of the belts... there should be something to put these items to both sides of the belts (like the spliter but only for one belt) 9:...
- Tue May 21, 2013 3:22 pm
- Forum: Ideas and Suggestions
- Topic: Some ideas for more usefull trains.
- Replies: 21
- Views: 20994
Re: Some ideas for more usefull trains.
Here is the solution: Create an electronic locomotive ... not with electric rails... more like the accumulators :) The locomotive can charge on the stations. Full charged the locomotive should drive ~ 1-2 min :D I really thing this is a great ider which dosn't need tonns of work... (i hope) And cal ...
- Tue May 21, 2013 9:03 am
- Forum: Ideas and Suggestions
- Topic: Little things :D
- Replies: 16
- Views: 19721
Little things :D
A few ideas: 1: Switches between the power lines A switch which you can craft for activating/deactivating the power on the power line. use = unknwon... atm :D 2: Electric doors A door you can place betwen walls. The door dan be closed with electrical power (oh... there is the usage for the switch :D...