Search found 12 matches

by Akromos
Wed Jun 26, 2019 7:43 pm
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 24176

Re: Friday Facts #300 - Special edition

vanatteveldt wrote: ↑
Mon Jun 24, 2019 10:58 pm

Not OP, but pretty sure they meant that they were amazed to learn that there's a mobile version of the old game supaplex.
That's indeed what i meant, no link between factorio and supaplex (except love at first sight^^)
by Akromos
Mon Jun 24, 2019 4:53 pm
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 24176

Re: Friday Facts #300 - Special edition

After thousands hours spent in Factorio in the past 5 years, here is what this FFF learn to me : "mobile version of supaplex" O,o You made my day, Sirs. I didn't played Supaplex in the past 20 years, ans still remembering path for lvl 2^^ I'm going for dropbox version now, you are really g...
by Akromos
Sun May 14, 2017 4:21 pm
Forum: Energy Production
Topic: Symetricals nuclear blueprint for 4 and 8 reactors
Replies: 2
Views: 13411

Re: Symetricals nuclear blueprint for 4 and 8 reactors

i just forgot to remove the pumps, they are not really needed, it was for test and debbug :p i haven't took into account the usefullness (or not) of the tanks, i just had somme place to fill^^ and for the double pipe, it is for... symetry =) These designs are functionnal, i'm still using the 8 core,...
by Akromos
Sat May 13, 2017 2:39 pm
Forum: Energy Production
Topic: Symetricals nuclear blueprint for 4 and 8 reactors
Replies: 2
Views: 13411

Symetricals nuclear blueprint for 4 and 8 reactors

Here are my nuclear designs for 4 and 8 reactors. The designs respect ratio and most important thing, are symetrical! :p (I have no design for 6 because my need of power scaled up too fast^^) 4 reactors (48 heat exchangers, 84 turbines, 6 pumps) http://i.imgur.com/kR2ewUf.jpg 0eNq9Xd2Om0eOfZVBX1vBV6...
by Akromos
Thu Apr 16, 2015 6:39 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Things gone big - no bots factory
Replies: 22
Views: 19707

Re: Things gone big - no bots factory

and the most important : ctrl + middle mouse button to undo it, it drives me crazy the first time i wanted to reconfigure action bar without knowing it ;)
by Akromos
Thu Apr 16, 2015 11:32 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Things gone big - no bots factory
Replies: 22
Views: 19707

Re: Things gone big - no bots factory

Becouse we've got like 10 mines that deplete rapidly. We'd have to set up smelting at each of these points. I agree And I personnaly prefer the "big base - small outpost" configuration, I just mine and load (and defend) at outpost and then I centralize every productions and smelting chains
by Akromos
Fri Apr 10, 2015 6:27 am
Forum: Gameplay Help
Topic: Factory Problems
Replies: 16
Views: 7959

Re: Factory Problems

bigyihsuan wrote:The copper problem is still not fixed. I need more smelting....
So, what about doing... more smelting, adding furnace / beacon / speed modules ? ;)
by Akromos
Thu Apr 09, 2015 6:26 pm
Forum: Releases
Topic: Version 0.11.21
Replies: 48
Views: 54078

Re: Version 0.11.21

Same here
by Akromos
Thu Apr 02, 2015 1:30 pm
Forum: Show your Creations
Topic: Car_Factory_design_1_silbus
Replies: 8
Views: 11784

Re: Car_Factory_design_1_silbus

Automating a recipe in an automation game, where is the problem? ;) (even if i've never automated cars production myself^^)

Never forget that the most important things to do are always the useless things

Anyway, compact design, i like it
by Akromos
Tue Mar 03, 2015 4:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.16] MP problem after death respawn
Replies: 10
Views: 3138

Re: [0.11.16] MP problem after death respawn

Resolve bugs without knowing there are bugs, what else =)
by Akromos
Fri Feb 27, 2015 12:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.16] MP problem after death respawn
Replies: 10
Views: 3138

[0.11.16] MP problem after death respawn

Hi, we recently met a problem in MP after someone died. Once you respawned, you're unabled to place/select/delete any item in some close areas near your character (3 or 4 tiles on the left side , 2 tiles all around you). If you try to place items (as belts) you don't have the item placement on the g...
by Akromos
Sat Jan 10, 2015 11:41 am
Forum: Not a bug
Topic: [0.11.8] Shotgun fires when game is unpaused
Replies: 13
Views: 13081

Re: [0.11.8] Shotgun fires when game is unpaused

playing solo, you can pause the game with "escape", so no shotgun problem
playing MP, it is also possible, but you have next to click "pause game", it's a bit longer, but no keyboard conflict

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