Search found 46 matches

by gnz
Mon Apr 06, 2015 7:39 pm
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 39440

Re: [MOD 0.11.16+] Logistics Wagons 0.2.3

I'm having a slight problem with filters and storage wagons. Namely that they don't seem to work right. The robots seem to obey the filtered rules at first but once all the filtered slots (in wagons) are full they try to place them into wagons where the filters don't match. (Assuming there's room i...
by gnz
Mon Apr 06, 2015 7:37 pm
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 39440

Re: [MOD 0.11.16+] Logistics Wagons 0.2.3

Have you considered making a roboport wagon? I'd love to have robots and supplies on the train, place a track segment blueprint, and have the robots fly around placing everything. Right now I'm doing this with 'pocket bots' but these can't use the logistic wagon so I have to take the track of the w...
by gnz
Wed Mar 25, 2015 4:44 pm
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 39440

Re: [MOD 0.11.16+] Logistics Wagons 0.2.3

Sorry must have been put there by me when I was trying to troubleshoot, my bad I spoke too quickly. I should have actually done a fresh download and confirmed it was there in your version before reporting but I was afraid I'd forget. No worries. Did you have an issue with it that you tried to resol...
by gnz
Tue Mar 24, 2015 10:03 pm
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 39440

Re: [MOD 0.11.16+] Logistics Wagons 0.2.3

katyal wrote:Found typo on line 125 of proxywagon.lua "prwoxy" should be "proxy"
Hi, I can't find that in my current code base. Is this in the latest version? The file on github doesn't show it.
by gnz
Tue Mar 17, 2015 12:24 am
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 39440

Re: [MOD 0.11.16] Logistics Wagons 0.2.3

Minor change to increase the inventory size to match the cargo wagon size increase in 0.11.18
by gnz
Tue Mar 10, 2015 3:52 pm
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 39440

Re: [MOD 0.11.16] Logistics Wagons 0.2.1

Just for sanities sake, are these the steps you do to reproduce the bug on your end? Put down a requester wagon, the square for the proxy chest is there Get in train and stop, the square for the proxy chest does not show up I just tried it with the latest FARL and it worked for me, both with normal...
by gnz
Mon Mar 09, 2015 5:55 pm
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 39440

Re: [MOD 0.11.16] Logistics Wagons 0.2.1

Sadly it seems that the update had killed the logistics wagons. For example you move the train and stop it would sort of place that icon down where the train is at and you know the bots would work. Well that only happens when you place it down. Now if you move and stop it does not seem to reset it ...
by gnz
Sat Mar 07, 2015 11:01 pm
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 39440

Re: [MOD 0.11.16] Logistics Wagons 0.2.1

Sadly it seems that the update had killed the logistics wagons. For example you move the train and stop it would sort of place that icon down where the train is at and you know the bots would work. Well that only happens when you place it down. Now if you move and stop it does not seem to reset it ...
by gnz
Wed Feb 25, 2015 1:49 am
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 39440

Re: [MOD 0.11.16] Logistics Wagons 0.2.0

Ok, so instead of doing that silly if check from my previous post add this to the top of function RequesterWagon:setRequestSlots(): if self.requestSlots == nil then self:updateRequestSlots() end This immediately gets called after i load my bugged savegame (crashed happened a few second after the sa...
by gnz
Wed Feb 25, 2015 12:40 am
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 39440

Re: [MOD 0.11.16] Logistics Wagons 0.2.0

Got a little bug. Happens sometimes when a train (electric (5dim)) with requester wagons stops at a station. http://i.imgur.com/WFRRGCS.png Partly fixed it by changing line 57 in requesterwagon.lua from: if self.proxy ~= nil and self.requestSlots ~= {} then To: if self.proxy ~= nil and self.slots ~...
by gnz
Sat Feb 21, 2015 12:18 am
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 39440

Re: [MOD 0.11.x] Logistics Wagons 0.1

EDIT 2: (Feature Request) The tanker/liquid mod doesn't constantly move the entity/proxy and only places it once the train cones to a complete stop. That could be quite helpful here to avoid 'flickering' and to prevent bots from chasing after a moving train. Since i refactored the code then I could...
by gnz
Fri Feb 20, 2015 8:59 pm
Forum: Releases
Topic: Version 0.11.16
Replies: 69
Views: 64322

Re: Version 0.11.16

[*]Fixed the selection priority, ghosts have lower selection priority than other objects now. Could you clarify what the full selection priority order is? Is there any replacement that had the old behaviour of ghost-layer collision mask? https://forums.factorio.com/forum/viewtopic.php?f=11&t=86...
by gnz
Fri Feb 20, 2015 6:04 pm
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 39440

Re: [MOD 0.11.x] Logistics Wagons 0.1.2

Hi I can not find the actual entity (Small selection box) to interact with it. I use the 0.1.2. That is the actual version, right? Greedings SKleen75 Are you using 11.16 by any chance? They changed the behaviour of selections slightly and that means that the requester chest wasn't highlighted. I've...
by gnz
Fri Feb 20, 2015 5:49 pm
Forum: Releases
Topic: Version 0.11.16
Replies: 69
Views: 64322

Re: Version 0.11.16

kovarex wrote: [*]Fixed the selection priority, ghosts have lower selection priority than other objects now.
Could you clarify what the full selection priority order is? Is there any replacement that had the old behaviour of ghost-layer collision mask?
by gnz
Thu Feb 12, 2015 10:49 pm
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 39440

Re: [MOD 0.11.x] Logistics Wagons 0.1

I've fixed the error you found, should work in the new version uploaded in the parent. Apparently the migration script doesn't know about non-existing previous technologies so I unfortunately can't check if the previously named technology is completed. Hence, it needs to be researched again unfortu...
by gnz
Thu Feb 12, 2015 9:34 pm
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 39440

Re: [MOD 0.11.x] Logistics Wagons 0.1

Now that the I can use the wagons I'm seeing another issue. Setup is: One passive provider wagon with 4 stacks of 50 wood. One requester chest asking for 20k wood (so it will take everything from the wagon). I also have all the logistic cargo size mods researched so one bot can carry 4 units. If I ...
by gnz
Thu Feb 12, 2015 8:55 pm
Forum: Mods
Topic: SmartTrains 0.2.0 [0.11.5+]
Replies: 69
Views: 46097

Re: SmartTrains 0.2.0 [0.11.5+]

Refueling is working only with coal? If someone are using solid fuel or any kind of fuel to powered trains, it will works as well? Yes it should, but it will use the global settings minimum as the equivalent in fuel value. So if you set it to refuel when it has less than 10 coal then that means 80M...
by gnz
Wed Feb 11, 2015 11:22 pm
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 39440

Re: [MOD 0.11.x] Logistics Wagons 0.1

I renamed all items in the mod to prefixed and changed the glob key, so try this version . There is no migration script on this though so you will have to re-research the technology and probably remove all current wagons. Yup, that did it. Both work now. Two minor issues: 1: The zip has a '__MACOSX...
by gnz
Wed Feb 11, 2015 6:20 pm
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 39440

Re: [MOD 0.11.x] Logistics Wagons 0.1

My guess is that the wagon entity becomes invalid when you add/remove another wagon to it (that's the case for the train entity) Does the error appear when you first place a locomotive then a logistics wagon and try to drive then? What happens if you add a second wagon after successfully driving? N...
by gnz
Wed Feb 11, 2015 5:15 pm
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 39440

Re: [MOD 0.11.x] Logistics Wagons 0.1

My guess is that the wagon entity becomes invalid when you add/remove another wagon to it (that's the case for the train entity) Does the error appear when you first place a locomotive then a logistics wagon and try to drive then? What happens if you add a second wagon after successfully driving? N...

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