Search found 306 matches

by darkshadow1809
Mon Aug 03, 2015 9:56 am
Forum: Mods
Topic: [0.12.0] Darkshadow's Evolution
Replies: 10
Views: 12632

Re: [0.12.0] Darkshadow's Evolution

I've got a lot of errors fixed. But many remain unfortunately... :x Its very frustrating and dealing with the modpack aswell. Its very hard to keep everything up. But for the record. This should make it somewhat stable... dont use any of your own biters or own hives... it will crash your game. Worms...
by darkshadow1809
Mon Aug 03, 2015 9:52 am
Forum: Mods
Topic: [0.12.11+] Dynamic Expansion
Replies: 7
Views: 20783

Re: [0.12.1] Dynamic Expansion

Testing ;) If it works ill throw it in the modpack! Thanks for your work on porting this over!
by darkshadow1809
Sat Aug 01, 2015 8:13 am
Forum: Mods
Topic: [12.10] Ole Mod Madness Mod Pack *12.10 Only
Replies: 6
Views: 27401

Re: [0.12.X] Mod Madness ModPack - Released

Goodluck on your travels ;) haha :P

Psst:

Update side inserters. Otherwise it will crash ;) your versions outdated lol :D Happens if you put a left side inserter down next to an electric furnace ;) Audio file messes up and your game CTD's. lolz :D
by darkshadow1809
Sat Aug 01, 2015 7:58 am
Forum: Mods
Topic: [MOD 0.12.x, 0.13.x] Side Inserters
Replies: 130
Views: 106347

Re: Side Inserters [1.0.2]

I've made a change that appears to fix it (setting match_progress_to_activity to false in the sound definitions). If it continues the only option I can see is to disable sounds entirely for the side inserters. Goodjob ;) You also fixed various crashes that happened. Your sound file was messing all ...
by darkshadow1809
Tue Jul 28, 2015 3:47 am
Forum: Modding help
Topic: [Request] Converting for 0.12 | Evolution and Replicators
Replies: 4
Views: 2125

Re: [Request] Converting for 0.12 | Evolution and Replicators

jorgenRe wrote:It can't be that difficult to fix :D So BRB il Finnish breakfast then il mod.
Edit:
I had to make sure it wasnt already updated so i found this:
https://forums.factorio.com/forum/vie ... 20&t=14040
Haha eyh noticed :P thanks
by darkshadow1809
Tue Jul 28, 2015 1:22 am
Forum: Mods
Topic: Homeworld 0.5.2
Replies: 69
Views: 55159

Re: Homeworld 0.4.0

This is such a good quality mod man :D I am definitely thinking about making a seperate modpack with this mod if you wouldn't mind :) Your idea's seem very very solid and good :) !

Goodjob!
by darkshadow1809
Tue Jul 28, 2015 1:19 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
Replies: 173
Views: 137477

Re: Yuoki Industries - Addon Engines 0.1.4 (f0.12)

i think something different is broken ... can you post your savegame ? I'm sorry i was a little busy the problem is that i can't start the game but after some tries the game loaded up possibly it's because i have a huge amount of mods maybe :?: by the way now i got this error when i place a gearbox...
by darkshadow1809
Tue Jul 28, 2015 1:09 am
Forum: Mods
Topic: [0.12.0] Darkshadow's Evolution
Replies: 10
Views: 12632

Re: [0.12.0] Darkshadow's Evolution

Hello! I'm getting an error with Evolution everytime i try to attack an enemy spawner. The notice reads: "Error while running the event handler: __Evolution__/control.lua:111:attempt to index global 'surface' (a nil value)" Otherwise works like a charm ;) I made it work on the modpack tha...
by darkshadow1809
Mon Jul 27, 2015 5:04 pm
Forum: Mods
Topic: [MOD 0.12.x] Reverse Factory
Replies: 32
Views: 49580

Re: [Mod 0.12.x] Reverse Factory

pretty much that ^^^^^^^^^^^^^^


Lol :D Had an issue putting this mod into the modpack..

Compatibility issues with bobsmods. Its because your mod generates the recipes dynamically. but Bobsmods does not have a subgroup for each of his items/entity's . Probably this will help a bit more :P
by darkshadow1809
Mon Jul 27, 2015 4:58 pm
Forum: Bob's mods
Topic: [Compatibility] ShadowsMegaModpack VS Bobsmods... 2nd round
Replies: 10
Views: 10212

Re: [Compatibility] ShadowsMegaModpack VS Bobsmods... 2nd round

I see... I'll take a guess then, that because some (quite a lot actually) of the recipes in my mods do not have a subgroup set, instead relying on the subgroup of the resultant item to auto-catagorise it, that because the reverse is being done giving multiple results, no subgroup can be auto-catago...
by darkshadow1809
Mon Jul 27, 2015 12:10 am
Forum: Bob's mods
Topic: [Compatibility] ShadowsMegaModpack VS Bobsmods... 2nd round
Replies: 10
Views: 10212

Re: [Compatibility] ShadowsMegaModpack VS Bobsmods... 2nd round

Lol ... would've never guessed. https://forums.factorio.com/forum/viewtopic.php?f=93&t=14067 this ones causing it. Reverse factory... Man i should go through my mods more careful next time o.o... Thanks bud xD Uhm anyway now I don't know why specificly only THAT mod is causing it o.o Could it be...
by darkshadow1809
Mon Jul 27, 2015 12:04 am
Forum: Bob's mods
Topic: [Compatibility] ShadowsMegaModpack VS Bobsmods... 2nd round
Replies: 10
Views: 10212

Re: [Compatibility] ShadowsMegaModpack VS Bobsmods... 2nd round

Looking at the last screenshot there, you probably don't need my clock if you already have the other clock installed. as for your comment at the end, are you sure it is DyTech causing the issue? The general error messages that pop up seem to be related to a catagory error for recipes. Yup as soon a...
by darkshadow1809
Sun Jul 26, 2015 9:07 pm
Forum: Mods
Topic: [0.16.50] Dark Matter Replicators
Replies: 77
Views: 72710

Re: [0.12.1]Dark Matter Replicators

You did a goodjob there buddy :) This was actually what me and doublespin were going to do for 0.12 haha ;) Haven't just gotten the time for it. but now that you have done it :) Its a great thing to see! Since both dev's are probably .... dead xD (Not going to continu replicators cause this one is s...
by darkshadow1809
Sun Jul 26, 2015 8:26 pm
Forum: Modding help
Topic: [Request] Converting for 0.12 | Evolution and Replicators
Replies: 4
Views: 2125

Re: [Request] Converting for 0.12 | Evolution and Replicators

jpas wrote:Your dropbox links are giving me the following error:

Code: Select all

Error (429)
This account's public links are generating too much traffic and have been temporarily disabled!
Sorry dropbox should be fixed now :) Some people were hackvisiting my dropbox for lolz :evil:
by darkshadow1809
Sun Jul 26, 2015 7:48 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 174341

Re: MoMods: CoreMod Downloads

Lets once again throw this in the modpack ;) Now lets see how this functions with dozens of other mods. ;) haha.

Ill report any issues that happen :) In MP and in SP x:

PS: Thanks for all your hardwork Ludsoe :) ! Its very appreciated!
by darkshadow1809
Sun Jul 26, 2015 7:43 pm
Forum: Bob's mods
Topic: [Compatibility] ShadowsMegaModpack VS Bobsmods... 2nd round
Replies: 10
Views: 10212

[Compatibility] ShadowsMegaModpack VS Bobsmods... 2nd round

Hi there, First off to make sure I do not have a problem with my computer being to low for this pack to run ill list the specs :) GPU: ZOTAC GeForce GTX 980 4GB CPU: I7-4770K running @ 4,7 GH'z RAM: 32GB ^ Thats actually the only things needed to be listed :P So off to the errors and compatibility i...
by darkshadow1809
Fri Jul 24, 2015 7:23 am
Forum: Mods
Topic: [MOD 0.12.X] Galactic Trade
Replies: 179
Views: 123392

Re: [0.12]Galactic Trade

FreekillX1Alpha wrote: Found a bug with the Galatic Trade mod, when opening a buying chest i get the error: Error while running the event handler: __GalacticTrade__/prototypes/scripts/trading-chest.lua:397: Unknown style gas-canister_gt_button_style The game then crashes to the main menu. Using mod ...
by darkshadow1809
Fri Jul 24, 2015 3:00 am
Forum: Mods
Topic: [0.12.0] Darkshadow's Evolution
Replies: 10
Views: 12632

Re: [0.12.0] Darkshadow's Evolution

darkshadow1809 wrote:Thank you very much for porting this over dude :) I greatly appreciate it! I didn't have a lot of time on my hands to make it 0.12 compatible :P Thanks for your work!
I forgot. Is it okay if i put this back where it belongs in 0.12 category:)? ill add credits to you ofcourse!
by darkshadow1809
Fri Jul 24, 2015 3:00 am
Forum: Mods
Topic: [0.12.0] Darkshadow's Evolution
Replies: 10
Views: 12632

Re: [0.12.0] Darkshadow's Evolution

Thank you very much for porting this over dude :) I greatly appreciate it! I didn't have a lot of time on my hands to make it 0.12 compatible :P Thanks for your work!
by darkshadow1809
Wed Jul 22, 2015 10:31 pm
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 160617

Re: [MOD 0.12.x] Evolution Factor Indicator

Yup, keeping the MIT license in "all copies or substantial portions of the Software" is the only condition attached. Have at it! :) its under the MIT license, so as long as you keep the MIT license attached to that mod, the author of the mod lacks the right to prevent you from distributin...

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