Search found 306 matches
- Sat Apr 11, 2015 4:13 am
- Forum: Mods
- Topic: [MOD 11.18] Agricultural Mod
- Replies: 8
- Views: 16912
Re: [MOD 11.18] Agricultural Mod
Adding it to the modpack:)! That is if you dont mind:p Tell me when you want it taken out ofcourse
- Sat Apr 11, 2015 3:35 am
- Forum: Mods
- Topic: [MOD 0.11.21] Central Boxing ver. 1.0.1
- Replies: 11
- Views: 12146
Re: [MOD 0.11.21] Central Boxing ver. 1.0.0
Now this! This... Is usefull! Mind if i put it in both modpacks ?
- Sat Apr 11, 2015 3:34 am
- Forum: Mods
- Topic: [MOD 0.11.20] Upgrade with construction robots - v1.0.3
- Replies: 35
- Views: 44483
Re: [MOD 0.11.20] Upgrade with construction robots
Awh heck yeh! This is freakin cool. Mind if i throw it in both modpacks ?
- Sat Apr 11, 2015 3:20 am
- Forum: Releases
- Topic: Version 0.11.21
- Replies: 48
- Views: 54547
Re: Version 0.11.21
Hehe xD well it means fixing these bugs is only gonna make the game betterbobingabout wrote:Yup.darkshadow1809 wrote:My doing xD?
But don't feel bad, I think he's fixed 4 things because of me in the past 2 updates.
- Sat Apr 11, 2015 1:05 am
- Forum: Releases
- Topic: Version 0.11.21
- Replies: 48
- Views: 54547
Re: Version 0.11.21
Lol...
Proper error message when the game can't handle too big amount of prototypes due to big amount of mods loaded at the same time.
My doing xD?
Increased the maximum amount of item subgroups. (255 -> 65535)
Thanks! needed this;)! Subgroups were causing issues with too much mods!
Proper error message when the game can't handle too big amount of prototypes due to big amount of mods loaded at the same time.
My doing xD?
Increased the maximum amount of item subgroups. (255 -> 65535)
Thanks! needed this;)! Subgroups were causing issues with too much mods!
- Thu Apr 09, 2015 7:02 am
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 191105
Re: [MOD 0.11.20] Cursed Exp - v0.2.0
Bug report for Cursed EXP V0.2.0 from one of my users. ~JohnGalt for some reason when I try to use the T3 points i have, from the cursed exp mod, I get a system message "not have enough space" and it doesn't spend the point. I tried clearing out my inventory of all items except the T3 skil...
- Thu Apr 09, 2015 6:55 am
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 191105
Re: [MOD 0.11.20] Cursed Exp - v0.2.0
I got an error while creating new map game in sandbox mode. Factorio v0.11.20 Cursed-Exp v0.2.0 I also have other mods. Using along with other mods the error on creating sandbox game is as following. Error while running the event handler: __Cursed-Exp__/scripts/onplayercreated.lua:33: attempt to in...
- Wed Apr 08, 2015 8:06 pm
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 191105
Re: [MOD 0.11.20] Cursed Exp - v0.2.0
I got an error while creating new map game in sandbox mode. Factorio v0.11.20 Cursed-Exp v0.2.0 I also have other mods. Using along with other mods the error on creating sandbox game is as following. Error while running the event handler: __Cursed-Exp__/scripts/onplayercreated.lua:33: attempt to in...
- Tue Apr 07, 2015 7:49 pm
- Forum: Mods
- Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
- Replies: 170
- Views: 110969
Re: [0.11.20] Hardcorio:SC v.1.0.3 ... 2.0.x COMING SOON!
I think new Hardcorio:SC2 i make only with russian locale bacause i see fans only in russian comunity :D Not true. A lot of us like hardcorio. Thats why i included it in the hardcorepack. Your mod seems to really stand out from the other "upping difficulty" mods out there. and the one wit...
- Tue Apr 07, 2015 12:57 am
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 175128
Re: MoMods: CoreMod Downloads
Made all momods work on experimental version with modpack:) seems bobswarefare and bobmodules were conflicting!
- Mon Apr 06, 2015 10:33 pm
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 86252
Re: [0.11.X] Oxygen
Hi there :) I made a small change to your info file. Just to let you know since some modders do not like this. Reason i did this is because i needed a dependency since it didnt gave me oxygen tanks on startup:) Which basicly let me die within 5 - 10 minutes within the game :P This is for the hardcor...
- Mon Apr 06, 2015 10:02 pm
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 191105
Re: [MOD 0.11.20] Cursed Exp - v0.2.0
Consider Cursed EXP re-entered into the modpack Basic & Hardcore version!
- Mon Apr 06, 2015 10:01 pm
- Forum: Mods
- Topic: [Mod 0.11.20] Steampunk V 0.1.1
- Replies: 13
- Views: 28100
Re: [Mod 0.11.20] Steampunk V 0.1.1
Would love to add this to the modpack May i?
- Sun Apr 05, 2015 4:05 pm
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 86252
Re: [0.11.X] Oxygen
Awesome to see the changes man:) You seem to be really fast at making the mod progress Love to see what else you can do with it
Good luck progressing !
Good luck progressing !
- Sun Apr 05, 2015 2:53 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 175128
Re: MoMods: CoreMod Downloads
I was able to get the Mo-transport error, and i patched a fix for it. How ever I didn't get the other errors. Is there a chance there's a mod conflict somewhere? Also sorry if im a bit slow fixing this, I've been quite busy recently. Ah righty.. i removed bobmodules and bobwarfare it seems to be co...
- Sun Apr 05, 2015 2:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.20] [kovarex] Problems with big amount of mods.
- Replies: 5
- Views: 1718
Re: [0.11.20] Have i got a problem...
I did a little testing and if you remove "bobwarefare" and "bobmodules" it loads up. Adding either one in and it goes back to erroring on startup. I don't know if those mods are *causing* the issue or if another mod is reading what those mods add to data.raw and are causing the ...
- Sun Apr 05, 2015 3:05 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.20] [kovarex] Problems with big amount of mods.
- Replies: 5
- Views: 1718
[0.11.20] [kovarex] Problems with big amount of mods.
Sorry for maybe posting this in the wrong section but it could be a bug within factorio itself if the game gets TOO big. here goes...! Well.. I thought of everything and have been wrestling with this pack for 2 weeks now.. https://www.dropbox.com/s/ugk3xgktl089nld/Bugpack.rar?dl=0 Try getting this t...
- Sun Apr 05, 2015 12:33 am
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 191105
Re: [MOD 0.11.5+] Cursed Exp - v0.1.12
I DEMAND 0.2!!!!
- Sun Apr 05, 2015 12:23 am
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 175128
Re: MoMods: CoreMod Downloads
Alright heres the fine list of errors :P These are all your latest experimental builds. Motransport http://prntscr.com/6pnz35 Took motransport out aaaanndd... http://prntscr.com/6pnzli Removing and adding them back one by one i found.. Oh this is fun xD (Took mocombat out) http://prntscr.com/6po0k5 ...
- Sat Apr 04, 2015 11:59 pm
- Forum: Mods
- Topic: [0.11.x, 0.12.x] More Logistics Slots 1.0.0
- Replies: 10
- Views: 21342
Re: [0.11.x] More Logistics Slots 1.0.0
Might i add this fine mod to both the modpacks ?