Search found 306 matches

by darkshadow1809
Wed Mar 11, 2015 10:06 pm
Forum: Mods
Topic: [0.12.x] Mining Drill & Better ore storage - v1.0.3
Replies: 48
Views: 63167

Re: [MOD 0.11.x] Mining Drill & Better ore storage

Hi there TiTan! First off i wanted to say thank you for sharing this mod with us :) ! My users really enjoy using it! However I got a nice request a couple of days ago. Since there is quite a lot of mods out there. Could you add Mod support aswell? So we can use the modded ores to make stacks out of...
by darkshadow1809
Wed Mar 11, 2015 7:46 pm
Forum: Mods
Topic: [MOD 0.11.20] D.Y.S.T.O.P.I.A. v1.0.5 BETA [MP Compatible]
Replies: 33
Views: 43881

Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.0 BETA [MP Compatible]

Oh jesus. This looks godly can i please add this mod to the modpack:D!? Yes... but this mod targeted at overhaul game balance, you need change all other modifications in the modpack or rebuild my mod... or you will get trash as a result. Made everthing work so far haha:p pretty sure i could pull it...
by darkshadow1809
Wed Mar 11, 2015 6:56 pm
Forum: Mods
Topic: [MOD 0.11.20] D.Y.S.T.O.P.I.A. v1.0.5 BETA [MP Compatible]
Replies: 33
Views: 43881

Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.0 BETA [MP Compatible]

Oh jesus. This looks godly can i please add this mod to the modpack:D!?
by darkshadow1809
Mon Mar 09, 2015 2:20 pm
Forum: Mods
Topic: [MOD 0.11.x] Alien Temple
Replies: 16
Views: 18316

Re: [MOD 0.11.x] Alien Temple

Actually, the issue is that i'm a pirate(yeah, i know i should burn on an imperial stake and so on; my excuse is that i *really* don't have money) and can't yet update to 0.11.17(it takes 3-5 days to get to the wides of internet). I 'updated' the first time just by guesstimation. I put up the file ...
by darkshadow1809
Mon Mar 09, 2015 11:31 am
Forum: Mods
Topic: [MOD 0.11.x] Alien Temple
Replies: 16
Views: 18316

Re: [MOD 0.11.x] Alien Temple

You need to *add* max_distance_of_nearby_sector_revealed, not replace max_distance_of_sector_revealed. In other words, you need both max_distance_of_nearby_sector_revealed and max_distance_of_sector_revealed Ah right thank you :) Thought the author had fixed that issue. :P stupid me i overlooked it.
by darkshadow1809
Mon Mar 09, 2015 9:46 am
Forum: Mods
Topic: [MOD 0.11.x] Alien Temple
Replies: 16
Views: 18316

Re: [MOD 0.11.x] Alien Temple

After update to 11.17 game didn't want to launch at all throwing error about entity. I managed to compare new core files of radar, and there appeared new line max_distance_of_nearby_sector_revealed = 3, Which i copied to temple and it started to launch and work again. I guess they changed the line ...
by darkshadow1809
Mon Mar 09, 2015 9:33 am
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 124065

Re: [MOD 0.11.x] AdvancedEquipment v0.3.9

psorek wrote:Well, you lose some quite important features then; I thought of full compatibility :)
Ah yeh :) Indeed. However if i am right this is very complicated to do. And requires quite a decent bit of time. Also compabiltiy issues with other mods might occur!
by darkshadow1809
Sat Mar 07, 2015 7:58 am
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 124065

Re: [MOD 0.11.x] AdvancedEquipment v0.3.9

psorek wrote:Would you try to make it multiplayer-compatibile?
It is already multiplayer compatible please do so by removing the control,lua :)
by darkshadow1809
Wed Mar 04, 2015 1:51 pm
Forum: Mods
Topic: [MOD 0.12.x] Item Collectors
Replies: 36
Views: 44616

Re: [MOD 0.11.x] Item Collectors

Awesome man! Putting it in the modpack if you dont mind :) Great work!
by darkshadow1809
Wed Mar 04, 2015 1:49 pm
Forum: Mods
Topic: [MOD 0.11.x]Quake 2 Weapons
Replies: 7
Views: 13093

Re: [MOD 0.11.x]Quake 2 Weapons

Love it! Maybe this will help my users help their (overgrowth problem) With alot of bugs accurring and being unable to do anything about it ;)

Ill throw it in the modpack :p ! If you dont like me doing so please tell me so I can remove it :) !
by darkshadow1809
Sat Feb 28, 2015 10:24 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 573664

Re: Yuoki Industries 0.2.24 (11.15)

darkshadow1809 wrote:
SuperSandro2000 wrote:What says the box? Post log file.
One of my users got this. hold up ill ask him for the log file.
here you go. Log files attatched.
by darkshadow1809
Sat Feb 28, 2015 12:02 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 573664

Re: Yuoki Industries 0.2.24 (11.15)

SuperSandro2000 wrote:What says the box? Post log file.
One of my users got this. hold up ill ask him for the log file.
by darkshadow1809
Fri Feb 27, 2015 7:49 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 573664

Re: Yuoki Industries 0.2.24 (11.15)

When i build the compressor from Yuki and connect it with the electric manipulator we get this beautifull error here :) (Using my modpack)
by darkshadow1809
Fri Feb 27, 2015 3:15 am
Forum: Mods
Topic: [MOD 0.11.x] Alien Temple
Replies: 16
Views: 18316

Re: [MOD 0.11.x] Alien Temple

Thats a very nice but simple mod you have there! Mind if i throw it on the modpack:)?
by darkshadow1809
Thu Feb 26, 2015 7:26 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 175128

Re: [MOD 0.11.X] MoMods: MoWeather Fixes

^ Seems Mopower causes this issue. Any fix available? Its when using my modpack.

would like to hear from you soon:)!

Thanks in advance.
by darkshadow1809
Wed Feb 25, 2015 3:25 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 175128

Re: [MOD 0.11.X] MoMods: MoWeather Fixes

Mocombat seems to have its rar corrupted :P Everytime I extract it. It will say its corrupt and just aborts operation. Other momods are fine :)
by darkshadow1809
Fri Feb 20, 2015 8:49 pm
Forum: Mods
Topic: [MOD WIP 0.6.x] Cobra Commander mod
Replies: 49
Views: 30671

Re: [MOD WIP 0.6.x] Cobra Commander mod

Would really like to see this one updated :P

Been missing some of that NPC action in bases. Feel so lonely when not in MP :P i want to wage war in numbers against these bugs!
by darkshadow1809
Wed Feb 18, 2015 11:40 pm
Forum: Mods
Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
Replies: 170
Views: 110969

Re: [0.11.x] Hardcorio:SC v.1.0.2 now unlocked!

Hi there, First off thanks for your great mod:) However I've got a small issue. Which seems to happen when one of your ships are getting attacked. Error while running the event handler: __hardcorio__/control.lua:347: bad argument #1 to 'random' (interval is empty) ^ Any fix to this? Your ships dont ...
by darkshadow1809
Sat Feb 14, 2015 4:32 pm
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 191105

Re: [MOD 0.11.5+] Cursed Exp - v0.1.11

sorry. yes i was using 0.1.8 now when i downloaded new 0.1.11 version and when i load the game i get this error the question is which log is this? i got loads of them and none of them look like error or crash log Sorry what? lol.. Never had that one before. Go ahead and do this. ^ Make sure you are...
by darkshadow1809
Sat Feb 14, 2015 4:30 pm
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 191105

Re: [MOD 0.11.5+] Cursed Exp - v0.1.11

Dragonchampion wrote:Can I ask why you penalize the player first starting out? I find it odd that the axe is /so slow/, and upgrades hardly give any bonus at all. The axe is so slow you might as well get an iron one or something.
Actually have to agree on this one:P

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