Search found 29 matches

by Danjen
Fri Mar 29, 2024 5:40 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 15629

Re: Friday Facts #404 - Frustration not found

Not an exciting update, but it's the little things like this that make the game worth playing, just small incremental updates that it needs and feel good
(Also I'm secretly hoping some absolute madman makes an RTS mod now)
by Danjen
Fri Mar 22, 2024 8:23 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 129
Views: 17514

Re: Friday Facts #403 - Train stops 2.0

I never really bothered to use rails or signals much on vanilla, mostly due to how cumbersome it all is. The revised copypaste feels great for blueprints, why not do something similar for scheduling a train? In v1 Vanilla, its just such a pain in the ass between deadlocking, and setting one resource...
by Danjen
Fri Mar 08, 2024 8:03 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 102
Views: 20863

Re: Friday Facts #401 - New terrain, new planet

One thing that feels like it's missing is rivers and coastlines. I was excited when I saw the band of water but that was a coincidence rather than a river system. I'd love to see a huge chunk of the map blocked off by what is effectively a small ocean, surrounded by sand tiles. Rivers would present ...
by Danjen
Fri Mar 01, 2024 8:11 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 12370

Re: Friday Facts #400 - Chart search and Pins

Milestone #400 FFF and there's almost no fanfare? For shame! I am hoping that the tech tree gets an overhaul as well. Especially for big mods like seablock, it'd be nice to be able to have a list view of techs, which you can then sort, search, and group. For example, I might want to filter by all th...
by Danjen
Fri Feb 09, 2024 7:58 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 119
Views: 17790

Re: Friday Facts #397 - Factoriopedia

Hopefully you can give the tech tree a proper overhaul too, searchable, sortable by name/cost etc, maybe the user ability to pin or group a few techs (useful with mods since there are a few key techs I want work toward, but dont want to redo the queue because I forgot a sister technology etc)
by Danjen
Sun Dec 10, 2023 6:36 am
Forum: Technical Help
Topic: [1.1.94] Unable to handshake update server [solved?]
Replies: 2
Views: 359

Re: [1.1.94] Unable to handshake update server

Hm, for some reason I couldn't find any hits. I'll give that thread a read then
You can probably delete/mark as solved, then.
by Danjen
Sun Dec 10, 2023 5:38 am
Forum: Technical Help
Topic: [1.1.94] Unable to handshake update server [solved?]
Replies: 2
Views: 359

[1.1.94] Unable to handshake update server [solved?]

I am running Windows 7. Steam has decided to end support for it, and due to a recent update I am unable to launch or log into Steam (unresponsive black rectangle due to WebGL stuff). Therefore, I am playing the standalone exe of the latest version of Factorio (v1.1.94) It asks me to log in, and I do...
by Danjen
Fri Nov 24, 2023 9:31 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 25562

Re: Friday Facts #386 - Vulcanus

Very cool. I suppose we'll probably get a water or ice planet, and one that is dark (far away and poor light / no solars)

Very interested in seeing the terrain generation process as well as how the color grading got done
by Danjen
Fri Nov 17, 2023 10:43 pm
Forum: News
Topic: Friday Facts #385 - Asteroid Collector
Replies: 57
Views: 13734

Re: Friday Facts #385 - Asteroid Collector

Tentacles will always be hentai, sorry. The space platform looks like a menace to anime girls, not asteroids. Can't take it seriously. "Mining lasers" are a video game contrivance that has been used for decades, everyone is used to it, it's fine. this is such a you problem. If you don't s...
by Danjen
Fri Nov 17, 2023 9:47 pm
Forum: News
Topic: Friday Facts #385 - Asteroid Collector
Replies: 57
Views: 13734

Re: Friday Facts #385 - Asteroid Collector

My first thought is how the collectors can be used in mods. For example, is it restricted only to space platforms? Being able to slap it onto a spidertron as a module so you can walk past trees and automatically harvest them, etc. (Which would also bring me to the thought of being able to regenerate...
by Danjen
Sun Nov 12, 2023 8:20 am
Forum: Ideas and Suggestions
Topic: Include the "Even Distribution" mod in the base game
Replies: 5
Views: 607

Re: Include the "Even Distribution" mod in the base game

Why not throw auto-fill turrets in as well if you're going to do that? Manual distribution only matters for the first 20 mins or so, after that you're running on belts and inserters and shouldn't be playing logi bot anymore. As I mentioned, I tend to play marathon games, often with longer science. ...
by Danjen
Sun Nov 12, 2023 5:46 am
Forum: Ideas and Suggestions
Topic: Include the "Even Distribution" mod in the base game
Replies: 5
Views: 607

Include the "Even Distribution" mod in the base game

I consider this to be a huge QoL improvement over the base game, and since the expansion is on its way and they've put significant focus on improving the user experience, I think it would be a good fit. Currently, when you hold ctrl and drag the mouse button over a container/building, it will put ha...
by Danjen
Sun Nov 12, 2023 1:00 am
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47132

Re: Friday Facts #384 - Combinators 2.0

This is nice. I understand logistics and wire networks to be extremely powerful, but I always found it too cumbersome to bother with, which led me to making compact and efficient (basic) factories. Maybe I'll actually mess around with them now
by Danjen
Sat Nov 11, 2023 3:30 am
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 30335

Re: Friday Facts #383 - Super force building

I understand that you're only removing landfill you've placed, but if you have a solid land bridge that you can yank up on a moment's notice, it feels like Biters will need more tools (swimming, flying, better pathing) to deal with it. A landbridge with a 1 tile chokepoint is defendable with minima...
by Danjen
Fri Nov 10, 2023 7:30 am
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 30335

Re: Friday Facts #383 - Super force building

Maybe it was mentioned already but how will this affect Biters? Currently in Vanilla, you can build landfill on every other tile, which means if you're playing an island or water-heavy map, you can create shortcuts or un-pathable areas with this technique. I understand that you're only removing land...
by Danjen
Sat Nov 05, 2022 2:13 am
Forum: Ideas and Suggestions
Topic: Add pause / unpause console command
Replies: 9
Views: 4122

Re: Add pause / unpause console command

While not as useful for a normal player (I have my pause bound to ctrl+space so I can toggle it quickly), I can see it having some use to modders: Perhaps when debugging a complicated script, you can have it fire a pause command to freeze the game state so you can inspect things just before they break
by Danjen
Sun Oct 02, 2022 8:45 pm
Forum: General discussion
Topic: Is using other people’s blueprints cheating?
Replies: 50
Views: 19574

Re: Is using other people’s blueprints cheating?

I often play marathon games with Angelbob's and Factorissimo, so it can take dozens of hours before I get green science automated. Because of that, I spend a lot of time with low-end stuff that I can't use luxury things on, like long-distance tunnels or medium power poles, etc., so I have to really ...
by Danjen
Sun Oct 02, 2022 8:41 pm
Forum: General discussion
Topic: why prod modules are important
Replies: 155
Views: 21069

Re: why prod modules are important

What I'd love to see is combat modules for turrets. Eg something that reduces attack speed but increases damage, or shoots faster and reduces damage, etc. It might make the game feel more like tower defence, but being able to specialize turrets a bit more is a fun idea (and I'm pretty sure some mods...
by Danjen
Tue Sep 27, 2022 12:28 am
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 27176

Re: Friday Facts #370 - The journey to Nintendo Switch

Update or no, I'm glad to see the game continuing to get updates years later. Factorio is probably one of the most robust and polished games I've ever played. I don't think I've ever really run into a bug unless it was mod related. Everything is open and transparent
by Danjen
Fri Sep 23, 2022 1:21 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1229390

Re: Bugs & FAQ

Alright, well thanks for putting up with my questions then. Looking forward to the next patch :)

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