Search found 361 matches
- Sat Apr 04, 2015 11:51 pm
- Forum: Mods
- Topic: [MOD 0.11.x+ / 0.12.x] Boxing (v0.6.0)
- Replies: 29
- Views: 39913
Re: [MOD 0.11.x+] Boxing (v0.6.0)
Just d/l'd the mod to my Factorio main install running 0.11.20 and found that the "zip" file name (boxing-0.6.0.zip) should be changed to boxing_0.6.0.zip (use underscore instead of dash (-) )
- Sat Apr 04, 2015 11:14 pm
- Forum: News
- Topic: Friday Facts #80 - Crazy start
- Replies: 49
- Views: 38908
Re: Friday Facts #80 - Crazy start
I don't understand where this game is going anymore.... Hm. The last 10 FFF explained that more or less. And it has been discussed a lot. Just go back in the threadlist in this board. :) I'v actually been reading the last 10 FFF - I meant I don't understand why it's going in that direction. You can...
- Sat Apr 04, 2015 9:54 pm
- Forum: News
- Topic: Friday Facts #80 - Crazy start
- Replies: 49
- Views: 38908
Re: Friday Facts #80 - Crazy start
You forget, that you will not only launch ONE rocket. You will start dozens or much more. You cannot always stop the game for that, maybe the first time; cut-scenes are a completely different problem - much easier to handle than this... What ? there will be more than one ? I'm content with finishin...
- Sat Apr 04, 2015 10:35 am
- Forum: News
- Topic: Friday Facts #80 - Crazy start
- Replies: 49
- Views: 38908
Re: Friday Facts #80 - Crazy start
Here's another :idea: : the rocket launch can be a cut-scene ! that way you don't fight the engine, don't have to modify it and it complies with other games that have an end of one phase before the start of another. It's kind of 90's, I know, but I think it would save time going to the next phase in...
- Sat Apr 04, 2015 9:47 am
- Forum: Releases
- Topic: Version 0.11.20
- Replies: 20
- Views: 46845
Re: Version 0.11.20
I get an error on the update.
When I try to delete the file and re-update, the game crashes.. so no auto-update for me...
When I try to delete the file and re-update, the game crashes.. so no auto-update for me...
- Sun Mar 29, 2015 8:58 pm
- Forum: Mods
- Topic: [0.11.x] Belt Utilities
- Replies: 42
- Views: 48386
Re: [0.11.x] Belt Utilities
I love the idea of this mod !
I thought there should be something like this while watching a YouTuber mess up a build...
I might give it a try now that I'm starting a new 0.11.19 map
I thought there should be something like this while watching a YouTuber mess up a build...
I might give it a try now that I'm starting a new 0.11.19 map
- Sun Mar 29, 2015 8:50 pm
- Forum: Implemented Suggestions
- Topic: More logistics slots
- Replies: 10
- Views: 5945
Re: More logistics slots
Can you explain to me how to do that or release that mod ? I'm interested in it and if it means more research is needed to get it - even better !bobingabout wrote:... I've modded in more toolbelt research, so I have twice as many slots as most of everyone else.
tnx
- Sun Mar 29, 2015 6:50 pm
- Forum: Mods
- Topic: [MOD 0.11.21] Upgraded Accumulators/Stuff
- Replies: 6
- Views: 13483
Re: [MOD 0.11.16] Upgraded Accumulators
This seems like a good addition to my mods collection...
I saw #arumba using this mod and decided to d/l it and check it out. I will report my thoughts on it as I use it
I saw #arumba using this mod and decided to d/l it and check it out. I will report my thoughts on it as I use it
- Sat Mar 28, 2015 5:36 pm
- Forum: Mods
- Topic: [0.11.x] Tankwerkz Unlimited v0.1.2
- Replies: 28
- Views: 48502
Re: [0.11.x] Tankwerkz Unlimited v0.1.2
From my command list file: game.forces.player.resettechnologies() # Reloads techs from datafiles game.forces.player.resetrecipes() # As above for recipes Not sure if the syntax has been affected in the last several versions though. This was current as of .11.6 I believe. Thank you for that. I've si...
- Thu Mar 26, 2015 9:08 pm
- Forum: General discussion
- Topic: Suggestion for Steam users
- Replies: 13
- Views: 16797
Re: Suggestion for Steam users
Adding an IMPORTANT note here - if you launch the game through Steam be aware there is a potential problem that many other Steam games encounter - when you Shift-Tab to bring up the Steam overlay, then go back to the game, the game may think you still have Shift depressed. This will lead to clicks ...
- Wed Mar 25, 2015 9:15 pm
- Forum: Ideas and Suggestions
- Topic: Footbridges?
- Replies: 6
- Views: 3028
Re: Footbridges?
Nothing too elaborate - no belts or vehicles allowed, just a one-lane footbridge in case you want to build your base around a lake - without needing to run all the way around the lake to get to the other side of your base. i support this :) could be a awesome use for all that wood that in vanilla t...
- Wed Mar 25, 2015 9:08 pm
- Forum: Implemented Suggestions
- Topic: More logistics slots
- Replies: 10
- Views: 5945
Re: More logistics slots
It appears that you have programing knowledge and wanted to make the inv. size change using reseach in the past but decided to give up on it... that forum topic actually does highlight how difficult it is to make a mod to be able to upgrade inventory size. as is highlighted there, it would have mul...
- Wed Mar 25, 2015 8:56 pm
- Forum: General discussion
- Topic: Suggestion for Steam users
- Replies: 13
- Views: 16797
Re: Suggestion for Steam users
What if you don't have any friends. :'( I know for a fact that you have at least one friend - Xterminator which you play MP with... :-P What if you don't have any friends. :'( Or if you don't use Steam :P This is a very good question (NOT) - and the answer is: "Then this thread is not for you ...
- Wed Mar 25, 2015 8:49 pm
- Forum: Releases
- Topic: Version 0.11.19
- Replies: 43
- Views: 48799
Re: Version 0.11.19
I haven't had a chance to play MP yet, but I also think it's OP and not fair. there should not be an ability for one team to remove another team's structures or connect / insert to other team's structures (including pipes)JimiQ wrote:I agree, it's really OP attack with unequally expensive defense
- Tue Mar 24, 2015 8:52 am
- Forum: Not a bug
- Topic: Steam Engine max temp based on fluid.water
- Replies: 4
- Views: 3010
Re: Steam Engine max temp based on fluid.water
as I was reading this I thought of a solution - how about overriding the vanilla steam engine with one of your own - can you do that ?
If you can do that you can even use the image of the original S.E.
If you can do that you can even use the image of the original S.E.
- Sat Mar 21, 2015 9:52 am
- Forum: Implemented Suggestions
- Topic: More logistics slots
- Replies: 10
- Views: 5945
Re: More logistics slots
... I also had this need several times, but then I changed my play style completely. When you're in that stage of the game, you cannot hold that many items, that you need to build really fluidly. My opinion is really: having more logistic slots increase that problem. And we need to see that in cont...
- Fri Mar 20, 2015 9:05 pm
- Forum: Mods
- Topic: [0.11.x] Bridge Railway
- Replies: 11
- Views: 26830
Re: [0.11.x] Bridge Railway
You lay them down either with construction robots or while sitting in the locomotive, as you can place rails right infront of the locomotive. That second way was my guess... OK that works for me. #devs should think about adding this to the game... Please rename the mod to the same name as the subje...
- Fri Mar 20, 2015 9:03 pm
- Forum: Show your Creations
- Topic: Challenge: Inhospitable Landing
- Replies: 9
- Views: 13190
Re: Challenge: Inhospitable Landing
Wow this seems really interesting and fun to try out! I'm also interested in getting the map exchange string, seems like it could make for a decent Let's Play as well which I might try. :o Definitely keep the updates on your progress coming. :D Like you don't already have a goal in a series that yo...
- Fri Mar 20, 2015 8:53 pm
- Forum: Multiplayer
- Topic: [SOLVED] Unable to play multiplayer ... very frustrating
- Replies: 27
- Views: 35651
Re: Unable to play multiplayer ... very frustrating
PROBLEM SOLVED : My friend told me he had "error messag" during instalation of the game few days ago... then i had an idea... .... Uninstalling game > re-installing .... Working now... :idea: This is how we all learn... :geek: Ashamed ............................... :oops: Don't be ! It's...
- Fri Mar 20, 2015 8:30 pm
- Forum: Releases
- Topic: Version 0.11.19
- Replies: 43
- Views: 48799
Re: Version 0.11.19
Still not the stable candidate, but just a very small amount of things are waiting to be fixed, so the next one is the stable candidate. Translations Use the word intermediates instead of intermeidates. (https://forums.factorio.com/forum/viewtopic.php?t=9194) Sometimes it's the little things that m...