I'm not sure (yet) about Bwuhuo or Vulcanus, but everybody knows that Nauvis (like Earth) is flat, not a globe
Search found 40 matches
- Fri Apr 26, 2024 1:36 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 148
- Views: 14310
- Thu Dec 21, 2023 12:40 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 25388
Re: Friday Facts #388 - Smaller things for 2.0
It would be nice if the formula value was lazily evaluated β first time the value is calculated the formula is evaluated and and it's value remembered. Any time the formula (or channel) changes, the formula is re-evaluated. This would make them both performant and user-friendly. Something like in E...
- Sat Dec 16, 2023 10:35 am
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 26705
Re: Friday Facts #389 - Train control improvements
IMO this makes LTN and Cybersyn almost irrelevant. No, it dosn`t. Train control is still flow-based, not request-based (like logistic drone network). [...] It is much better then 1.1 but still not sufficiently good. I agree with main.psyhos, LTN Cybersyn and other train scheduling systems send trai...
- Tue Oct 31, 2023 1:12 am
- Forum: General discussion
- Topic: Such a DOH! day
- Replies: 2
- Views: 549
Re: Such a DOH! day
[...]I admit that some of my issues are because I want to figure stuff out myself. It's a big part of the fun for me so[...] [...]max out exoskeletons. WHAT!!!!!! I mean I figured out that I can use multiples of lots of things...[...] I love to use multiples of lots of things, like multiple legs, i...
- Sat Oct 28, 2023 2:24 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 36332
Re: Friday Facts #382 - Logistic groups
About the drama on Weight and the different inventories: Thrust_capacity.jpg Are there even ANY in existence games that have both a slot and weight based inventory system. How does that work? Have you played X-COM (or any variation like the Open Source UFO:AI)? You not only need to care about total ...
- Tue Oct 24, 2023 5:17 am
- Forum: General discussion
- Topic: 100x Research Increase Review (first 80 hours)
- Replies: 3
- Views: 806
Re: 100x Research Increase Review (first 80 hours)
I reduced the biters evolution but I think I messed that up still as I'm fending off around 5k biters/spitters per 10 minutes at the moment and can't really wipe out alien bases particularly easy, and the pollution I'm producing is causing issues. I don't know how much evolution you got at 80h, but...
- Mon Oct 23, 2023 8:43 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 43538
Re: Friday Facts #381 - Space Platforms
I mean, you refuse to put in a flare stack, incinerator, or etcetera to get rid of things you don't want on planets but you allow us to dump things overboard for space platforms? What happened to your claim of not wanting to trivialize disposal of excess items? Because this does just that. I agree....
- Fri Oct 13, 2023 7:43 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 181
- Views: 31042
Re: Friday Facts #380 - Remote view
I like to use blueprints in large swaths at a time to plan ahead & make expansion easier. The problem is, as I reach mid/late game, this playstyle largely bars me from being able to use automated construction, as I have no control over which blueprints I actually want built, and those I don't ....
- Fri Oct 13, 2023 2:54 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 181
- Views: 31042
Re: Friday Facts #380 - Remote view
but what's that white rectangle in map view in southwest part, following the rails? I wonder about the strange white T in the blueprint Are you talking about the train ramps/briges ? that's all i can see :D I was not sure if it was ramps/bridges here White_rectangle_in_map_view.jpg but maybe the ra...
- Fri Oct 13, 2023 12:23 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 181
- Views: 31042
Re: Friday Facts #380 - Remote view
I love to work in remote. :-D And I am pleased with all the other teasers I like the new flashing alert for ore depleted under miners, but what's that white rectangle in map view in southwest part, following the rails? I wonder about the strange white T in the blueprint, as well as the 2 new buttons...
- Tue Oct 10, 2023 1:49 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Giga-factory v1.0 (screenshots 1.2 Gb ! )
- Replies: 7
- Views: 2767
Re: Giga-factory v1.0 (screenshots 1.2 Gb ! )
Is anyone post something? :roll: First of all: An impressive publication for the attention to detail being so extensive. Regarding the designs, I would like to say that in general I like it, although I like some things more, and others things less. Among the things I like the most, that you can see...
- Tue Oct 10, 2023 10:29 am
- Forum: General discussion
- Topic: Mobile Version in the future?
- Replies: 8
- Views: 1153
Re: Mobile Version in the future?
And also, does the device have the proper input capabilities to actually be playable, instead of just being a non-interactive "game" that can run but not played? A Pen with a single button can be used as a mouse. Several games like Factorio are not easy to play without a keyboard (a virtu...
- Sun Oct 01, 2023 7:40 am
- Forum: Ideas and Suggestions
- Topic: Flare Stack (Vanilla)
- Replies: 12
- Views: 2346
Re: Flare Stack (Vanilla)
I am not against the idea of a way to "magically" ride excess of anything in vanilla. Said that, I would like to give my opinion on some ideas here discussed. With respect, even with that overhaul it's still possible to have too much of one resource and plenty of the others. I had that pro...
- Sat Sep 30, 2023 4:35 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 79786
Re: Friday Facts #378 - Trains on another level
Ok, sure, they could do that. Now they need to manually assign this property for everything in the game and DLC that qualifies. But for what gain? What value does this bring? Fun, lots of fun! ;) I like to use it specially with Pyanodon's loose materials that stack on high amounts, some organics (M...
- Sat Sep 30, 2023 10:15 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 79786
Re: Friday Facts #378 - Trains on another level
2B: As in real life, loose materials are those like coal, iron ore, gears, screws... You misunderstand. Internally, ore is no different from locomotives (as items). There is no concept of size or weight, so how do you differentiate? Same way as you can differentiate items that require an energy sou...
- Fri Sep 29, 2023 1:18 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 79786
Re: Friday Facts #378 - Trains on another level
Not sure if you could solve it by spidertron, jetpack or something similar, but you could drive a locomotive by hand (to ignore signals) to replenish fuel...kickbackman1277 wrote: βFri Sep 29, 2023 12:29 pmAs we canβt walk on the bridges what happens if for example a train runs out of fuel on elevated tracks over water?
- Fri Sep 29, 2023 12:09 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 79786
Re: Friday Facts #378 - Trains on another level
Have you ever tried to "park" trains by controlling signals'? (combinators, wires...)husnikadam wrote: βFri Sep 29, 2023 11:24 am3.) Can you make train stops evelated, even though you can't (un)load anything? F.e. for parking purposes
- Mon Sep 18, 2023 2:53 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 58142
Re: Friday Facts #376 - Research and Technology
The most annoying/grindy part of Factorio for me has always been the act of plopping miners to a new resource field as old ones dry out. Besides the excelent answer from Tertius, check this possibilities: 1- At game start, adjust map settings for maximum Richness (600%) for each ore type. 2- If tha...
- Sun Sep 17, 2023 4:30 pm
- Forum: Questions, reviews and ratings
- Topic: Looking for a mod/mods to add to a 100h save
- Replies: 3
- Views: 559
Re: Looking for a mod/mods to add to a 100h save
I don't want to start from scratch however and I would like to continue expanding my base. [...] Any mods you'd recommend for me? There are so many mods... and so many playing styles... it is hard to recommend anything without more knowledge of your preferences, but adding mods to an existing save ...
- Sat Sep 16, 2023 7:32 pm
- Forum: Gameplay Help
- Topic: Please tell me it's not just me.
- Replies: 5
- Views: 1137
Re: Please tell me it's not just me.
the issue isn't so much transport, I tend to centralize to the extreme... and that leads me to have to reorganize the base a lot. Sorry, I did not expect that, but something about deliverying plastic on a "main bus". It is true, you centralize to the extreme. It is ok, as long as you get ...