Search found 8 matches

by Triblade
Wed Sep 02, 2015 7:30 pm
Forum: Outdated/Not implemented
Topic: Ever thought making the player a robot?
Replies: 9
Views: 23527

Re: Ever thought making the player a robot?

Why couldn't a robot 'want' to return? It could be programmed to want it ;) Especially the ones from the Asimov books (I read a lot (the Foundation series and of course I, robot) a few years back) [geek] Or the same as the Borg from Star Trek. They began as an satellite (Voyager VI (A.K.A. V'ger) fr...
by Triblade
Wed Sep 02, 2015 11:42 am
Forum: Outdated/Not implemented
Topic: Ever thought making the player a robot?
Replies: 9
Views: 23527

Re: Ever thought making the player a robot?

Kinda resurrecting here, but (again) the only post I could find with this topic... First of all, where is it written that the player is human, and not a robot to begin with? Second, I would find it more logical if the player would be a robot (in the story). This because of what the player character ...
by Triblade
Wed Sep 02, 2015 11:16 am
Forum: Ideas and Suggestions
Topic: Multiplayer button in menu
Replies: 1
Views: 2309

Multiplayer button in menu

Hi, I did not find a post with this 'idea', so that's why I'm posting. The one thing in the menu really bothering me is the placement of the Multiplayer button. First you have to click 'Play', then Multiplayer. Of course this is not life-threatening, but the thing is, when a friend and I play togeth...
by Triblade
Fri Mar 20, 2015 11:36 am
Forum: General discussion
Topic: Are the enemies going to be redesigned?, first game awesome
Replies: 12
Views: 7085

Re: Are the enemies going to be redesigned?, first game awes

your pollution levels are already on the minimap... As for the biters... Yeah I agree, however I don't think they will be reworked anytime soon, sense the game was and still is meant to be more about the factory building process etc rather than combat. :p And I agree with you both. And as an additi...
by Triblade
Fri Mar 20, 2015 8:03 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 322067

Re: Foreman - A factory optimisation tool. Now 11.X compatible!

Looks great, and I'm really gonna use the *** out of it :D Anyway, I have noticed that there isn't a mention of splitters in the flowchart. Wouldn't it be usefull to know where to split the line when it goes to 3 or more destinations? Some destinations would require more/faster of an item that other...
by Triblade
Fri Mar 20, 2015 7:33 am
Forum: Multiplayer
Topic: [SOLVED] Unable to play multiplayer ... very frustrating
Replies: 27
Views: 35480

Re: Unable to play multiplayer ... very frustrating

Edit: I'm fairly new to this forum and didn't notice that there where multiple pages... Please regard any double statements below... Three things are important: 1) We don't know what setup/hardware you've got at home and which provider you have. It it becoming rapidly more standard to incorporate a ...
by Triblade
Wed Mar 18, 2015 6:12 pm
Forum: Mods
Topic: [0.11.x](1.1.0) Dynamic Expansion (Feel the wrath!)
Replies: 24
Views: 28154

Re: [0.11.x](1.1.0) Dynamic Expansion (Feel the wrath!)

Ok, thanks.

Only one more: Is this multiplayer compatible and/or could I install it in a saved game??

Thanks! This looks great! I'm going to try it anyway ;)
by Triblade
Wed Mar 18, 2015 12:19 pm
Forum: Mods
Topic: [0.11.x](1.1.0) Dynamic Expansion (Feel the wrath!)
Replies: 24
Views: 28154

Re: [0.11.x](1.1.0) Dynamic Expansion (Feel the wrath!)

I am very interested in more aggressive enemies.
Is this mod 0.11.17/18 compatible?

Go to advanced search