Search found 11 matches

by taw
Wed Jun 22, 2016 12:58 pm
Forum: Mods
Topic: [MOD 0.12] Happy Factorio
Replies: 18
Views: 39979

Re: [MOD 0.12] Happy Factorio

Version for 0.12.31 works just as well on 0.12.35 for me.
by taw
Thu Apr 28, 2016 9:12 pm
Forum: Mods
Topic: [MOD 0.12] Happy Factorio
Replies: 18
Views: 39979

Re: [MOD 0.12] Happy Factorio

Released version for 0.12.31.

The mod will need updates pretty much every time graphics change, it would be nice if they simply included saturation slider is options instead.
by taw
Wed Apr 27, 2016 7:37 pm
Forum: Mods
Topic: [MOD 0.12] Happy Factorio
Replies: 18
Views: 39979

Re: [MOD 0.12] Happy Factorio

Yeah, every time game updates a single image I need to do a new release. I'll take a look at it.
by taw
Sat Oct 24, 2015 10:27 am
Forum: Ideas and Suggestions
Topic: Small changes which could improve usability a lot
Replies: 4
Views: 8632

Re: Small changes which could improve usability a lot

Electricity: I use it some times to drop down a whole part of my factory from power and with 0.13 this will become very common. How to decide, if the power is removed intentionally? Why do you think this will become common? If there's some kind of circuit breaker ?. They'd still be connected, with ...
by taw
Sat Oct 24, 2015 12:15 am
Forum: Ideas and Suggestions
Topic: Small changes which could improve usability a lot
Replies: 4
Views: 8632

Small changes which could improve usability a lot

This post is edited by ssilk, the OP is below. I thought a lot about it and what I really think is - despite from the fact that many suggestions in one thread is difficult to discuss - that I don't want to have to follow links to a blog that is tracked by Google. As moderator I want to have the con...
by taw
Mon Sep 21, 2015 8:57 pm
Forum: Mods
Topic: [MOD 0.12] Happy Factorio
Replies: 18
Views: 39979

Re: [MOD 0.12] Happy Factorio

Sounds like tree-related conflict, so maybe it's treefarm? I tested it with a bunch of mods (mostly Bob's mods and some random small ones that add extra stuff) and I didn't have any conflicts so far. Mods that try to replace vanilla textures instead of just adding stuff might not be compatible. I'm ...
by taw
Sat Sep 19, 2015 6:44 pm
Forum: Mods
Topic: [MOD 0.12] Happy Factorio
Replies: 18
Views: 39979

Re: [MOD 0.12] Happy Factorio

Are you playing with other mods too? It's been working for me with 0.12.8.
by taw
Fri Sep 18, 2015 3:06 am
Forum: Mods
Topic: [MOD 0.12] Happy Factorio
Replies: 18
Views: 39979

Re: [MOD 0.12] Happy Factorio

Evilness wrote:I updated from 12.6 to 12.8 and mod doesnt work anymore. shows this when starting the game:
Yes, Steel Furnace model changed. I'll upload updated version as soon as I double check that it works.

And uploaded.
by taw
Sun Aug 16, 2015 7:53 am
Forum: Mods
Topic: [MOD 0.12] Happy Factorio
Replies: 18
Views: 39979

Re: [MOD 0.12] Happy Factorio

Better grass and trees sound like an interesting idea, but it's probably a bit too complex for my art skill :-)
by taw
Sat Aug 15, 2015 7:41 pm
Forum: Mods
Topic: [MOD 0.12] Happy Factorio
Replies: 18
Views: 39979

[MOD 0.12] Happy Factorio

Hello everyone. Not sure what's the right format for such announcements. I was fairly unhappy with bleak looks of factorio, so I made a simple mod that just increases saturation of all images, by a lot. Download mod version for 0.12.31+ Source code Blog post with pics, explanations etc. Let's Play s...
by taw
Mon Mar 23, 2015 3:23 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Power mod
Replies: 102
Views: 129372

Re: [0.11.x][v0.1.8] Bob's Power mod

Any plans to make different levels of boiler/steam engines/miners/etc. look different, even by just applying some color coding to them? It looks just confusing right now.

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