Search found 22 matches

by gacek
Sat Feb 13, 2016 3:44 pm
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 89510

Re: Friday Facts #125 - Achievements

***WARNING: ACHIVEMENT WHORE MODE ENGAGED!***
by gacek
Tue Feb 09, 2016 4:04 pm
Forum: Releases
Topic: Version 0.12.22
Replies: 58
Views: 58907

Re: Version 0.12.22

You won't be able to satisfy all users. If releases were more frequent and buggy, forum would be flooded with bugs that devs are aware. I doubt people woll roll back to previus version to play bugfree and would be frustrated. I'm also developer and work with my clients, and it's not as easy as to sa...
by gacek
Mon Feb 08, 2016 8:29 am
Forum: Releases
Topic: Version 0.12.22
Replies: 58
Views: 58907

Re: Version 0.12.22

Hey, Anyone know, if there is any ETA of 0.13? Will it be this month or in 3 months? ;)
by gacek
Mon Jan 25, 2016 12:16 am
Forum: Releases
Topic: Version 0.12.22
Replies: 58
Views: 58907

Re: Version 0.12.22

Registration already has reCapcha (not sure how long tho). + few other anti-bot thingies.
by gacek
Thu Dec 24, 2015 9:02 am
Forum: Off topic
Topic: Merry X-Mass!
Replies: 0
Views: 4617

Merry X-Mass!

Hello Community! I wanted to wish you all (and dev team ofcourse as they're part of community too :) ) happy xmass! Get something to eat instad of playing all day 2day! Or else you will wither to bones! PS: Wish you ASAP 0.13 relase! http://icons.iconarchive.com/icons/lovuhemant/merry-christmas/256/...
by gacek
Sat Nov 14, 2015 1:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.17][posila]Construction bots should gather trees first
Replies: 6
Views: 9322

Re: [0.12.17] Construction robots trees should be gathered first

They should. It's all cool if you use logistic network robots. These are personal roboport robots. So you can't use too many of them at time, Not with large projects. So it low prio bug (nuisance).
by gacek
Fri Nov 13, 2015 10:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.17][posila]Construction bots should gather trees first
Replies: 6
Views: 9322

[0.12.17][posila]Construction bots should gather trees first

When I place plans on trees, they should be gathered and then buildings placed. It was working before, not it's not:
Robots just stand and wait and notheing is gathered.
by gacek
Sun Oct 04, 2015 9:50 am
Forum: Resolved Problems and Bugs
Topic: [12.10] Updater Failed
Replies: 11
Views: 8135

Re: [12.10] Updater Failed

Mine failed to, but game was updated
by gacek
Sun Oct 04, 2015 9:49 am
Forum: Minor issues
Topic: [0.12.10] Inserting into filtered objects
Replies: 3
Views: 3790

[0.12.10] Inserting into filtered objects

Ain't sure if its a bug, but surely its not convenient. Basically, if object (car in my case) is being fully filtered and there are 48 inserters in it and space left for 2 only left (due to filters). Inserter (that can grap 3 items at once) is being left with 1 item. Thus stops working. That is not ...
by gacek
Sat Oct 03, 2015 9:50 am
Forum: News
Topic: Friday Facts #106 - Brain satisfaction tool
Replies: 41
Views: 42198

Re: Friday Facts #106 - Brain satisfaction tool

2nd Update this week... you spoil us!! :)
by gacek
Thu Sep 24, 2015 7:09 pm
Forum: Releases
Topic: Version 0.12.8
Replies: 36
Views: 45233

Re: Version 0.12.8

Update is fully automated, and from statement they made it sound like they're gonna do it more often.

Shotgun fix is quite important too :P
by gacek
Thu Sep 24, 2015 2:05 pm
Forum: Releases
Topic: Version 0.12.8
Replies: 36
Views: 45233

Re: Version 0.12.8

Shouldn't it be release? (someone switched to wednesday release, it's thursday already).
by gacek
Fri Sep 18, 2015 10:37 pm
Forum: Not a bug
Topic: [0.12.8] Underground Transport belt colission problem?
Replies: 7
Views: 9575

Re: [0.12.8] Underground Transport belt colission problem?

Well, how would the red beakers physically reach that other belt? Then look at screen. One of green sience packs is "in" cover. So a ghost green sience pack it seems :) It's semipermeable! devs hopefully wont destroy it when i build my factory Then why did you make a thread telling us to ...
by gacek
Fri Sep 18, 2015 9:45 pm
Forum: Not a bug
Topic: [0.12.8] Underground Transport belt colission problem?
Replies: 7
Views: 9575

Re: [0.12.8] Underground Transport belt colission problem?

Well, how would the red beakers physically reach that other belt? Then look at screen. One of green sience packs is "in" cover. So a ghost green sience pack it seems :) Now i know i can split belts that way (and that devs hopefully wont destroy it when i build my factory), not with green ...
by gacek
Fri Sep 18, 2015 9:04 pm
Forum: Not a bug
Topic: [0.12.8] Underground Transport belt colission problem?
Replies: 7
Views: 9575

[0.12.8] Underground Transport belt colission problem?

Hello,

Not sure if its a bug or intended. However i thought i will report it.

When transport belt meets undergrand belt it takes items from one of lanes, but not other.
by gacek
Fri Jul 17, 2015 10:23 am
Forum: General discussion
Topic: Get on the HYPE TRAIN! [gif enabled]
Replies: 10
Views: 11146

Get on the HYPE TRAIN! [gif enabled]

Taking example from: https://forums.factorio.com/forum/viewtopic.php?f=5&t=1878 Let's show (in gifs XD ) how much we wait for (or feel about) today relese!! :D (hope gonna be fun and eat some time!) So: https://i2.wp.com/i124.photobucket.com/albums/p18/LH2man/Funnees/gifsFav/drooling.gif~origina...
by gacek
Thu Jul 16, 2015 11:14 am
Forum: General discussion
Topic: Status of 0.12
Replies: 12
Views: 10591

Re: Status of 0.12

kovarex wrote:There is big amounts of things that were broken week ago and not anymore :)
Is it just to get us on hype train then detach it while on 200km/h? :) Or... it means something is going to be released?
by gacek
Wed Apr 01, 2015 8:35 pm
Forum: Modding help
Topic: Two problems with amod - Error assignID and foldername
Replies: 6
Views: 2872

Re: Two problems with amod - Error assignID and foldername

Got one more question. Each entity has a type. My test type is solar-panel. Solar panel does not have animations. Can solar Panel have animations, or I need to base it on type that supports animations? If that's the case, I won't be able to make animated solar panel out of solar-panel entity type. A...
by gacek
Wed Apr 01, 2015 8:04 pm
Forum: Modding help
Topic: Two problems with amod - Error assignID and foldername
Replies: 6
Views: 2872

Re: Two problems with amod - Error assignID and foldername

Yes, you were right! Since one of items was only in {} not in {{}}. Didn't notice it had to be in subarray of array (or object of objects. Not sure how it is in LUA).
by gacek
Wed Apr 01, 2015 7:44 pm
Forum: Modding help
Topic: Two problems with amod - Error assignID and foldername
Replies: 6
Views: 2872

Re: Two problems with amod - Error assignID and foldername

Thank you. Gonna review it. After looking at code I also see sometimes its data.extend({..}) and sometimes data.extend({{...}}). Maybe it does not parse well and thats what it cant find ID.

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