Search found 9 matches

by Super Mikal
Sun Mar 31, 2024 12:59 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 15637

Re: Friday Facts #404 - Frustration not found

Pipette a train in the train GUI to get a blueprint of the whole train (minus cargo and fuel) and its schedule/group. Saves you finding an existing train, waiting for it to stop and then carefully selecting it and weeding out other entities.
by Super Mikal
Sat Oct 28, 2023 9:06 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 36360

Re: Friday Facts #382 - Logistic groups

My questions, apologies if already asked:

Can I build two platform arms next to each other, and throw items over the gap with inserters?

And will the growable terrain mechanic be available for mods? I can imagine how awesome it would be to make creep actually grow!
by Super Mikal
Sat Sep 23, 2023 4:54 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 50823

Re: Friday Facts #377 - New new rails

Countdown until some wizard modder has made an auto rail upgrade planner
by Super Mikal
Fri Sep 08, 2023 11:27 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132275

Re: Friday Facts #375 - Quality

Overall, I love this! But I also hate the names! I expect you will make them moddable though, right? I'd name them something like Crude/Low (and you only realize the quality wasn't even good before you unlock quality modules and see it), Normal/Nominal, High/Great, Exceptional/Superior and Pristine/...
by Super Mikal
Wed Apr 05, 2023 7:45 pm
Forum: Mods
Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Replies: 46
Views: 31841

Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...

Since it is -in our world- so important for many industrial products: Nickel ! In the first post he's recommended and linked to If I Had a Nickel and Brass Tacks . They're good! Yes, I looked at the mods and they seem good, if not very good BUUUUT... I am worried about their integration/compatibili...
by Super Mikal
Mon Mar 06, 2023 9:51 pm
Forum: Mods
Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Replies: 46
Views: 31841

Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...

Karnifex wrote: ↑
Sat Jan 28, 2023 12:39 pm
Since it is -in our world- so important for many industrial products: Nickel !
In the first post he's recommended and linked to If I Had a Nickel and Brass Tacks. They're good!
by Super Mikal
Sat Aug 31, 2019 10:27 am
Forum: Ideas and Suggestions
Topic: Spread out trains among stops with shared names by adding a routing penalty per train already heading to a given stop
Replies: 6
Views: 1710

Re: Spread out trains among stops with shared names by adding a routing penalty per train already heading to a given sto

Incidentally, other than the absolute capacity of the track, you *should* be able to solve this with more trains. ... I'm much more inclined to ascribe this to a human design error than a bug, though, and neither requires a change to the pathfinder or train schedules to continue to work correctly. ...
by Super Mikal
Fri Aug 30, 2019 6:13 pm
Forum: Ideas and Suggestions
Topic: Spread out trains among stops with shared names by adding a routing penalty per train already heading to a given stop
Replies: 6
Views: 1710

Spread out trains among stops with shared names by adding a routing penalty per train already heading to a given stop

(To mods: I butter-fingered the submit button while typing this on my phone. There was no way to open the old post and edit it, and I don't have access to private messages. I hope you understand, and delete the other incomplete post.) TL;DR A better built-in mechanism to spread out trains between st...

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