Search found 185 matches

by deepdriller
Sun Jul 19, 2015 1:13 am
Forum: Ideas and Suggestions
Topic: Floor Tiles to cover water
Replies: 12
Views: 5664

Re: Floor Tiles to cover water

Do we really need this suggested? I thought it was the logical next step.
It would certainly be interesting, but I think if those tiles could support heavier machines, it woul take a part of the gameplay away. Maybe allow conveyor belts, pipes, or even rails.
by deepdriller
Fri Jul 17, 2015 2:52 pm
Forum: News
Topic: Friday facts #95 - 0.12 Release today
Replies: 106
Views: 68741

Re: Friday facts #95

I just launched Factorio
THE UPDATE
IS
HERE
by deepdriller
Fri Jul 17, 2015 1:21 pm
Forum: News
Topic: Friday facts #94 - No 0.12 Release today
Replies: 116
Views: 70870

Re: Friday facts #94 - No 0.12 Release today

Image
Seriously, after being repeatedly teased and denied, I've kinda been on the edge for weeks now!
by deepdriller
Fri Jul 17, 2015 9:45 am
Forum: News
Topic: Friday facts #94 - No 0.12 Release today
Replies: 116
Views: 70870

Re: Love spells magic, Money Spells, Best Tarot Card reading+91-9610

molviaalamkhan0086 wrote:WORLD FAMOUS BEST INDIAN ASTROLOGER INDIA GURU/ AMERICA / Blablablaspam
Does anyone even still believe in astrology?
I for one would never support such humbug and obvious scam!
If you'll excuse me, I'll have an appointment to have my future read out of chicken bones.
by deepdriller
Wed Jul 15, 2015 10:02 am
Forum: Ideas and Suggestions
Topic: More inventory limits
Replies: 2
Views: 1036

Re: More inventory limits

I understand Roboports, but cars? Car and tank trunks can't be filled automatically, rendering a slider superfluous.
by deepdriller
Mon Jul 13, 2015 7:36 am
Forum: Ideas and Suggestions
Topic: Continuous games
Replies: 6
Views: 2472

Re: Continuous games

I'm just gonna go ahead and do ssilk's job.
A mod for what you want: https://forums.factorio.com/forum/vie ... f=45&t=390
by deepdriller
Mon Jul 13, 2015 1:05 am
Forum: Ideas and Suggestions
Topic: Love the Game - My Suggestions
Replies: 6
Views: 2412

Re: Love the Game - My Suggestions

Trees can be marked for deconstruction. All objects marked for deconstruction are no longer considered an obstacle for blueprints, however construction bots will still try to construct things even if an object is blocking the site. On Robo-Ports, some indicator of how many robots of which type are i...
by deepdriller
Sat Jul 11, 2015 2:08 pm
Forum: Outdated/Not implemented
Topic: Devs: Steam powered...things
Replies: 6
Views: 12495

Re: Devs: Steam powered...things

Do you have
ANY
idea how much of a hassle that would be?
What could that possibly add to the gameplay?
by deepdriller
Mon Jul 06, 2015 6:15 am
Forum: Outdated/Not implemented
Topic: Train Routing Logic
Replies: 7
Views: 14874

Re: Train Routing Logic

Don't train signals already create a one-way rail wherever they are?
by deepdriller
Sun Jul 05, 2015 9:51 am
Forum: Implemented Suggestions
Topic: Blueprint catalogue (instead of putting BPs in inventory)
Replies: 28
Views: 11434

Re: Blueprint catalogue (instead of putting BPs in inventory)

Also, buildings marked for deconstruction don't count as blocking.
by deepdriller
Sat Jul 04, 2015 3:34 pm
Forum: Ideas and Suggestions
Topic: Giant flying biters
Replies: 11
Views: 6313

Re: Giant flying biters

However, moving a large amount of mass through the air is a LOT harder then over the ground, assuming flat-ish terrain. Fair point :) But assuming they are quite high up, they would be safer from you (out of range easily) and they could fly over water as as far as I know, biters can't swim. Yet... ...
by deepdriller
Sat Jul 04, 2015 3:14 pm
Forum: Ideas and Suggestions
Topic: Mobile Construction Vehicle
Replies: 7
Views: 3523

Re: Mobile Construction Vehicle

OP's post has an important point: we need a lower tech, non-powersuit available mobile construction method. Putting a robo port into a car or tank sure would solve that. :-) Not necessarily a lower tech. It's just bigger and more bulky and more productive. Well if I have to go up to the purple rese...
by deepdriller
Sat Jul 04, 2015 2:36 pm
Forum: Ideas and Suggestions
Topic: Orbital weaponry
Replies: 0
Views: 1386

Orbital weaponry

Make the sky fall on your enemies! All weapons require manual targeting. Many possible weapons can be imagined: Projectile weapons Kinetic Bombardment: Fires an iron rod into the ground to cause a local earthquake. (IRL, tungsten would be used instead.) This requires a rod manufacturing line, but VE...
by deepdriller
Sun Jun 28, 2015 11:46 pm
Forum: Ideas and Suggestions
Topic: Giant flying biters
Replies: 11
Views: 6313

Re: Giant flying biters

Giant flying alien motherships of DOOM.
Oh yes. Absolutely.
by deepdriller
Fri Jun 26, 2015 6:03 pm
Forum: News
Topic: Friday Facts #92 - Personal roboport
Replies: 78
Views: 52882

Re: Friday Facts #92 - Personal roboport

Hey, those turrets aren't rotating :( I suppose the turrets in the previous FFF were rotating to show all sprite, not because that's what it does in-game. Do you really want to have a bunch of constantly spinning turrets on your map? Maybe randomly pointing in different directions from time to time...
by deepdriller
Fri Jun 26, 2015 2:10 pm
Forum: Mods
Topic: [0.11.22] Recipe Clipboard [WIP/First]
Replies: 11
Views: 22777

Re: [0.11.22] Recipe Clipboard [WIP/First]

Wait... what'S the difference to Shift+LeftClick/Shift+RightcCick?
by deepdriller
Sun Jun 21, 2015 11:58 pm
Forum: Implemented Suggestions
Topic: Blueprint catalogue (instead of putting BPs in inventory)
Replies: 28
Views: 11434

Re: Album for blueprints

Blueprint album: 10 blueprints + 5 electronic circuits Can contain up to 10 blueprints Open album per right-click: Opens menu from which a blueprint can be selected Delete current blueprint by clicking on the X with an electronic circuit Add blueprint by either selecting empty slot, and using album ...
by deepdriller
Fri Jun 19, 2015 8:31 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Dinosaurs!!!
Replies: 5
Views: 7967

Re: [Request] Dinosaurs!!!

Dazed and confused, I looked out the main door. The chronometer displayed "MAR/27/750BCE", but where were the romans? Not even a city in sight! Just this weird forest is seen. But even worse: The fuel's gone! It was just a short jump, how could it be? A loud roar, and I had my answer: Dino...
by deepdriller
Fri Jun 19, 2015 6:10 pm
Forum: Ideas and Suggestions
Topic: Manual crafting, 2 suggestions
Replies: 3
Views: 1095

Re: Manual crafting, 2 suggestions

Now if you could pick up some gears and click with them on the crafting icons to add them to the current recipe...

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