Search found 396 matches

by gGeorg
Mon May 06, 2024 4:27 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 154
Views: 16946

Re: Friday Facts #409 - Diminishing beacons

Here is an adventurous idea. Whole effort you have made with beacons is about "more types of valid blueprints". Lets make a Beacon_transmitter a new building. This new beacon transmitter works same as "becon overload" e.i. only one Beacon transmitter per area. Area is 50x50. It c...
by gGeorg
Fri May 03, 2024 2:11 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 154
Views: 16946

Re: Friday Facts #409 - Diminishing beacons

the need for more clear presentation of throughput numbers becomes even more paramount, and I did not feel that concern was addressed. Agree 100% with this. You boys realize that you have now effectively required the use of online calculators for mere mortals to get accurate throughput numbers? Sin...
by gGeorg
Fri Apr 26, 2024 12:19 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 150
Views: 14519

Re: Friday Facts #408 - Statistics improvements, Linux adventures

if my production comsumption ratio is 120%, I produce more and 80% means i have been low on power. It is really hard to get that information right now as they are spread in two different graphs and there is no sum of all sources. We even wrote a mod to export that information from a replay with gra...
by gGeorg
Fri Apr 26, 2024 11:47 am
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 150
Views: 14519

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Stats improvement curreent item list under the graph shows two collums of items. Problem is, the second collumn which shows items in the middle of the list. It doesnt give a sense. User want to check (usualy) most produced items - then UI should show max amount of the most produced items on the scre...
by gGeorg
Fri Apr 05, 2024 12:31 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 138
Views: 15699

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Faster subsequent rocket launches = nope - if you make the expansion such way that more rockets is needed, then rather add new tech, more tonnage ( item capacity) technology to research. - start of a rocket should stay a precious moment, always. Do not add inflation, rather make it even more precio...
by gGeorg
Fri Apr 05, 2024 12:24 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 138
Views: 15699

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Regarding pump filters. Say I have two pumps with different filters stationed next to the same fluid car connection point. Does the filter affect which pump connects to the car? I think you can make a universal fluid train station. Set first pump with no-filter, then attach several pumps in T patte...
by gGeorg
Fri Apr 05, 2024 11:46 am
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 138
Views: 15699

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Whole belt reader = cute - i like small fence around include gates on side feed belt, just cute - sushi is fun to make but it is somewhat unreliable&visually_ugly, until your new feature came, it really asks players to use sushi. Play factorio like new a game to develop new designs. Faster subs...
by gGeorg
Sat Mar 30, 2024 1:38 am
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 15649

Re: Friday Facts #404 - Frustration not found

Zeroji wrote:
Fri Mar 29, 2024 1:54 pm
"RTS Tool" seems like a weird name. The only reason I see is... new controllable entities? :shock:
RTS of cars or tanks ?
Grow a horde of domesticated bitters then RTS them against the wild ones ? :P
by gGeorg
Fri Mar 29, 2024 7:11 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 15649

Re: Friday Facts #404 - Frustration not found

regarding RTS tool - add patrol :idea: make it so, when planed route nod is placed on existing nod of the same route, then route close in circle. Which means endless patrol route is created. :arrow: Some snapping of nods together would be wise, so it is easier to hit the same pixel to close the route.
by gGeorg
Fri Mar 22, 2024 9:28 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 129
Views: 17558

Re: Friday Facts #403 - Train stops 2.0

Dial-up wrote:
Fri Mar 22, 2024 12:44 pm
I hope next week you will remember to make a joke with 404 :)
There will be just empty screen, with a friendly text in the middle:





ARE YOU ENTERTAINED ?






.
by gGeorg
Sun Mar 17, 2024 12:19 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 23626

Re: Friday Facts #402 - Lightspeed circuits

To multiplex channels onto the radar you need a clock. And beware the fool that uses a local clock to demultiplex the data. One power outage and the clocks will get out of sync. You hit the nail. To enable multi channel wireless communication, you need connect those location with a wire. :roll: :lol:
by gGeorg
Sat Mar 16, 2024 1:43 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 23626

Re: Friday Facts #402 - Lightspeed circuits

I don't think radar signals are for people who are already using factory-wide signal networks. They are probably primarily intended at players who use circuit-wired rail blueprints "because", never use it, until at some point late in they find a usecase and then find out there are too man...
by gGeorg
Fri Mar 15, 2024 2:26 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 23626

Re: Friday Facts #402 - Lightspeed circuits

But adding 8 channels would be, ... you know better. One channel is enough for most people's use cases. However those who need 8 channels, ... For simplicity reasons we have research scaling. Research 1. Radar signal transmit 2. add a channel 3. add 3rd channel 4. 5. and so on up to 8 research boxe...
by gGeorg
Fri Mar 15, 2024 12:27 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 23626

Re: Friday Facts #402 - Lightspeed circuits

By "one channel" you mean the values of red and green cable will be added, transmitted, received and a single list of values will come out? So storing the number of available trainloads in green and requested trainloads in red still needs a complete network wiring?! I think, one channel m...
by gGeorg
Fri Mar 15, 2024 12:22 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 23626

Re: Friday Facts #402 - Lightspeed circuits

Radar transmition data = great. But adding 8 channels would be, ... you know better. Cutting wires = yes, yes ! I have been asking for "cut&move" while keep connection for ages. When you design a circuitry which use more than 3 combinators, you spend more time by re-connecting and re-...
by gGeorg
Fri Mar 08, 2024 12:32 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 102
Views: 20903

Re: Friday Facts #401 - New terrain, new planet

Until now, I didnt know I need a canyon in my base.

Thanks man.
by gGeorg
Mon Feb 26, 2024 4:09 am
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 37492

Re: Friday Facts #399 - Trash to Treasure

Can you pls add a battery wagon to transport energy by train It is already there, it is called Fluid wagon https://wiki.factorio.com/Fluid_wagon Fill up train by steam, then attach turbine at remote station. https://wiki.factorio.com/Steam_turbine But on the new planet you cant do that you would ne...
by gGeorg
Sat Feb 24, 2024 7:17 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 37492

Re: Friday Facts #399 - Trash to Treasure

tjark_neutronium wrote:
Fri Feb 23, 2024 5:17 pm
Can you pls add a battery wagon to transport energy by train
It is already there, it is called Fluid wagon
https://wiki.factorio.com/Fluid_wagon

Fill up train by steam, then attach turbine at remote station.
https://wiki.factorio.com/Steam_turbine
by gGeorg
Fri Feb 23, 2024 3:38 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 37492

Re: Friday Facts #399 - Trash to Treasure

Does it means, Fulgora is safe ?
No defensive structure needed ?
No massive worms swimming in the sand ? :|
by gGeorg
Fri Feb 16, 2024 12:17 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 25049

Re: Friday Facts #398 - Fulgora

FuzzyOne wrote:
Fri Feb 16, 2024 12:11 pm
the atmosphere. You could say, I'm lightning-awe-struck
Raw thunderstruck, there is also wrench and anvil in the video.
https://www.youtube.com/watch?v=e4Ao-iNPPUc

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