Search found 96 matches
- Mon Aug 03, 2015 8:56 pm
- Forum: Gameplay Help
- Topic: Behemoth Biters?
- Replies: 8
- Views: 11256
Re: Behemoth Biters?
The fastest (by far) way to up the evolution factor is not polution, its killing bitter nests. So if your bitter settings are relatively low to start with, you might have a hard time reaching the behemoths. Try clearing out a wide area around your base.
- Wed Jul 29, 2015 9:10 am
- Forum: Gameplay Help
- Topic: Such Question Much Wow
- Replies: 6
- Views: 10868
Re: Such Question Much Wow
The wiki is right, i screwed up reading the formulas (even though i was double checking myself too)... sulfur production is 5 times faster then what i was calculating (not sure why my math used 5 seconds for the sulfur recepie). So for battery production the perfect ratio is 25:2:5 for batteries:aci...
- Wed Jul 29, 2015 7:20 am
- Forum: Gameplay Help
- Topic: Such Question Much Wow
- Replies: 6
- Views: 10868
Re: Such Question Much Wow
EDIT: chainging post cause i screwed up as seen in next 2 posts. dont want wrong info to be left here to confuse people this is from wiki (hope nothign changed in .12): Longest recipie in chain is battery at 5 seconds, so lets balance the production for 5 seconds: The fastest recipie is the acid pla...
- Mon Jul 27, 2015 8:54 am
- Forum: Show your Creations
- Topic: Latest science factory (feedback requested)
- Replies: 11
- Views: 18959
Re: Latest science factory (feedback requested)
Is one side of a belt really enough to feed all those circuit producers? its a blue belt, so i'm no sure, could be (i only ever build sicence factory with yellow belts). All in all i'd say looks nice, but very hard to judge when its backed up. empty all the belts, and then restart and run the lab fo...
- Wed Jul 08, 2015 1:28 pm
- Forum: News
- Topic: Friday Facts #92 - Personal roboport
- Replies: 78
- Views: 52888
Re: Friday Facts #92 - Personal roboport
Roboports on trains would be entirely useless. Even without the personal roboport, setting up a local roboport network is much faster then laying tracks. Whatever use case you could have it's either covered by setting up a local network or by being on a train with your personal roboport. Not true. ...
- Wed Jul 08, 2015 9:00 am
- Forum: Gameplay Help
- Topic: strange grass, pls remove it, is there a mod for it?
- Replies: 5
- Views: 6564
Re: strange grass, pls remove it, is there a mod for it?
I havent actualy modded anything yet, so i post this as a question for modders, not as an answer,
but could not the "empty" files be put into some mod folder that would tell the game to override the default files with empties (but leave the game completely updatable)?
but could not the "empty" files be put into some mod folder that would tell the game to override the default files with empties (but leave the game completely updatable)?
- Wed Jul 08, 2015 8:51 am
- Forum: News
- Topic: Friday Facts #92 - Personal roboport
- Replies: 78
- Views: 52888
Re: Friday Facts #92 - Personal roboport
Roboports on trains. Then I would need a way to limit the top speed of the train. Sure I can use lots of wagons, but It's an ugly fix. The conveyor has three speeds. Maybe we could have an electric locomotive with an included robotport Lots of stops along the line that is intended to carry the robo...
- Tue Jul 07, 2015 8:54 am
- Forum: Gameplay Help
- Topic: A Detailed Look at a Bidirectional Three-way Train Intersection
- Replies: 11
- Views: 40647
Re: A Detailed Look at a Bidirectional Three-way Train Intersection
THANKS! quickly showed me how i'd deadlock my planned junctions (i suspected that there were problems, but hoped i was smarter than everyone else who plays factorio). My first response to it's deadlock situation was "but that would require like 20 car long trains!!! but then i realized that it ...
- Fri Jul 03, 2015 5:58 am
- Forum: Gameplay Help
- Topic: How to best transport stone?
- Replies: 4
- Views: 5010
Re: How to best transport stone?
For remote small patches you can always just mine them into a chest and go pick it up when they're depleted. Sometimes doing things manually takes less effort than automating them. This. if you have a lot of these patches, and you really want to mind away all of them, i would suggest a self buildin...
- Fri Jul 03, 2015 5:47 am
- Forum: Gameplay Help
- Topic: Yet Another junction problem (signals).
- Replies: 4
- Views: 4719
Re: Yet Another junction problem (signals).
to achieve what you want you would need to do this. mark off the paths that the trains (one from left to top, and one from right to bottom) would take. Now ANY piece of rail that is between their two paths has to have a signal on it (in the direction of travel of the rail). that means for example th...
- Fri Jul 03, 2015 5:35 am
- Forum: Gameplay Help
- Topic: Water Supply Problem Steam Setup
- Replies: 6
- Views: 11821
Re: Water Supply Problem Steam Setup
Assuming that you have 10 steam engines going up each line, i see a few things wrong: 1. electric pumps after the offshores only make things worse. The electric pumps let through 1/3 of the water that an offshore pumps out. and you dont have 3 electrics for each offshore. get rid of the electrics an...
- Thu Jul 02, 2015 6:48 am
- Forum: Gameplay Help
- Topic: [YouTube] Negative Root's Factorio Tutorials
- Replies: 51
- Views: 67607
Re: [YouTube] Negative Root's Factorio Tutorials
Fixing a Mainbus.... you didnt fix anything. all you did was give an early heavy user on your main bus an independant sourse of materials. your sollution works only when the belt going to this heavy user backs up. that will only happen if your alternate source (the nwe requester chest) provides more...
- Tue Jun 30, 2015 5:49 am
- Forum: Gameplay Help
- Topic: Train System Help Needed (Revised)
- Replies: 2
- Views: 3173
Re: Train System Help Needed (Revised)
So would half the people who'd be able to help you.MalContentFL wrote:I would prefer screenshots over a fixed world save if it isn't too hard to do. Thanks!
- Tue Jun 30, 2015 5:32 am
- Forum: Show your Creations
- Topic: One minute rocket defense
- Replies: 47
- Views: 46832
Re: One minute rocket defense
That is amazing. Think i'll download it and take a look at how everything works.. maybe on the weekend. So the belt trick does work! Good to have this confirmed. What belt trick? the one for the defence perimiter? or something to do with production? The defence thing i'd known about, and have been t...
- Thu Jun 25, 2015 11:48 am
- Forum: Gameplay Help
- Topic: Logistic network logic - attempt at beltless base.
- Replies: 9
- Views: 7312
Re: Logistic network logic - attempt at beltless base.
I will make a suggesting, but i have to warn you taht i never got it to work myself. at edge of smelting area's orange logistic network coverage put requester chests requesting iron, then going out of that orange area, put inserters moving the iron to provider (or storage) chests in a disconnected l...
- Wed Jun 24, 2015 6:44 pm
- Forum: Show your Creations
- Topic: Multitrainnetwork belt-based
- Replies: 22
- Views: 25114
Re: Multitrainnetwork belt-based
I think that system is lock resistant because each path a train could take basicaly looks like this ------s------------s----------s-s-------s-------s------- with the s-s being the part where all the tracks cross. yes whenever a train is "in" the intersection it locks up 3 blocks, but as th...
- Fri Jun 19, 2015 11:05 am
- Forum: Gameplay Help
- Topic: Help me find my ideal game settings.
- Replies: 1
- Views: 2446
Help me find my ideal game settings.
I want to set up a game that will have the following settings: resources: iron and copper Low frequency, high size or richness, or alternatively not very rich, but infinite (like oil is now) after running out. Coal, also low frequency, but not as rich or big, dont need as much. Stone, small poor pat...
- Thu Jun 18, 2015 11:59 am
- Forum: Gameplay Help
- Topic: Are Electirc Furnaces an upgare (to steel)?
- Replies: 12
- Views: 13619
Re: Are Electirc Furnaces an upgare (to steel)?
Trick question. All things considered, they are better. Modules are a huge thing. You can have two fast inserters inserting ores and taking away plates non-stop, no need for coal means more ore intake. They do take more space, but they can use it more efficently. The downside is that you really nee...
- Thu Jun 18, 2015 9:55 am
- Forum: Gameplay Help
- Topic: Are Electirc Furnaces an upgare (to steel)?
- Replies: 12
- Views: 13619
Are Electirc Furnaces an upgare (to steel)?
Just watched a lets play where the person spent over a whole episode (half hour) upgrading his furnaces from steel to electric. And i realized that i dont think its an upgrade, i think it may actualy be a downgrade. If you need smelting speed - not an upgrade, they're the same speed. if you need to ...
- Mon Jun 15, 2015 7:31 am
- Forum: Gameplay Help
- Topic: Is there a train in the station? (and other train help)
- Replies: 7
- Views: 13236
Re: Is there a train in the station? (and other train help)
Been playing on a map where i picked initial settings specialy to force me into using rails. Finaly getting to the point where the initial deposits are running out (and i'm done with all non alien science already), and have started up heavy use on my rails, testing out a few different approaches bef...