Search found 8 matches

by Cubius
Fri Jan 10, 2020 9:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.79] Game crashes when you type [img=file.] into the console
Replies: 4
Views: 3514

Re: [0.17.79] Game crashes when you type [img=file.] into the console

I discovered the same bug about two weeks after you. Fun fact/story, if you have a discord channel that synchronizes the chat you can post img=file. (or img=file/ which is what I discovered but works the same) to the actual chat. if you do that all current players will crash and anyone who rejoins a...
by Cubius
Fri Jan 10, 2020 9:03 pm
Forum: Not a bug
Topic: [0.17.79] automation science pack technology sprite not available
Replies: 1
Views: 1023

[0.17.79] automation science pack technology sprite not available

Maybe not a bug, just and inaccessible sprite. The sprite for automation science technology is not available via the rich text ( [technology=automation-science-pack] ). While this is logical as there is no technology for the automation science packs, the sprite exists as \data\base\graphics\technolo...
by Cubius
Sun Aug 25, 2019 4:05 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 157674

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

After I accidentally hit the upload/download button I cannot open the helmod GUI. I get the message shown in the attachment. Even reinstalling the mod did not solve the issue. Edit: So, after experimenting a bit I found that this seems to be a problem with specific game saves. In other saves I could...
by Cubius
Sat Aug 03, 2019 10:59 pm
Forum: Technical Help
Topic: UPS limit with high game speed?
Replies: 10
Views: 3487

Re: UPS limit with high game speed?

You might want to have a look at that topic : https://forums.factorio.com/viewtopic.php?f=5&t=39893 If it's too long, just read the devs' answers, they are full of useful info. Also IIRC, the subject has been mentioned in some FFF : Yeah, that's the same post I dug up. I just read the FFF (from...
by Cubius
Sat Aug 03, 2019 10:44 pm
Forum: Technical Help
Topic: UPS limit with high game speed?
Replies: 10
Views: 3487

Re: UPS limit with high game speed?

They've tried. (And a couple things - notably some rendering-related stuff and fluid processing - are.) It ran into a couple issues: the first being that a lot of stuff is closely tied together and has to be deterministic (i.e. run exactly the same way every time, regardless of core count, etc.), a...
by Cubius
Sat Aug 03, 2019 10:36 pm
Forum: Technical Help
Topic: UPS limit with high game speed?
Replies: 10
Views: 3487

Re: UPS limit with high game speed?

So I've stumbled upon the option to allow increased zoom at the bottom of the debug menu. This increased my UPS to around 400-450 (it's fluctuating quite a bit now) when fully zoomed in. Furthermore I've read a little on multithreading and the real culprits are the belts, which are not multithreaded...
by Cubius
Sat Aug 03, 2019 5:29 pm
Forum: Technical Help
Topic: UPS limit with high game speed?
Replies: 10
Views: 3487

Re: UPS limit with high game speed?

The game is only slightly multithreaded, but mostly monothreaded. Don't expect your CPU go 100% unless it's a monocore :) Yeah, I see what you mean, apparently core #0 is at 100% while the other 7 cores are not being used at all. I could overclock, but that wouldn't yield a big increase in performa...
by Cubius
Sat Aug 03, 2019 1:29 pm
Forum: Technical Help
Topic: UPS limit with high game speed?
Replies: 10
Views: 3487

UPS limit with high game speed?

So I've increased my game speed with /c game.speed = # since I want to drain a 40M copper deposit that's in the way of my new steel production line a bit faster. The issue is, when I set my game speed to higher values, starting at 5, my UPS seem to be capped around 250, when it should go up to 300. ...

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