Search found 359 matches

by Gammro
Wed Jun 11, 2014 8:25 pm
Forum: Ideas and Suggestions
Topic: Funnels/Hoppers (Belt inserters)
Replies: 13
Views: 7513

Re: Funnels/Hoppers (Belt inserters)

I think you can just create a new topic in the mod forum and link it here.
by Gammro
Wed Jun 11, 2014 5:55 pm
Forum: Implemented Suggestions
Topic: Debug settings panel scrollable
Replies: 2
Views: 1075

Re: Debug settings panel scrollable

Yep, same issue when I'm on my laptop. I did notice the list almost reached the bottom on my 1680x1050 resolution since 0.10, so it might be wise to include it before adding any more debug options.
by Gammro
Wed Jun 11, 2014 4:54 pm
Forum: Balancing
Topic: "Free belt system" versus "belt circuit"
Replies: 39
Views: 24216

Re: "Free belt system" versus "belt circuit"

The problem I have with adding pollution to belts is, if you want it to pollute on long stretches, adding yet another significant amount of pollution to the game: For long stretches, people build as much straight as they can, so let's assume a straight piece of belts on a chunk. This means 32 belts....
by Gammro
Tue Jun 10, 2014 7:05 pm
Forum: General discussion
Topic: 2^x vs y*10^x
Replies: 62
Views: 18504

Re: 2^x vs y*10^x

It's hard to understand why exactly people like the 2^x old system from my point of view. It would make sense if the numeration system were in base 2 (or 4 or 8 or 16), but the standard is 10, which make arithmetic with 2^x a lot more awkward, all that for no benefit I can see. Hint: We're people w...
by Gammro
Tue Jun 10, 2014 2:57 pm
Forum: General discussion
Topic: Forum guidelines needed
Replies: 18
Views: 14026

Re: Forum guidelines needed

I think more, and category-specific, moderators would be an improvement. Of course, you always need to keep a few (trusted) global moderators. And I think a moderator board is pretty much standard for any forum that gets a lot of users. Not only a hidden board for internal moderator discussion, but ...
by Gammro
Mon Jun 09, 2014 12:09 pm
Forum: Ideas and Suggestions
Topic: Accumulators in MJ
Replies: 24
Views: 17206

Re: Accumulators in MJ

If the time a day and a night lasts are clear(like now) and easily available(wiki and/or ingame), I still think J is the easiest to work with. Adding a non-standard unit will only confuse people(wth is a kWd?). I think factorio players on average are intelligent enough to know what a joule is.
by Gammro
Mon Jun 09, 2014 9:19 am
Forum: Ideas and Suggestions
Topic: Accumulators in MJ
Replies: 24
Views: 17206

Re: Accumulators in MJ

What about something like Megawatt/days? (ingame days of course) Then you're heading into artificial time unit territory. I doubt it would be less confusing. Also, Megawatt/day would result in a base unit of J/s². It should be Megawattday. I already explained why I think kWh and MWh is not feasible...
by Gammro
Sun Jun 08, 2014 10:52 pm
Forum: Ideas and Suggestions
Topic: Accumulators in MJ
Replies: 24
Views: 17206

Re: Accumulators in MJ

Simple, the time scale on which factorio works makes kWh or MWh highly impractical. MWs is so unused, and literally the same as MJ, I don't think it should change. I think more people would be confused by the MWs( highly unusual) unit than MJ(easily recognizable by anyone who's been to high school).
by Gammro
Sun Jun 08, 2014 3:07 pm
Forum: Mods
Topic: [MOD 0.10.x] Robocharge - Robot Charging Station
Replies: 42
Views: 42937

Re: [MOD 0.9.x] Robocharge - Robot Charging Station

This mod crashes the game on linux(at least Ubuntu 14.04). With some help, we discovered the blank.png was the culprit. It had a filesize of 0, possibly resulting in the crash. After replacing it with this png: http://commons.wikimedia.org/wiki/File:1x1.png, the problem was gone.
by Gammro
Sat Jun 07, 2014 6:26 pm
Forum: Technical Help
Topic: Crash on Startup
Replies: 5
Views: 3286

Re: Crash on Startup

... Dammit

That was stupid of me :P
by Gammro
Sat Jun 07, 2014 12:34 pm
Forum: Technical Help
Topic: Crash on Startup
Replies: 5
Views: 3286

Re: Crash on Startup

I have an immediate crash, also on 14.04. Luckily I'm on a dualboot, so I can still play.

Made a topic before I saw yours:
https://forums.factorio.com/forum/vie ... =18&t=4153
by Gammro
Fri Jun 06, 2014 10:08 am
Forum: General discussion
Topic: Factorio Google+ Group?
Replies: 5
Views: 1918

Re: Factorio Google+ Group?

There are people on Google+? :o
by Gammro
Thu Jun 05, 2014 5:17 pm
Forum: Not a bug
Topic: [0.9.8] Trains going north<->south shorter than east<->west
Replies: 12
Views: 10559

Re: [0.9.8] Trains going north<->south shorter than east<->w

I should have made a formal report of this a while ago, it's been bothering me ever since I found out you couldn't have the same amount of inserters working on a train when it was on a N-S aligned station.
by Gammro
Wed Jun 04, 2014 10:25 pm
Forum: Gameplay Help
Topic: Transferring save games between computers?
Replies: 1
Views: 3201

Re: Transferring save games between computers?

It should be no problem. I have my save folder in dropbox, and alternate PC's which run Win7 and Win8 to play on. It should even work with saves made in linux or OSX.
by Gammro
Wed Jun 04, 2014 8:02 am
Forum: General discussion
Topic: Pirating as a 'demo'. Your opinions?
Replies: 140
Views: 42159

Re: Pirating as a 'demo'. Your opinions?

Email is an open standard protocol. What you're talking about sounds more like SaaS. :shock: Email is a browser based service these days grandpa. Even outlook has become something called "live.com". If you want to use google mail for your business, it costs $15 a month last I checked. The...
by Gammro
Tue Jun 03, 2014 3:11 pm
Forum: Off topic
Topic: Off-Topic discussions about Pro and Contra DRM plus meta :)
Replies: 20
Views: 18438

Re: Off-Topic discussions about Pro and Contra DRM plus meta

This accusation, if that is what you are saying, is very offensive to the entire pirating community, which is statistically more than 40% of all human beings who have internet access. I wouldn't say 40% of all people on the internet are ideological pirates. Not even "part of the pirating commu...
by Gammro
Tue Jun 03, 2014 2:57 pm
Forum: General discussion
Topic: Pirating as a 'demo'. Your opinions?
Replies: 140
Views: 42159

Re: Pirating as a 'demo'. Your opinions?

I wouldn't call an updater which needs a login/pw DRM. It doesn't hinder the usage of the product for anyone who has the game(even if it's pirated), it just doesn't allow you to update from the official source if you don't have a login/pw. This something I don't think a pirate has any right to. Neit...
by Gammro
Mon Jun 02, 2014 5:52 pm
Forum: Gameplay Help
Topic: Game runs slow
Replies: 10
Views: 4797

Re: Game runs slow

I found that increasing max threads doesn't do much. I have a hexacore(6) CPU, and it doesn't matter if I run it with 2 or 6 threads if I get a lower fps/tickrate.
by Gammro
Mon Jun 02, 2014 12:44 am
Forum: Gameplay Help
Topic: Game runs slow
Replies: 10
Views: 4797

Re: Game runs slow

I get an issue too, the game runs at normal speed, but every few minutes I get a quick "pause" for like a second. I am running the 64 bit, I have an Intel I7 6 core and 16Gb ram. I can run some very powerful games with no issues, so it has to do something with the settings. Its not a bug,...
by Gammro
Fri May 30, 2014 12:17 am
Forum: Resolved Problems and Bugs
Topic: [0.9.* & 0.8.8] Major sound delay on Linux
Replies: 31
Views: 16774

Re: [0.9.* & 0.8.8] Major sound delay on Linux

Edit: While sounds work fine, the background music has terrible sound artifacts when using padsp, but I've never had much success with padsp in the past, either… but that makes the workaround unusable for me as well. That's a known issue, the music right now is a placeholder and is terribly compres...

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