Search found 359 matches

by Gammro
Thu Jan 23, 2014 1:19 pm
Forum: Ideas and Suggestions
Topic: The Satellite
Replies: 8
Views: 7196

Re: The Satellite

I skimmed a bit, there will probably be some balancing issues, but the ideas themselves are cool and fresh!
by Gammro
Wed Jan 22, 2014 3:04 am
Forum: General discussion
Topic: Steel
Replies: 37
Views: 18026

Re: Steel

As someone in electrical engineering, and since we're assuming the accumulators are capacitors: y'all need to read this: http://hyperphysics.phy-astr.gsu.edu/hbase/electric/capeng2.html The accumulators are highly idealised and stylised in the game, with E(in) equal to E(stored), so while that is v...
by Gammro
Wed Jan 22, 2014 1:54 am
Forum: General discussion
Topic: Steel
Replies: 37
Views: 18026

Re: Steel

As someone in electrical engineering, and since we're assuming the accumulators are capacitors: y'all need to read this: http://hyperphysics.phy-astr.gsu.edu/hbase/electric/capeng2.html (And please stop using the word amperage, rather use the word current. Yes, I am aware this word is now official e...
by Gammro
Wed Jan 22, 2014 12:21 am
Forum: Resolved Problems and Bugs
Topic: [0.9.2] Production stats way off
Replies: 12
Views: 4936

Re: [0.8.8] Production stats way off

The thing is, those values (I think it applies to power as well) are not exact values but average. Try to look at the amount of power consumed by your lamps, at the exact moment when they turn off (and you now use precisely 0 energy) You'll get what I mean. I already thought it was an average. It's...
by Gammro
Tue Jan 21, 2014 9:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.2] Production stats way off
Replies: 12
Views: 4936

Re: [0.8.8] Production stats way off

I've noticed the same: http://i.imgur.com/GJhJ2rB.png The production stats probably aren't constant enough to accurately measure, but the consumption rate of iron and copper ore can be called somewhat constant over the last 10 minutes. The total consumed and the consumption=rate*10 don't match up. B...
by Gammro
Tue Jan 21, 2014 2:21 am
Forum: Outdated/Not implemented
Topic: Rail signals
Replies: 5
Views: 3431

Re: Rail signals

I think the main problem is your signalling. The block signals work so that only one train can be in a "block" between signals at the same time. By making adding blocks to the network, more trains can be moving on it at the same time. The easiest thing you can do is place another signal be...
by Gammro
Mon Jan 20, 2014 10:38 pm
Forum: Ideas and Suggestions
Topic: HUGE feature brainstorm for Logic circuits, Sensors, ...
Replies: 18
Views: 8677

Re: HUGE feature brainstorm for Logic circuits, Sensors, ...

I don't want to seem like I am attacking anyone or 'pushing' at people. But when someone tries to prioritize one feature over another simply because they would not use the feature which currently sits on priority it makes me shake my head. Fact of the matter is that multiplayer is something that 1....
by Gammro
Mon Jan 20, 2014 7:02 pm
Forum: Ideas and Suggestions
Topic: HUGE feature brainstorm for Logic circuits, Sensors, ...
Replies: 18
Views: 8677

Re: HUGE feature brainstorm for Logic circuits, Sensors, ...

Don't you think the typical-casual-random-player would be overwhelmed by these complex items? (as a person that has normally nothing to do with electronic logic). In the multiplayer mentioned, if it is player vs player, i think you won't have the time for playing with such toys, because you will ne...
by Gammro
Mon Jan 20, 2014 6:43 pm
Forum: Ideas and Suggestions
Topic: HUGE feature brainstorm for Logic circuits, Sensors, ...
Replies: 18
Views: 8677

Re: HUGE feature brainstorm for Logic circuits, Sensors, ...

Yes! The current system with red and green wires is already quite cool, but it is really big and complex when trying to do anything beyond what it's meant for.

See this topic: https://forums.factorio.com/forum/vie ... f=8&t=1606
2 Logic gates = 1 bit memory cell
Flip-flops then, cool :)
by Gammro
Mon Jan 20, 2014 3:01 pm
Forum: Ideas and Suggestions
Topic: Bootstrapping with wind power
Replies: 22
Views: 10153

Re: Bootstrapping with wind power

It certainly sounds cool to me :D . However, it is (semi-)random difficulty not every player wants to be bothered with. So if it's implemented, it should be an option to set at the start of a game for freeplay, and maybe a feature of (some) campaign maps(where it might be integrated to the difficult...
by Gammro
Fri Jan 17, 2014 9:12 pm
Forum: News
Topic: Friday Facts #17
Replies: 15
Views: 23781

Re: Friday Facts #17

That's a bit... underwhelming :P

Edit: Ah, now there is an update, woohoo :D
by Gammro
Fri Jan 17, 2014 11:59 am
Forum: Gameplay Help
Topic: steel bar??
Replies: 7
Views: 9222

Re: steel bar??

No problem, I had the same problem when I first played. And I think a lot of other players have had the same problem.
It also took me a while to find out you can smelt rock to make stone blocks.
by Gammro
Fri Jan 17, 2014 11:49 am
Forum: Gameplay Help
Topic: steel bar??
Replies: 7
Views: 9222

Re: steel bar??

You can't craft steel yourself, you have to smelt iron plates to create steel. Just like you have to smelt iron ore to create iron.
by Gammro
Thu Jan 16, 2014 11:22 pm
Forum: General discussion
Topic: Steel
Replies: 37
Views: 18026

Re: Steel

My guess is that he's referring to hydrogen fuel cells. Electrolyse water into oxygen and hydrogen, then store the hydrogen and use it as fuel in the fuel cells when it's needed. Gameplay wise it might be a cool higher tech version of the accumulators, the accumulators would need to have a nerfed ef...
by Gammro
Thu Jan 16, 2014 6:52 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smelting setup
Replies: 14
Views: 27920

Re: Smelting setup

Am I doing this right? http://i.imgur.com/LCofVxI.png I've recently increased my iron ore output, so the input to these smelters are a bit clogged. Still deciding wether I really need to add more smelters. The answer is probably yes, because I can. Here's my production screen(Iron has been my focus ...
by Gammro
Thu Jan 16, 2014 12:29 am
Forum: Off topic
Topic: Video about Factorio
Replies: 12
Views: 18593

Re: Video about Factorio

Another video, and my mind is blown. I actually can't decide if I believe this is true: http://www.youtube.com/watch?v=w-I6XTVZXww If it's true, it's possibly the least intuitive mathematical concept I know. Meanwhile, my brain is trying to think where a mistake has been made, but I can't see it. Wh...
by Gammro
Wed Jan 15, 2014 11:41 am
Forum: Maps and Scenarios
Topic: a map "The Island"
Replies: 2
Views: 9861

Re: a msp "The Island"

I currently don't have the time to test it, but could you maybe post some screenshots of the scenario? They also work very good to convince people to try out your map :D
by Gammro
Tue Jan 14, 2014 6:35 pm
Forum: General discussion
Topic: Steel
Replies: 37
Views: 18026

Re: Steel

I think your chemistry may be more up to date. My high school chemistry is now 4 years ago, and I haven't done much with it since. I now see I'm missing a lot of stuff in my explanation. Disregard that :P
by Gammro
Tue Jan 14, 2014 5:35 pm
Forum: General discussion
Topic: Steel
Replies: 37
Views: 18026

Re: Steel

You need carbon for steel? I though you have to remove the carbon from the iron to make steel. o_O Well, maybe there's other methods in the future. But in modern steel production, the carbon from the cokes is burnt: 2 C + O2= 2 CO. Then because of the heat and the CO, the Iron oxide reacts: Fe2O3 +...
by Gammro
Tue Jan 14, 2014 2:22 pm
Forum: General discussion
Topic: steam
Replies: 10
Views: 10196

Re: steam

kovarex wrote:When the game is good enough and we get through.
Two months ago we estimated to be in two and half months. Now we estimated it to be in two months minimum :)
So at least 4 more months :)

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