Search found 17 matches
- Fri May 03, 2024 9:08 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 154
- Views: 16961
Re: Friday Facts #409 - Diminishing beacons
I never found the late game Beacon design to be all that exciting. I'm not sure this will make it more exciting. But this does make it different.
- Tue Mar 19, 2024 4:31 am
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 23628
Re: Friday Facts #402 - Lightspeed circuits
The two inserters behind the Foundry grabbing gears from on top of the Foundry look weird clipping through the Foundry graphic.
- Fri Mar 08, 2024 3:13 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 102
- Views: 20914
Re: Friday Facts #401 - New terrain, new planet
I think you neglected the fact that biters navigating around water will stay near the water’s edge, meaning cliffs along water are VERY helpful for defense
- Sun Mar 03, 2024 10:40 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 133
- Views: 21966
Re: Friday Facts #394 - Assembler flipping and circuit control
That is a lot of combinator logic connections to make the “generic” assemblers. Seems like it would be far easier to have multiple assemblers
- Fri Mar 01, 2024 10:02 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 172
- Views: 30391
Re: Friday Facts #383 - Super force building
What happens if you super force build on a belt at a corner where the belt direction changes? Belt still breaks I assume?
- Mon Feb 26, 2024 7:57 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 207
- Views: 43551
Re: Friday Facts #374 - Smarter robots
I see what you did there. Nice teaser.wrote: Perchance we had some mod with higher quality worker robots, we can request the low quality ones and remove them with a filter inserter, over time removing the worse robots from circulation.
- Sat Feb 17, 2024 2:24 am
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 25050
Re: Friday Facts #398 - Fulgora
I wish I would not have read this Friday Factorio Fact. It would have been much more fun to discover the planet while playing the game than to spoil the surprise!
But this looks really cool.
But this looks really cool.
- Fri Dec 01, 2023 1:50 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 40535
Re: Friday Facts #387 - Swimming in lava
I like the new machines! But I notice the ear ratio is wrong on the new mining drill. When moving left/right, the little gears spin way more than they should for the amount of motion and the spacing/size of the teeth. You’d be grinding off gear teeth if they spin that fast.
- Fri Oct 27, 2023 9:44 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 36393
Re: Friday Facts #382 - Logistic groups
Regarding rocket capacity:
Now you’ve identified the ignored problem of the player carrying multiple tons of equipment. I don’t want you to limit player inventory, but this is a major inconsistency.
Now you’ve identified the ignored problem of the player carrying multiple tons of equipment. I don’t want you to limit player inventory, but this is a major inconsistency.
- Fri Oct 20, 2023 10:12 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 43595
Re: Friday Facts #381 - Space Platforms
The thruster animation ruins the realism of the space environment. If a thruster is constantly firing, the platform will be constantly accelerating (not just moving). Realistically, a thruster is only needed to achieve a change in velocity, meaning you fire the thruster to start moving, stop firing ...
- Fri Oct 20, 2023 9:44 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 43595
Re: Friday Facts #381 - Space Platforms
Crusher animation
Really needs something to show whether or not something is currently being crushed. Add some bouncing debris or something. Even better, color it to match the output: blue for iron, black for coal, etc.- Fri Oct 06, 2023 1:20 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 26964
Re: Friday Facts #379 - Abstract rewiring
The shadow you want to fix next
Shadows overlapping neighboring entities are not distorted by the neighboring entities. The shadow is simply layered on top as if the neighboring entity were flat on the ground.- Sat Sep 30, 2023 2:48 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 79877
Re: Friday Facts #378 - Trains on another level
How do I fuel a train on elevated rails? How can I load and unload a train on elevated rails in general? Sounds like there is an upcoming FF telling me how to get resources to a higher level to load and unload trains.
- Sat Sep 16, 2023 1:37 am
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 58249
Re: Friday Facts #376 - Research and Technology
Better names for quality:
Poor
Basic
Normal
Fair
Good
Well Made
Superior
Excellent
Exceptional
Masterful
Master Craft
I’m sure you can use these as inspiration to come up with better names for the quality levels. It really is not too hard to avoid the “rare” naming convention.
Poor
Basic
Normal
Fair
Good
Well Made
Superior
Excellent
Exceptional
Masterful
Master Craft
I’m sure you can use these as inspiration to come up with better names for the quality levels. It really is not too hard to avoid the “rare” naming convention.
- Sat Sep 16, 2023 1:35 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 132390
Re: Friday Facts #375 - Quality
Better names for quality:
Poor
Basic
Normal
Fair
Good
Well Made
Superior
Excellent
Exceptional
Masterful
I’m sure you can use these to come up with better names for the quality levels.
Poor
Basic
Normal
Fair
Good
Well Made
Superior
Excellent
Exceptional
Masterful
I’m sure you can use these to come up with better names for the quality levels.
- Sat Sep 16, 2023 1:20 am
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 58249
Re: Friday Facts #376 - Research and Technology
The new “trigger” technology unlocks brings the one feature I preferred from Satisfactory into Factorio. This will make the game so much more manageable for a casual player like me! Great change!
- Fri Aug 30, 2019 6:20 pm
- Forum: Mods
- Topic: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
- Replies: 74
- Views: 78099
Re: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
Love this mod, thanks! But I notice that darkness surrounds me as soon as I go into a car, train, etc. Any chance to make the same modifications to the lighting settings of vehicles?