Search found 16 matches

by Nugetto
Fri Jul 29, 2016 12:30 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 90 second rocket base
Replies: 4
Views: 6871

Re: 90 second rocket base

I love hos this looks like a CPU seen from far above. To answer your poll, keep the solar there, and if you have "things" to fill the empty parts and make your base close to squarish or rectangular shape, you'd achieve this totally : http://images.bit-tech.net/content_images/2010/04/intel...
by Nugetto
Thu Jul 28, 2016 2:17 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 194396

Re: Version 0.13.0

Steam Achievements!! WOOOOO!!!
by Nugetto
Sat Jan 09, 2016 3:15 am
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 117217

Re: Friday Facts #120 - Spidertron

That Spidertron looks impressive! :)
by Nugetto
Sun Dec 27, 2015 12:54 am
Forum: Off topic
Topic: Fan of CSGO? CSGO Pin Giveaway!
Replies: 0
Views: 5054

Fan of CSGO? CSGO Pin Giveaway!

I am giving a way a CSGO pin to a lucky subscriber in the new year, enter to try win your own CSGO pin to put on your profile! :) https://youtu.be/TCC_NTeJ52Q
by Nugetto
Sun Dec 20, 2015 12:28 pm
Forum: News
Topic: Friday Facts #115 - The power switch
Replies: 66
Views: 54372

Re: Friday Facts #115 - The power switch

The switch looks like it will come in very useful!

Can't wait to see the second trailer also! :)
by Nugetto
Sun Dec 20, 2015 12:19 pm
Forum: Gameplay Help
Topic: In-depth tutorial on Logic Gates
Replies: 11
Views: 24870

Re: In-depth tutorial on Logic Gates

Ohh so it's just a matter of finding space to make the unloading stations. More unloading stations might be difficult because the longer the line of stations gets the longer a train has to wait to advance. So it's just one large line of unload stations? Have you ever thought about making the station...
by Nugetto
Sat Dec 19, 2015 11:45 pm
Forum: Gameplay Help
Topic: In-depth tutorial on Logic Gates
Replies: 11
Views: 24870

Re: In-depth tutorial on Logic Gates

Actually the bows on the left are the INPUT side. The rail on the north going from east to west is a single input line for copper, iron and coal. Oh I understand, I thought this was the other way around. COPPER 1 comes in through WAITING LINE 1. It passes straight through to the copper unloading st...
by Nugetto
Fri Dec 18, 2015 4:09 pm
Forum: Gameplay Help
Topic: In-depth tutorial on Logic Gates
Replies: 11
Views: 24870

Re: In-depth tutorial on Logic Gates

As for one "station" doing all deliveries I have a design. Ok, technically it's one big station with three stops designed as a drive-through with sidings where for example the iron train can wait automatically but will let the copper train pass. However that design is without any combinat...
by Nugetto
Fri Dec 18, 2015 3:42 am
Forum: General discussion
Topic: Performance test: basic belts vs underground belts
Replies: 25
Views: 34570

Re: Performance test: basic belts vs underground belts

Would the different belts/underground belts put more/less stress on the CPU?
by Nugetto
Thu Dec 17, 2015 12:23 am
Forum: Gameplay Help
Topic: In-depth tutorial on Logic Gates
Replies: 11
Views: 24870

Re: In-depth tutorial on Logic Gates

i've built a station line that a few times, but as i'm always looking for good ideas, i keep searching for how others have built them, and every time am saddened at the fact that there isnt a comparison between the two main approaches (two headed trains backing out, and one headed trains looping). ...
by Nugetto
Tue Dec 15, 2015 3:25 pm
Forum: Gameplay Help
Topic: In-depth tutorial on Logic Gates
Replies: 11
Views: 24870

Re: In-depth tutorial on Logic Gates

I'd read one on logic gates. I think i know how to set em up and use them, but havent actualy tried doing more then just the very simplest things with them. Also if you really mean in depth, i'd love to see an analisys of central train station setups. Too many guides/videos on train stations either...
by Nugetto
Mon Dec 14, 2015 12:27 pm
Forum: Gameplay Help
Topic: In-depth tutorial on Logic Gates
Replies: 11
Views: 24870

In-depth tutorial on Logic Gates

NOTE: I am not making this any more. Too much college work that I completely forgot. My apologies. I am currently preparing to make an in-depth tutorial on logic gates. I've seen a couple but they seem to lack information, although, they are still useful. I am wondering if anybody would like an in-...
by Nugetto
Tue Dec 01, 2015 11:13 pm
Forum: Off topic
Topic: Intel's automated manufacturing
Replies: 3
Views: 10298

Re: Intel's automated manufacturing

Phillip_Lynx wrote:Cool factory but to many humans :D
Pffft, they're just robots!
by Nugetto
Sat Aug 01, 2015 4:03 pm
Forum: General discussion
Topic: What are your Factorio quirks?
Replies: 35
Views: 24053

Re: What are your Factorio quirks?

oLaudix wrote:I often start whole game over when i figure out better way to build smth rather that deconstruct stuff i already have.
I do this sometimes, I swear it's because I'm just too lazy to take it all down.
by Nugetto
Sat Aug 01, 2015 2:37 pm
Forum: News
Topic: Friday Facts #97 - Greenlight preparations
Replies: 46
Views: 40564

Re: Friday Facts #97 - Greenlight preparations

I am so hyped, can't wait to see this game on Steam!
by Nugetto
Sat Aug 01, 2015 12:03 pm
Forum: Releases
Topic: Version 0.12.2
Replies: 22
Views: 37014

Re: Version 0.12.2

Is the auto-update tool where you 'Check update' meant to come up with 'No new updates available' ? Great patch though, so many bug patches! :D

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