Search found 6 matches

by jeckelbros
Mon Mar 23, 2020 11:05 am
Forum: Mods
Topic: [MOD 0.16.x] Factorio Extended Plus
Replies: 52
Views: 70975

Re: [MOD 0.16.x] Factorio Extended Plus

Hi, I recently discovered you mod and sorry if I'm asking stupid question but could you explain difference between Beacon MK1, 2 and 3? As far I see there is no range and modules capacity difference. MK2 and 3 beacons have increased transmission rate of modules. 2 has a 75% broadcast of modules, an...
by jeckelbros
Sat Nov 30, 2019 12:04 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 364684

Re: [MOD 0.17] Industrial Revolution

BoulderSteve wrote: ↑
Fri Nov 29, 2019 11:13 pm

Any hints on how to proceed would be greatly appreciated. I can't see how any circuits can change this basic calculation.
Tip:
Make your sulfuric acid locally. The recipe uses water.
by jeckelbros
Thu Nov 07, 2019 2:35 pm
Forum: Logistic Train Network
Topic: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop
Replies: 12
Views: 4544

Re: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop

Thanks a bunch. My saves and I owe you a debt of gratitude.
by jeckelbros
Wed Nov 06, 2019 3:39 pm
Forum: Logistic Train Network
Topic: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop
Replies: 12
Views: 4544

Re: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop

Unfortunateluy, I still pull an error about 1:4 times mining a stop manually. Didn't try bots as it worked by hand repeatedly. Same game saves I sent you yesterday. Just updated ltn and tried it. It continues until I reload a previous save. PM if you need more. Thanks

https://imgur.com/a/wbRlSv1
by jeckelbros
Tue Nov 05, 2019 6:00 pm
Forum: Logistic Train Network
Topic: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop
Replies: 12
Views: 4544

Re: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop

Similar issue here, except I seem to be able to get it to happen with bots, nanobots, or manually, but not every time I deconstruct the stop, only 1:4ish. I've just started designing stops for this map, so I've taken to saving before every stop is moved or deconstructed during design. I'm playing wi...

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