Search found 53 matches

by Mengmoshu
Thu Jan 23, 2020 8:43 pm
Forum: Modding help
Topic: Supporting multiple Factorio (Major) versions
Replies: 34
Views: 7552

Re: Supporting multiple Factorio (Major) versions

I'm just here to say that I agree backporting anything to versions of a mod intended for earlier versions of the game than my newest mod release just isn't going to happen. I guess there could be a bug serious enough that I might consider publishing a fix, but I'm honestly not bothered by people dro...
by Mengmoshu
Fri May 12, 2017 11:03 pm
Forum: Resolved Problems and Bugs
Topic: [15.6] Sequential Desyncs
Replies: 2
Views: 1302

Re: [15.6] Sequential Desyncs

Cool. We're staying up to date, so we'll be using that version.

Thanks for the good work.
by Mengmoshu
Fri May 05, 2017 3:09 pm
Forum: Resolved Problems and Bugs
Topic: [15.6] Sequential Desyncs
Replies: 2
Views: 1302

[15.6] Sequential Desyncs

I was walking along the bus in the multiplayer game my friend is hosting when the first desync happened. The second desync happened after I had automatically reconnected to the game, while I was still catching up. My player kept walking north (the direction I'd been walking initially) through the wh...
by Mengmoshu
Mon May 01, 2017 2:13 pm
Forum: Mods
Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
Replies: 63
Views: 65213

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

There's at least one sprite that needs to be re-specified for the 0.15.5+ versions of Factorio. The defined areas don't match up, and the game gives an error and won't start all the way up.
by Mengmoshu
Sat Apr 22, 2017 9:25 am
Forum: F.A.R.L
Topic: Clever FARL
Replies: 3
Views: 5315

Re: Clever FARL

That does make sense to do.
by Mengmoshu
Sun Mar 12, 2017 8:28 pm
Forum: Ideas and Suggestions
Topic: Limiting train fuel
Replies: 8
Views: 3904

Re: Limiting train fuel

Half of you still seem to be treating this as a request to reduce the number of fuel slots on trains. My understanding of the original request was to add something like the red X in chests to block some of the slots. Here are a some scenarios where 3 slots is important: 1) A new setup is running on ...
by Mengmoshu
Sat Mar 11, 2017 9:25 pm
Forum: Ideas and Suggestions
Topic: Limiting train fuel
Replies: 8
Views: 3904

Re: Limiting train fuel

Kane... He said "limit the train fuel slots like the slots of the chest", not remove. You need to read more carefully before you "post such negative replies".
by Mengmoshu
Sat Feb 18, 2017 12:52 am
Forum: F.A.R.L
Topic: Clever FARL
Replies: 3
Views: 5315

Clever FARL

https://i.gyazo.com/303adf48bb013b936fb0ec00ce3485ef.png Pawick over on Discord shared this picture with the caption "When you let FARL do the turns." After I told him to check his setup he discovered that his horizontal and vertical blueprints had different drive side setups. I found it ...
by Mengmoshu
Tue Jan 17, 2017 4:56 am
Forum: Ideas and Suggestions
Topic: Upgrading Steam Power (Coal + Nuclear)
Replies: 10
Views: 9387

Re: Combination Steam Turbine and Cooling Tower

Wanted to put in my word of support. I quite like Iron's initial proposal.
by Mengmoshu
Mon Jan 09, 2017 12:04 am
Forum: News
Topic: Friday Facts #172 - Blending and Rendering
Replies: 46
Views: 22917

Re: Friday Facts #172 - Blending and Rendering

He only said he doesn't want to take the time to educate you about how sprite rendering works. I also think that it would take a lot of time to bring you up to speed enough for you to understand, and I'm also not interested in taking that time. As for the guy talking about rendering the game objects...
by Mengmoshu
Sat Jan 07, 2017 2:38 am
Forum: News
Topic: Friday Facts #172 - Blending and Rendering
Replies: 46
Views: 22917

Re: Friday Facts #172 - Blending and Rendering

There are a lot of people (and me) using machines that wouldn't meet the spec for the new high-res graphics. The current normal graphics are a pretty safe option, since the lower resolution is pretty terrible. I've always felt that defaults should be on the least-common-denominator side of things. T...
by Mengmoshu
Wed Dec 21, 2016 1:23 am
Forum: Mods
Topic: [MOD 0.13.0] Satellite Radar
Replies: 62
Views: 37154

Re: [MOD 0.13.0] Satellite Radar

I installed Satellite Radar without reading the description, so I didn't realize it wasn't compatible with RSO Radars. Got a momentary surprise when I launched enough rockets to get the first radar upgrade. Obviously my fault for not actually reading everything. However, I wanted to get things worki...
by Mengmoshu
Sun Nov 20, 2016 10:31 pm
Forum: News
Topic: Friday Facts #165 - Death by a thousand cuts
Replies: 101
Views: 45463

Re: Friday Facts #165 - Death by a thousand cuts

Regarding maintaining different "modpacks" for different games: There's a command line option to change which folder Factorio looks in for mods. I make a desktop shortcut for each set of mods I'm actively using. For the Steam version: "C:\Program Files (x86)\Steam\Steam.exe" -app...
by Mengmoshu
Thu Nov 10, 2016 4:15 am
Forum: News
Topic: Friday Facts #163 - New rails & New problems
Replies: 66
Views: 36075

Re: Friday Facts #163 - New rails & New problems

I didn't see it as a waste of space/time. I only mentioned that the devs have said stuff to backup my statement. I've been meaning to try the Texture Compression option I've seen in the Graphics settings. I'm not too worried about them messing up Factorio. But I am very curious what sort of game the...
by Mengmoshu
Tue Nov 08, 2016 3:47 am
Forum: News
Topic: Friday Facts #163 - New rails & New problems
Replies: 66
Views: 36075

Re: Friday Facts #163 - New rails & New problems

They've said a couple times in different places that the HD sprites will be an option and the existing resolutions will still be available. I'm glad of this, as I also play on a potato.
by Mengmoshu
Sat Sep 24, 2016 7:19 pm
Forum: News
Topic: Friday facts #157 - We are able to eat paper, but we don't do it
Replies: 91
Views: 42014

Re: Friday facts #157 - We are able to eat paper, but we don't do it

I think it's OK for games to put their saves in My Documents. But! They shouldn't be creating a folder directly in My Documents! There's been a My Games or Games folder for ages, and even if there wasn't making a Games folder is less obtrusive than 20+ games with sometimes cryptic folder names clutt...
by Mengmoshu
Fri Sep 16, 2016 9:36 pm
Forum: News
Topic: Friday Facts #156 - Massive Multiplayer
Replies: 42
Views: 26053

Re: Friday Facts #156 - Massive Multiplayer

I think we need a setting in the options, and maybe a hotkey that isn't mapped by default for toggling player names both on the main screen and in the maps. A similar arrangement could be made to filter messages. Let players hide (but still invisibly receive) connection/disconnection messages and th...
by Mengmoshu
Tue Sep 13, 2016 8:59 pm
Forum: News
Topic: Friday facts #154 - Challenge us
Replies: 61
Views: 30228

Re: Friday facts #154 - Challenge us

Belts used to behave more realistically, but when the belt code was optimized a while back they changed it to what we have now.
by Mengmoshu
Sat Sep 10, 2016 10:24 pm
Forum: News
Topic: Friday Facts #155 - Settling into fall
Replies: 63
Views: 32237

Re: Friday Facts #155 - Settling into fall

I'm pretty sure the non-connecting pipe is because the sprites were put together with an image editor instead of in game. Most of the time I like the pipes we've got. I've been using a mod that adds non-automatic pipe junctions, and I generally only use them for super compact builds. Saying that tho...
by Mengmoshu
Fri Sep 09, 2016 6:17 pm
Forum: News
Topic: Friday Facts #155 - Settling into fall
Replies: 63
Views: 32237

Re: Friday Facts #155 - Settling into fall

What will happen if I have the current 1x1 pumps in a save when I update to whatever version contains the 1x2 pumps? I'm hoping for something like leaving the old entity in until the player removes it, and dropping the new pump when they do.

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