Search found 12 matches

by Andir
Thu Dec 14, 2017 1:21 pm
Forum: Not a bug
Topic: [0.16.0] Trains queued at occupied station not rerouting
Replies: 8
Views: 3543

Re: [0.16.0] Trains queued at occupied station not rerouting

Can we at least get an option to disable the station when a train is stopped at it? This "bugfix" breaks a lot of strategies.
by Andir
Thu Dec 14, 2017 2:42 am
Forum: Duplicates
Topic: 0.16.1 Trains not pathfinding to next open station...
Replies: 0
Views: 521

0.16.1 Trains not pathfinding to next open station...

It seems with 0.16 the trains will no longer find a path to the next station if a station is occupied. I have multiple ore stations with the same name and the trains are all queuing up at the closest station and not moving on to the next station with the same name:

Image
by Andir
Thu Apr 27, 2017 5:45 pm
Forum: Ideas and Suggestions
Topic: Assembly Machines should emit combinator values
Replies: 8
Views: 3943

Re: Assembly Machines should emit combinator values

I'm sorry if necroing a post is frowned upon, but I tried doing this again in 0.15.2 and it's still not an option to hook a wire up to the assembly machine. Though after reading my previous request, I think it would be beneficial to implement it more like the roboport where multiple signals are disp...
by Andir
Wed Apr 26, 2017 6:19 pm
Forum: General discussion
Topic: Requester Chest...
Replies: 24
Views: 14465

Re: Requester Chest...

I am very bad at designing base and i was hoping to use the logistic system to start a new "clean" base avoiding as much thing as i can in my intermediate base but i cant because of that... logistically bringing item to the character is a more a quality of life feature, but the requester ...
by Andir
Wed Apr 26, 2017 4:29 am
Forum: General discussion
Topic: Requester Chest...
Replies: 24
Views: 14465

Re: Requester Chest...

I'm actually totally behind putting them behind the blue research. This is how they were before.
by Andir
Wed Apr 26, 2017 1:12 am
Forum: General discussion
Topic: Requester Chest...
Replies: 24
Views: 14465

Requester Chest...

Why are the requester chests buried under red/green/blue/gold/purple research when all other robotics can be had at red/green? What's the purpose of robots without requester chests?
by Andir
Mon Apr 24, 2017 11:12 pm
Forum: Pending
Topic: [0.15.1] Transition to night is jerky...
Replies: 2
Views: 1096

[0.15.1] Transition to night is jerky...

I've noticed that the transition from day to night has a "spike" in it's downward slope like this attached high quality MS paint chart would denote. It's barely noticeable, but during the day->night transition, the light levels decrease a bit, spike up, then continue decreasing. It feels l...
by Andir
Thu Mar 10, 2016 11:03 am
Forum: Ideas and Suggestions
Topic: Assembly Machines should emit combinator values
Replies: 8
Views: 3943

Re: Assembly Machines should emit combinator values

Ugh... waiting for 0.13 is killing me!! :lol:
by Andir
Thu Mar 10, 2016 9:40 am
Forum: Ideas and Suggestions
Topic: Assembly Machines should emit combinator values
Replies: 8
Views: 3943

Assembly Machines should emit combinator values

Hooking a wire up to a assembly machine should emit a value for each item it contains in its inventory. Let's say that you have an iron gear wheel assembly machine. You connect a wire and it emits "0 iron plate, 0 iron gear wheel". If I feed it 2 plates it will emit "2 iron plate, 0 i...
by Andir
Fri Feb 19, 2016 6:47 pm
Forum: News
Topic: Friday Facts #126 - Steam Status II and Trains Stuff
Replies: 69
Views: 37142

Re: Friday Facts #126 - Steam Status II and Trains Stuff

The train stuff is fine and all, but as my friend pointed out when we play. There's really no need for trains on game completion. We've started up multiple multiplayer maps and ended up quitting due to lack of interest in clearing out yet another mass of creatures or all the resources we needed (to ...
by Andir
Fri Jul 17, 2015 5:44 pm
Forum: General discussion
Topic: 0.12 - changelog?
Replies: 2
Views: 4182

0.12 - changelog?

For those that don't follow as close as everyone else, it looks like this version (from the Friday facts post) only includes different turrets, concrete, and some logic? Are roboports in this? What other features does it add over 0.11?
by Andir
Wed Jun 03, 2015 5:47 pm
Forum: Ideas and Suggestions
Topic: Mobile factorio (Factorio on mobile devices/smartphones)
Replies: 5
Views: 25692

Re: Mobile factorio

I thought this was about a mobile factory base. I want a mobile factory now. Oh man, I thought about this the other day. If you could have a mobile platform that you could build on and expand with technology, having a mobile base driving around squatting on resource nodes would be a really interest...

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