Search found 5 matches

by Aerukath
Tue Apr 25, 2017 11:45 am
Forum: Gameplay Help
Topic: How to get rid of blueprint?
Replies: 1
Views: 1453

Re: How to get rid of blueprint?

So far only way to "get rid" of them is like you would with pistol or obsolete items. Throw in a box and forget or blow it up. :?
by Aerukath
Tue Apr 25, 2017 12:09 am
Forum: Not a bug
Topic: [0.15.1] Bug - Boilers stop working when fuel type changed
Replies: 3
Views: 2436

Re: [0.15.1] Bug - Boilers stop working when fuel type changed

Boiler water input now in different location after rotating. It moved up one tile.
by Aerukath
Mon Apr 24, 2017 11:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.0] Crash on connect electric drill to logistic network
Replies: 5
Views: 3303

Re: [0.15.0] Crash on connect electric drill to logistic network

I had same crash linking electric mining drills to circuit network. (set drills to turn off if belt "full") 0.15.1
by Aerukath
Mon Jun 27, 2016 7:20 pm
Forum: Resolved Problems and Bugs
Topic: "Updated version has same file name" on install mod.
Replies: 15
Views: 10527

Re: [0.13.0] Crash to desktop when installing a mod

Having same problem. It downloads the mod/s into temp folder then get that error and closes. Manually moving the files and works just in-game mod portal just doesn't like to install.

"Landfill" is in base now. Surprised me seeing it in complete vanilla.
by Aerukath
Wed Apr 06, 2016 1:14 am
Forum: Mods
Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
Replies: 169
Views: 163707

Re: [MOD 0.12.x]Factorio Extended 0.1.3

Very minor thing. Missing entity-name for Surveillance Radar (I also modified that radar to use 5 times the power of the Mk2 radar to powerful for only using 150kw). Other then that like the mod, after I reorganized the items in the crafting list. :lol:

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