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by KON_Air
Sat Jan 16, 2016 4:08 am
Forum: Mods
Topic: [0.11.2+] Tanks! 0.0.9
Replies: 14
Views: 36624

Re: [0.11.2+] Tanks! 0.0.9

Thine_Reaper wrote:Is the mod abandoned or will you update it?
Go bumped somewhere way back in the cataloge of things to do. Btw anyone can do whatever they want with the stuff, not that there is much to take :P
by KON_Air
Wed Jul 29, 2015 9:07 am
Forum: Mods
Topic: [0.11.2+] Tanks! 0.0.9
Replies: 14
Views: 36624

Re: [0.11.2+] Tanks! 0.0.9

I found a few problems while trying to use this mod. I had to rename the zip that was downloaded: tanks.zip ---> tanks_0.0.9.zip I am also finding that it is impossible to craft Synthetic Universal Heavy Ordinance Charges which require 100 stone and 100 raw wood to craft and wood and stone only sta...
by KON_Air
Tue Jun 09, 2015 8:23 pm
Forum: Mods
Topic: [0.11.2+] Tanks! 0.0.9
Replies: 14
Views: 36624

Re: [0.11.2+] Tanks! 0.0.9

http://img.tomshardware.com/us/2004/09/23/_thg_unveils_new_lcd__benchmarking_method/crt.jpg Yeah well, it is just a couple of recolours and icons... I also noticed flametanks can burn themselves and have tiny range and couple of missing strings, will take some while testing 0.1.0. Guess I should ha...
by KON_Air
Tue Jun 09, 2015 2:00 am
Forum: Mods
Topic: [0.11.2+] Tanks! 0.0.9
Replies: 14
Views: 36624

[0.11.2+] Tanks! 0.0.9

https://farm1.staticflickr.com/479/18465661909_6e159f89ff_s.jpg Just checked the files to cheat me a super tank into TankWerkz, then I just couldn't stop myself. So thanks to thegreyman for TrankWerkz which set me down this path for two weeks. This adds a mini tech tree that branches off of vanilla...

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