Go bumped somewhere way back in the cataloge of things to do. Btw anyone can do whatever they want with the stuff, not that there is much to takeThine_Reaper wrote:Is the mod abandoned or will you update it?
Search found 4 matches
- Sat Jan 16, 2016 4:08 am
- Forum: Mods
- Topic: [0.11.2+] Tanks! 0.0.9
- Replies: 14
- Views: 36624
Re: [0.11.2+] Tanks! 0.0.9
- Wed Jul 29, 2015 9:07 am
- Forum: Mods
- Topic: [0.11.2+] Tanks! 0.0.9
- Replies: 14
- Views: 36624
Re: [0.11.2+] Tanks! 0.0.9
I found a few problems while trying to use this mod. I had to rename the zip that was downloaded: tanks.zip ---> tanks_0.0.9.zip I am also finding that it is impossible to craft Synthetic Universal Heavy Ordinance Charges which require 100 stone and 100 raw wood to craft and wood and stone only sta...
- Tue Jun 09, 2015 8:23 pm
- Forum: Mods
- Topic: [0.11.2+] Tanks! 0.0.9
- Replies: 14
- Views: 36624
Re: [0.11.2+] Tanks! 0.0.9
http://img.tomshardware.com/us/2004/09/23/_thg_unveils_new_lcd__benchmarking_method/crt.jpg Yeah well, it is just a couple of recolours and icons... I also noticed flametanks can burn themselves and have tiny range and couple of missing strings, will take some while testing 0.1.0. Guess I should ha...
- Tue Jun 09, 2015 2:00 am
- Forum: Mods
- Topic: [0.11.2+] Tanks! 0.0.9
- Replies: 14
- Views: 36624
[0.11.2+] Tanks! 0.0.9
https://farm1.staticflickr.com/479/18465661909_6e159f89ff_s.jpg Just checked the files to cheat me a super tank into TankWerkz, then I just couldn't stop myself. So thanks to thegreyman for TrankWerkz which set me down this path for two weeks. This adds a mini tech tree that branches off of vanilla...