Search found 16 matches

by Nafen
Thu Dec 08, 2016 3:47 pm
Forum: Bob's mods
Topic: 0.14.x Cannot create wooden boards by hand?
Replies: 8
Views: 3915

Re: 0.14.x Cannot create wooden boards by hand?

The way my friend and I 'fixed' it when we play is to change the recipe for wooden-board-synthetic to be in category "electronics-machine" and then you can't handcraft using that recipe anymore. It's in bobelectronics zip in electronics.lua type = "recipe", name = "wooden-bo...
by Nafen
Mon Jul 06, 2015 11:33 am
Forum: Mods
Topic: [WIP][0.11.22] Homeworld
Replies: 22
Views: 28207

Re: [WIP] Homeworld

ljdp wrote:Update to v0.0.2
Added sand collector.
Added synthetic sand recipe (5x wood + 5x plastic bar -> 20x wood).
20x wood? Shouldn't it say sand? :P
by Nafen
Sun Jun 28, 2015 4:42 pm
Forum: Mods
Topic: [0.11.x] Y.Petremann's mods (6 mods)
Replies: 96
Views: 82853

Re: [0.11.x] Y.Petremann's mods (6 mods)

I wonder with the no hand-mining, could you tie that to a research? Hand-mining at the start of a game is useful to get things up and running faster, mining a few Stone to make more Drills and Furnaces, mining the first Coal to put into your Coal drill, etc. But after you get things automated, hand...
by Nafen
Sat Jun 27, 2015 9:29 pm
Forum: Mods
Topic: [0.11.x] Y.Petremann's mods (6 mods)
Replies: 96
Views: 82853

Re: [0.11.x] Y.Petremann's mods (6 mods)

For example if you are removing buildings, belts or chopping down trees etc. over a resource deposit, it will get stuck trying to mine the resource tile below the thing you just removed Not OCD enough my friend :mrgreen: I obey the command "Thou shall not build on a ressource field". Btw,...
by Nafen
Sat Jun 27, 2015 4:26 am
Forum: Mods
Topic: [0.11.x] Y.Petremann's mods (6 mods)
Replies: 96
Views: 82853

Re: [0.11.x] Y.Petremann's mods (6 mods)

I wonder with the no hand-mining, could you tie that to a research? Hand-mining at the start of a game is useful to get things up and running faster, mining a few Stone to make more Drills and Furnaces, mining the first Coal to put into your Coal drill, etc. But after you get things automated, hand-...
by Nafen
Thu Jun 25, 2015 3:40 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 288369

Re: [0.11.x][v0.7.11] Bob's Metals, Chemicals and Intermediates

For anyone else who is bugged by the synthetic wood recipe taking over but hasn't manually fixed it, I'm uploading an altered version of bobplates where I basically changed the synthetic wood board recipe to be assembler only. I'm not sure if putting the normal wood board recipe before the synthetic...
by Nafen
Thu Jun 25, 2015 3:39 pm
Forum: Bob's mods
Topic: Bugs Report ?
Replies: 16
Views: 13077

Re: Bugs Report ?

For anyone else who is bugged by the synthetic wood recipe taking over but hasn't manually fixed it, I'm uploading an altered version of bobplates where I basically changed the synthetic wood board recipe to be assembler only. I'm not sure if putting the normal wood board recipe before the synthetic...
by Nafen
Tue Jun 23, 2015 12:13 am
Forum: Mods
Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
Replies: 29
Views: 39050

Re: Tree Collision Box - easy passage (optionally low health)

Dude, this is one of the biggest life-changing mods I've played with. It makes my brain hurt a lot less while playing, thanks! Definitely needs more love!
by Nafen
Mon Jun 22, 2015 11:57 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 272023

Re: [MOD 0.11.22] The Fat Controller. Remote train management

Can confirm I get same 'Error while running the event handler: __TheFatController__/control.lua:415: attempt to index field 'guiSettings' (a nil value)' when clicking a gui element from a different mod (galactic trade or thundergui both do this.)
by Nafen
Mon Jun 22, 2015 9:50 pm
Forum: Mods
Topic: [MOD 0.12.x] Big Wooden Power Pole
Replies: 17
Views: 37319

Re: Big Wooden Power Pole [0.11.22]

When I saw the name of this mod I thought 'how dumb, why would you want a BIG version of those monstrosities?' and then I realised that it isn't big supply radius but big wire reach and now I think it is amazing :D Less wooden poles used early game for long distance power supply = less wooden poles ...
by Nafen
Mon Jun 22, 2015 9:47 pm
Forum: Mods
Topic: [MOD 0.12.11+]Pneumatic Tubes[0.2.2] 16th October
Replies: 14
Views: 31480

Re: [0.11.22]Pneumatic Tubes 0.1.1 [Recipes!]

Without using the mod I will say first of all very good idea of a mod, I often forget items and would be nice to request them when I am not in main base, i.e. building outpost and such I do agree that there should be a limit on how fast items are sent through or how many items at a time etc. You cou...
by Nafen
Mon Jun 22, 2015 9:32 pm
Forum: Mods
Topic: Prospect Mod
Replies: 17
Views: 17494

Re: Prospect Mod

This is an excellent idea, one of the things I dislike about using mods with extra ores in them is that you have to get lucky to get each ore you need at a decent distance. I don't mind going far to find the stuff I need but if you go far and don't find it, then you have to go 'far from far' and the...
by Nafen
Mon Jun 22, 2015 9:14 pm
Forum: Mods
Topic: [Discontinued] Filter Inserter
Replies: 15
Views: 25116

Re: Laige Co. Mods

I am actually going to use this mod as I feel the blue science packs use too many green circuits anyways, I don't always use the circuit network, either, and just want a simple filter that uses a bit less power.

By the way, how much is the power usage compared to smart inserter?
by Nafen
Mon Jun 22, 2015 8:48 pm
Forum: Mods
Topic: [0.11.22+] Natural Evolution v3.0.1 - All things Alien! (OLD)
Replies: 16
Views: 32521

Re: [0.11.22+] Natural Evolution v2.5.0

I would like this more if it added the evolution reduction in Dynamic Expansion as I see that number/percentage as more of an 'aggression meter'. At the start of a game you aren't really a threat and so the biters send forth their 'grunts' to try and attack you, as you pollute the world and destroy ...
by Nafen
Mon Jun 22, 2015 8:01 pm
Forum: Mods
Topic: [0.11.21+] Underground mining drills
Replies: 21
Views: 38631

Re: [0.11.21+] Underground mining drills

It sucks that they don't play nice together, I really like the idea that you would have to travel further away to get more resources to work with (RSO) but then you could still utilise each resource node once you have researched a bit more (underground drills).
by Nafen
Wed Jun 10, 2015 2:57 pm
Forum: Mods
Topic: [0.11.21+] Underground mining drills
Replies: 21
Views: 38631

Re: [0.11.21+] Underground mining drills

This does not seem to work with RSO despite RSO's changelog showing it now has compatibility ... If I launch a new world with just RSO and Underground mining drills, no underground ores are generated. Even using Underground mining drills' regenerate command or RSO's regenerate command doesn't fix it...

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