Search found 344 matches

by kiba
Wed Jul 08, 2015 7:38 pm
Forum: Mods
Topic: [MOD 0.12.x] Electric boiler
Replies: 23
Views: 48762

Re: [0.11.x] Electric boiler

by kiba
Wed Jul 08, 2015 12:11 pm
Forum: Mods
Topic: [MOD 0.12.x] Electric boiler
Replies: 23
Views: 48762

Re: [0.11.x] Electric boiler

License?
by kiba
Wed Jul 08, 2015 12:10 pm
Forum: Modding help
Topic: How do I make a power producer?
Replies: 9
Views: 3487

Re: How do I make a power producer?

Did you took a look at the modding tutorial?
by kiba
Wed Jul 08, 2015 11:52 am
Forum: News
Topic: Friday Facts #92 - Personal roboport
Replies: 78
Views: 52878

Re: Friday Facts #92 - Personal roboport

IRL, train tracks aren't built by flying quadcopters, but with specialized equipments designed for the job. I would like to see that in-game as well.
by kiba
Tue Jul 07, 2015 7:23 pm
Forum: Mods
Topic: [MOD 0.11.20+] Lishgets TMod_1.1.2
Replies: 6
Views: 12369

Re: [MOD 0.11.20+] Lishgets TMod_1.1.2

Added the mod to the wiki mod page. https://forums.factorio.com/forum/vie ... =87&t=9477

It's at the bottom of the list.
by kiba
Tue Jul 07, 2015 5:04 pm
Forum: Mods
Topic: [MOD 0.11.20+] Lishgets TMod_1.1.2
Replies: 6
Views: 12369

Re: [MOD 0.11.20+] Lishgets TMod_1.1.2

What is the license for this mod?
by kiba
Tue Jul 07, 2015 5:01 pm
Forum: Bob's mods
Topic: Licensing
Replies: 5
Views: 9835

Re: Licensing

I created a barebone wiki page for this mod.

The license is currently "redistribute as is" as specified by bobbingabout.

I don't feel confidence in saying that the license is CC-BY-NC-ND unless it is stated in the big official post.
by kiba
Tue Jul 07, 2015 7:42 am
Forum: Bob's mods
Topic: Licensing
Replies: 5
Views: 9835

Re: Licensing

I don't know any official liscence terms, so, I guess so. CC-BY-NC-ND is Creative Common Attribution Non-Commercial Derivatives. In other words, you can download as much as you want, but you can't make money or remix and modify the mod. Look, but don't touch. At least, that's my layman's understand...
by kiba
Tue Jul 07, 2015 12:25 am
Forum: Modding help
Topic: Control.lua
Replies: 6
Views: 2386

Re: Control.lua

Ok, let try this: I moved this block of code to a file called gui.lua: game.onevent(defines.events.onguiclick, function(event) local element = event.element log("Clicked element: "..element.name) if element.name == "repair_button" then initializeRepairStatus() elseif element.name...
by kiba
Mon Jul 06, 2015 9:10 pm
Forum: Won't implement
Topic: GUI Override
Replies: 6
Views: 7052

Re: GUI Override

Is there a way to figure out the name of the game GUI I am looking at so I can destroy it?
by kiba
Mon Jul 06, 2015 9:04 pm
Forum: Bob's mods
Topic: Licensing
Replies: 5
Views: 9835

Re: Licensing

This should have been answered in one of these forum topics already... short version: Redistribute "as is" is allowed. This means you can include it in mod packs. if you want to edit things, you should create a new mod with a dependancy of bob's mods that overides things in bob's mods. I ...
by kiba
Mon Jul 06, 2015 4:34 pm
Forum: Ideas and Suggestions
Topic: Safe Rail Crossing
Replies: 31
Views: 16541

Re: Safe Rail Crossing

Concrete pathways sure don't look like any concrete pathways I see.

They looks more like bricks.
by kiba
Mon Jul 06, 2015 4:32 pm
Forum: Wiki Talk
Topic: [Wiki] Mod Page
Replies: 5
Views: 15402

Re: [Wiki] Mod Page

I am asking around for licensing information. Some of the mods don't even have wiki page.

It's also hard to know what they're about too at a glance, even with forum link.
by kiba
Mon Jul 06, 2015 4:30 pm
Forum: News
Topic: Friday Facts #93 - Furious Finish
Replies: 62
Views: 44866

Re: Friday Facts #93 - Furious Finish

That would be some awesome merch! They always remind me of M.C.Escher's House of Stairs . Would be awesome if they could curl up and roll around. :D Led me to thinking about Factorio t-shirts and other stuff. I heard of companies that manage t-shirt logistics, production, and sale for you, but I do...
by kiba
Mon Jul 06, 2015 4:26 pm
Forum: Bob's mods
Topic: Licensing
Replies: 5
Views: 9835

Licensing

Hi. What is the copyright license for Bob's Mod?
by kiba
Mon Jul 06, 2015 3:35 pm
Forum: Modding help
Topic: Control.lua
Replies: 6
Views: 2386

Re: Control.lua

Posting the relevant parts of control.lua and the other files would be helpful. I know that Alphamod does what you want, it requires its scripts/EventHandler.lua in control.lua and registers/handles the events there. The trouble is...I already moved on. Might try again later and see if it's just me.
by kiba
Mon Jul 06, 2015 2:37 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 316646

Re: [0.11.x][v0.1.7] Bob's Logistics mod

Alteration to crafting of inserters: Situation: I was recently digging through the code for the logistics mod for tips/tricks and noticed that all the various inserters live as unique items -- that is to say that they are crafted as themselves, placed, and then mined as only that one item. So, once...
by kiba
Mon Jul 06, 2015 6:49 am
Forum: General discussion
Topic: Making things a bit tougher with mods... [Challenge]
Replies: 8
Views: 8377

Re: Making things a bit tougher with mods... [Challenge]

The car is a very good train replacement, you know. Build two or three cars, fill it automatically up by the inserters at the outpost and empty it at homebase (you need to drive it of course). Up to 9 inserters at a time can push/pick stuff. I don't use them because the cars are not located at conv...
by kiba
Mon Jul 06, 2015 1:36 am
Forum: Modding help
Topic: Control.lua
Replies: 6
Views: 2386

Re: Control.lua

ljdp wrote:I think you can only hook onto an event once. What I do is hook onto all the events in control.lua and then forward any events on to functions defined in other files.
That isn't what I did. I hooked up the event only once in files other than the control.lua.
by kiba
Sun Jul 05, 2015 6:09 pm
Forum: Modding help
Topic: Control.lua
Replies: 6
Views: 2386

Control.lua

Hi, I tried to add game.onevent stuff to another file outside control.lua and require said file, but nothing happens. Same thing when I tried game.player.print("blah"). For everything else, like having the gui created and destroyed, works just fine. It just had to be called from inside con...

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