Search found 344 matches
- Wed Jul 08, 2015 7:38 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Electric boiler
- Replies: 23
- Views: 48762
Re: [0.11.x] Electric boiler
Added your mod to wiki page. https://forums.factorio.com/wiki/inde ... _made_mods
- Wed Jul 08, 2015 12:11 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Electric boiler
- Replies: 23
- Views: 48762
Re: [0.11.x] Electric boiler
License?
- Wed Jul 08, 2015 12:10 pm
- Forum: Modding help
- Topic: How do I make a power producer?
- Replies: 9
- Views: 3487
Re: How do I make a power producer?
Did you took a look at the modding tutorial?
- Wed Jul 08, 2015 11:52 am
- Forum: News
- Topic: Friday Facts #92 - Personal roboport
- Replies: 78
- Views: 52878
Re: Friday Facts #92 - Personal roboport
IRL, train tracks aren't built by flying quadcopters, but with specialized equipments designed for the job. I would like to see that in-game as well.
- Tue Jul 07, 2015 7:23 pm
- Forum: Mods
- Topic: [MOD 0.11.20+] Lishgets TMod_1.1.2
- Replies: 6
- Views: 12369
Re: [MOD 0.11.20+] Lishgets TMod_1.1.2
Added the mod to the wiki mod page. https://forums.factorio.com/forum/vie ... =87&t=9477
It's at the bottom of the list.
It's at the bottom of the list.
- Tue Jul 07, 2015 5:04 pm
- Forum: Mods
- Topic: [MOD 0.11.20+] Lishgets TMod_1.1.2
- Replies: 6
- Views: 12369
Re: [MOD 0.11.20+] Lishgets TMod_1.1.2
What is the license for this mod?
- Tue Jul 07, 2015 5:01 pm
- Forum: Bob's mods
- Topic: Licensing
- Replies: 5
- Views: 9835
Re: Licensing
I created a barebone wiki page for this mod.
The license is currently "redistribute as is" as specified by bobbingabout.
I don't feel confidence in saying that the license is CC-BY-NC-ND unless it is stated in the big official post.
The license is currently "redistribute as is" as specified by bobbingabout.
I don't feel confidence in saying that the license is CC-BY-NC-ND unless it is stated in the big official post.
- Tue Jul 07, 2015 7:42 am
- Forum: Bob's mods
- Topic: Licensing
- Replies: 5
- Views: 9835
Re: Licensing
I don't know any official liscence terms, so, I guess so. CC-BY-NC-ND is Creative Common Attribution Non-Commercial Derivatives. In other words, you can download as much as you want, but you can't make money or remix and modify the mod. Look, but don't touch. At least, that's my layman's understand...
- Tue Jul 07, 2015 12:25 am
- Forum: Modding help
- Topic: Control.lua
- Replies: 6
- Views: 2386
Re: Control.lua
Ok, let try this: I moved this block of code to a file called gui.lua: game.onevent(defines.events.onguiclick, function(event) local element = event.element log("Clicked element: "..element.name) if element.name == "repair_button" then initializeRepairStatus() elseif element.name...
- Mon Jul 06, 2015 9:10 pm
- Forum: Won't implement
- Topic: GUI Override
- Replies: 6
- Views: 7052
Re: GUI Override
Is there a way to figure out the name of the game GUI I am looking at so I can destroy it?
- Mon Jul 06, 2015 9:04 pm
- Forum: Bob's mods
- Topic: Licensing
- Replies: 5
- Views: 9835
Re: Licensing
This should have been answered in one of these forum topics already... short version: Redistribute "as is" is allowed. This means you can include it in mod packs. if you want to edit things, you should create a new mod with a dependancy of bob's mods that overides things in bob's mods. I ...
- Mon Jul 06, 2015 4:34 pm
- Forum: Ideas and Suggestions
- Topic: Safe Rail Crossing
- Replies: 31
- Views: 16541
Re: Safe Rail Crossing
Concrete pathways sure don't look like any concrete pathways I see.
They looks more like bricks.
They looks more like bricks.
- Mon Jul 06, 2015 4:32 pm
- Forum: Wiki Talk
- Topic: [Wiki] Mod Page
- Replies: 5
- Views: 15402
Re: [Wiki] Mod Page
I am asking around for licensing information. Some of the mods don't even have wiki page.
It's also hard to know what they're about too at a glance, even with forum link.
It's also hard to know what they're about too at a glance, even with forum link.
- Mon Jul 06, 2015 4:30 pm
- Forum: News
- Topic: Friday Facts #93 - Furious Finish
- Replies: 62
- Views: 44866
Re: Friday Facts #93 - Furious Finish
That would be some awesome merch! They always remind me of M.C.Escher's House of Stairs . Would be awesome if they could curl up and roll around. :D Led me to thinking about Factorio t-shirts and other stuff. I heard of companies that manage t-shirt logistics, production, and sale for you, but I do...
- Mon Jul 06, 2015 4:26 pm
- Forum: Bob's mods
- Topic: Licensing
- Replies: 5
- Views: 9835
Licensing
Hi. What is the copyright license for Bob's Mod?
- Mon Jul 06, 2015 3:35 pm
- Forum: Modding help
- Topic: Control.lua
- Replies: 6
- Views: 2386
Re: Control.lua
Posting the relevant parts of control.lua and the other files would be helpful. I know that Alphamod does what you want, it requires its scripts/EventHandler.lua in control.lua and registers/handles the events there. The trouble is...I already moved on. Might try again later and see if it's just me.
- Mon Jul 06, 2015 2:37 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 316646
Re: [0.11.x][v0.1.7] Bob's Logistics mod
Alteration to crafting of inserters: Situation: I was recently digging through the code for the logistics mod for tips/tricks and noticed that all the various inserters live as unique items -- that is to say that they are crafted as themselves, placed, and then mined as only that one item. So, once...
- Mon Jul 06, 2015 6:49 am
- Forum: General discussion
- Topic: Making things a bit tougher with mods... [Challenge]
- Replies: 8
- Views: 8377
Re: Making things a bit tougher with mods... [Challenge]
The car is a very good train replacement, you know. Build two or three cars, fill it automatically up by the inserters at the outpost and empty it at homebase (you need to drive it of course). Up to 9 inserters at a time can push/pick stuff. I don't use them because the cars are not located at conv...
- Mon Jul 06, 2015 1:36 am
- Forum: Modding help
- Topic: Control.lua
- Replies: 6
- Views: 2386
Re: Control.lua
That isn't what I did. I hooked up the event only once in files other than the control.lua.ljdp wrote:I think you can only hook onto an event once. What I do is hook onto all the events in control.lua and then forward any events on to functions defined in other files.
- Sun Jul 05, 2015 6:09 pm
- Forum: Modding help
- Topic: Control.lua
- Replies: 6
- Views: 2386
Control.lua
Hi, I tried to add game.onevent stuff to another file outside control.lua and require said file, but nothing happens. Same thing when I tried game.player.print("blah"). For everything else, like having the gui created and destroyed, works just fine. It just had to be called from inside con...