Search found 344 matches

by kiba
Sun Jul 05, 2015 11:54 am
Forum: News
Topic: Friday Facts #93 - Furious Finish
Replies: 62
Views: 44756

Re: Friday Facts #93 - Furious Finish

Sander Buruma wrote:
pawel.dawidowski wrote:Is there any chance to release 0.12 before friday?
I sure hope so
When in doubt,it's later, not earlier.
by kiba
Sun Jul 05, 2015 7:04 am
Forum: Won't implement
Topic: GUI Override
Replies: 6
Views: 7041

GUI Override

Would it be possible to override the default UI with something else entirely?
by kiba
Sun Jul 05, 2015 6:51 am
Forum: Ideas and Requests For Mods
Topic: RepairChest Mod
Replies: 33
Views: 18640

Re: RepairChest Mod

I am not all talk and no doing. I continue to persist and work on my mod.. :D

#2

Finally created a list of all player built entity within a certain distance. The radius is only 1, but that will change later.

Started work on GUI. Right now, all I have is a button that float when near a repairChest.
by kiba
Sun Jul 05, 2015 12:37 am
Forum: Mods
Topic: [0.11.22] Command Control - Remote viewing and management
Replies: 14
Views: 24388

Re: [0.11.22] Command Control - Remote viewing and management

You beat me to the punch!

But I wouldn't use radars as surveillance method. I got my own idea. In fact, it would be a whole set of game mechanic.

First, I need to finish my initial mod project.
by kiba
Sat Jul 04, 2015 5:23 pm
Forum: Ideas and Suggestions
Topic: Continents
Replies: 12
Views: 6886

Re: Continents

Marconos wrote:I would love this to be the case. Separate continents would be great, massive shipyards to move products form one to the other etc.

+1 great idea
Separate continent and actual rivers please!
by kiba
Sat Jul 04, 2015 5:22 pm
Forum: News
Topic: Friday Facts #92 - Personal roboport
Replies: 78
Views: 52747

Re: Friday Facts #92 - Personal roboport

If vehicles had modules (and perhaps an innate module energy generator) they would valuable all game and well worth the low investment to get. Vehicles would work GREAT with the personal roboport because they have a huge inventory, the potential for laser defense/shields, and can slide around on co...
by kiba
Sat Jul 04, 2015 3:55 pm
Forum: Ideas and Suggestions
Topic: Mobile Construction Vehicle
Replies: 7
Views: 3487

Re: Mobile Construction Vehicle

Don't forget that a vehicle roboport can use the vehicle's inventory. This means hauling twice the goods or more, since the player's inventory gets loaded down with other stuff. And if you place it on a conveyor belt the whole thing can MOVE. Plus shields plus automatic turrets if it uses suit modu...
by kiba
Sat Jul 04, 2015 5:54 am
Forum: Implemented Suggestions
Topic: Blueprint catalogue (instead of putting BPs in inventory)
Replies: 28
Views: 11375

Re: Blueprint catalogue (instead of putting BPs in inventory)

I never really taken full advantages of blueprint in large scale due to how finicky it is to use them. Anything that improves the usability is a big plus in my book.
by kiba
Sat Jul 04, 2015 5:52 am
Forum: Ideas and Suggestions
Topic: Wireless power transmission
Replies: 11
Views: 5410

Re: Wireless power transmission

CreeperDaReeper wrote:How efficient would energy transmission by laser be compared to transmission by magnetic field?
If it was in any way efficient, it would had been done quite a bit ago IRL.
by kiba
Sat Jul 04, 2015 12:53 am
Forum: News
Topic: Friday Facts #92 - Personal roboport
Replies: 78
Views: 52747

Re: Friday Facts #92 - Personal roboport

The personal roboport looks amazing, but running dozens of free energy drones from the player instead of a dedicated drone vehicle seems kinda cheaty. There's no way a suit can generate power of that magnitude! But then again we're talking about a player inventory that can hold enough rocket defens...
by kiba
Fri Jul 03, 2015 11:36 pm
Forum: Ideas and Suggestions
Topic: Cargo planes
Replies: 19
Views: 9727

Re: Cargo planes

The natives currently have no anti air capability. They will not be able to threaten a plane unless they attack the support infrastructure underlying it all.
by kiba
Fri Jul 03, 2015 10:51 pm
Forum: Ideas and Suggestions
Topic: Safe Rail Crossing
Replies: 31
Views: 16475

Re: Safe Rail Crossing

What you need is a gantry structure. Simply walk overhead, rather than trying to make railroad crossing works.
by kiba
Fri Jul 03, 2015 4:31 pm
Forum: Ideas and Suggestions
Topic: Mobile Construction Vehicle
Replies: 7
Views: 3487

Re: Mobile Construction Vehicle

With modular vehicles, a dedicated mobile construction vehicle is basically m00t since you can build a mobile construction vehicle by using the right modules. Yes! :-D Modular vehicles! I still want a transforming vehicle! OP's post has an important point: we need a lower tech, non-powersuit availa...
by kiba
Fri Jul 03, 2015 3:04 pm
Forum: News
Topic: Friday Facts #93 - Furious Finish
Replies: 62
Views: 44756

Re: Friday Facts #93 - Furious Finish

As a player, the wait is just agonizing! I know you guys are keeping up the good work though. What are the developers' thought on rolling releases ala Firefox and Chrome? As a player, I love to see more frequent releases, but on the other hand the reward must be smaller because they don't pile on du...
by kiba
Fri Jul 03, 2015 6:18 am
Forum: Ideas and Suggestions
Topic: Cargo planes
Replies: 19
Views: 9727

Re: Cargo planes

So you're suggesting a teleporter which runs on fuel? Interesting :) Next thing you know you get co-op games where each team-mate is on their own island, containing only a fraction of resource types. This is probably something they planned. In one of the levels of the campaign you're supposed to bu...
by kiba
Fri Jul 03, 2015 6:11 am
Forum: Ideas and Suggestions
Topic: Mobile Construction Vehicle
Replies: 7
Views: 3487

Re: Mobile Construction Vehicle

With modular vehicles, a dedicated mobile construction vehicle is basically m00t since you can build a mobile construction vehicle by using the right modules.
by kiba
Thu Jul 02, 2015 1:21 pm
Forum: Ideas and Suggestions
Topic: Uniform weapon bonuses
Replies: 4
Views: 1665

Re: Uniform weapon bonuses

I never heard of a tank having a submachine gun mounted on it though. Don't they mount something like a 50 caliber machine gun?
by kiba
Thu Jul 02, 2015 7:17 am
Forum: Mods
Topic: [WIP]crude oil proccesing[0.0.2]
Replies: 8
Views: 10071

Re: [WIP]crude oil proccesing[0.0.2]

It looks like one of those thing that should belong in a bigger mod.
by kiba
Thu Jul 02, 2015 5:58 am
Forum: Ideas and Suggestions
Topic: Mobile Construction Vehicle
Replies: 7
Views: 3487

Mobile Construction Vehicle

I love the mobile construction vehicles from the command and conquer series. Would love to see it here in factorio as well. However, I don't think it makes much sense and would require readjustment and rebalancing to make it worthwhile? Why it doesn't make sense: * Personal roboport makes the idea b...
by kiba
Mon Jun 29, 2015 4:02 pm
Forum: General discussion
Topic: Discussing the (missing?) 4th type of transport!
Replies: 163
Views: 67132

Re: Discussing the (missing?) 4th type of transport!

Here's my take on the matter. From this thread I think it's clear that what were looking for it some sort of bulk, on demand, single use system. I agree that having a rocket delivery system us a bit too much like a teleport, its not in the factorio spirit to expect things delivered instantly. Here'...

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