Search found 344 matches

by kiba
Mon Jun 29, 2015 3:29 pm
Forum: General discussion
Topic: Discussing the (missing?) 4th type of transport!
Replies: 163
Views: 67556

Re: Discussing the (missing?) 4th type of transport!

And when you think about it: The bots are like planes. They just fly from A to B and a plane would work more or less similar. So why not just having bots, that can fly longer distances and a bit faster? And then you see suddenly, that such "long range bots" are still working like bots, wh...
by kiba
Sun Jun 28, 2015 3:26 am
Forum: Ideas and Requests For Mods
Topic: RepairChest Mod
Replies: 33
Views: 18690

Re: RepairChest Mod

So...anybody minds if I post a devlog on what I am doing so far? Here's the first entry: #1 Toward the end of my development session, I spent an inordinate time trying to figure out why getting the array size through table.getn(t) doesn't work. Turns out that the method was removed. The joy of learn...
by kiba
Sat Jun 27, 2015 10:41 pm
Forum: Ideas and Suggestions
Topic: Observation panel
Replies: 6
Views: 2168

Re: Observation panel

Would be interesting if you have to build security cameras and communication equipments.
by kiba
Fri Jun 26, 2015 10:04 pm
Forum: Ideas and Requests For Mods
Topic: RepairChest Mod
Replies: 33
Views: 18690

Re: RepairChest Mod

i don't know ... i forsee hovering bots over the chest transfering between the Zombies. Could be wrong but basiclly thats wat i said transfer from an requester to a provider and the bots take it right back to the requester ... Hmm if the requester would become a provider only if he's satisfied howe...
by kiba
Fri Jun 26, 2015 9:39 pm
Forum: Ideas and Requests For Mods
Topic: RepairChest Mod
Replies: 33
Views: 18690

Re: RepairChest Mod

I took a precursory look at the tree farm mod, but it didn't give me clues on how to modify the logistic logic. Meanwhile, I played around with setting the logistic_mode to nil, and it broke. I also tried to add an original group to logistic_modeby setting it to "repair" but it fails there...
by kiba
Fri Jun 26, 2015 7:19 am
Forum: General discussion
Topic: Discussing the (missing?) 4th type of transport!
Replies: 163
Views: 67556

Re: Discussing the (missing?) 4th type of transport!

Well could also shoot that stuff with a cannon. Same thing. Rockets are projectiles, projectiles impact somwhere and if something impacts, there is not much left. Especialy if it's that fast. And i could be wrong, but that physical prinziple exists in the game. Drive your car with round about 100km...
by kiba
Thu Jun 25, 2015 11:54 am
Forum: Ideas and Requests For Mods
Topic: RepairChest Mod
Replies: 33
Views: 18690

Re: RepairChest Mod

I think what the OP wants to do is a requester chest that can make an inventory of all entities built within a given range (20, or 50 tiles maybe), and request a few of each entity preventively. Like that, if an entity is damaged, the construction bots can rebuild faster (they don't have to fly waa...
by kiba
Thu Jun 25, 2015 3:29 am
Forum: Ideas and Requests For Mods
Topic: RepairChest Mod
Replies: 33
Views: 18690

Re: RepairChest Mod

I am just guessing here, but I am not sure there's such area you are talking of unless you implement it. If my understanding is correct (and that is a big if), the list should be computed by checking each requester chest in the logistic network. Not quite it. The idea is that the repair chest takes...
by kiba
Thu Jun 25, 2015 2:12 am
Forum: Ideas and Requests For Mods
Topic: RepairChest Mod
Replies: 33
Views: 18690

Re: RepairChest Mod

I am not sure what you are exactly looking for, but if I correctly remember TreeFarm's fieldmk2 (or its overlay can't remember) is extending from logistic chest. You can give it a try I guess. I want to know: 1) How the robotic network gets a list of items to supply a given area. 2) How to make the...
by kiba
Thu Jun 25, 2015 1:23 am
Forum: Ideas and Requests For Mods
Topic: RepairChest Mod
Replies: 33
Views: 18690

Re: RepairChest Mod

I am trying to find the code for various logistic modes, but I can't find it anywhere.

I don't know where to look even. I think I'll have to look at different mods and see how they do stuff.
by kiba
Wed Jun 24, 2015 10:14 pm
Forum: Ideas and Requests For Mods
Topic: RepairChest Mod
Replies: 33
Views: 18690

Re: RepairChest Mod

Got to the point of having a working "repair chest" but it's still basically a copy of the requester chest.

From now on, I'll have to write new code and make it do something different. Currently, I should be focused on identifying all objects within a limited area. Say, 5x5.
by kiba
Sat Jun 20, 2015 3:16 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 274832

Re: [MOD 0.11.22 + MP] The Fat Controller. Remote train management

It crash factorio when a train still connected to the manage got destroyed. Is this a known bug?
by kiba
Sat Jun 20, 2015 1:59 am
Forum: Gameplay Help
Topic: Construction Bot and Chests
Replies: 9
Views: 7463

Re: Construction Bot and Chests

Takezu wrote:Where do you have that informatin from?
I haven't read anything about an new enemie that will kill my Electrical Network (which was my greatest fear as i startet the game, and let me hide behind ridicolous Gun Turretwalls).
I just assume that there will be smarter enemies to contend with.
by kiba
Sat Jun 20, 2015 1:43 am
Forum: News
Topic: Friday Facts #91 - Being the evil guy
Replies: 82
Views: 51269

Re: Friday Facts #91 - Being the evil guy

I am going to say this straight forward. Don't half-ass the release. Add the sensors. Don't make us wait until 6 months later to use the Full functionality of it. Add something, PLEASE. I know its a lot, but knowing how you operate, I am willing to wait the extra two or three weeks for this release...
by kiba
Fri Jun 19, 2015 11:59 pm
Forum: Mods
Topic: [0.11.22] Automated Red Alert harvesters 0.1.0
Replies: 67
Views: 68313

Re: [0.11.22] Automated Red Alert harvesters 0.0.7

ThaPear wrote:
Airat9000 wrote:
ThaPear wrote:Updated to 0.0.8

It should be fixed now. Let me know if the issue persists.
in this version starts to produce the machine, the game starts to hang, but it works brakes
I do not understand, could you rephrase that?
brakes = great?
by kiba
Fri Jun 19, 2015 9:05 pm
Forum: Gameplay Help
Topic: Construction Bot and Chests
Replies: 9
Views: 7463

Re: Construction Bot and Chests

Lishget wrote:This should be no problem. I have never seen, that biters attack energy poles.
Eh, future enemies will.


An attack on the electric poles and other logistical infrastructure is much worse than attacking laser turrets and walls.
by kiba
Fri Jun 19, 2015 8:48 pm
Forum: Ideas and Requests For Mods
Topic: RepairChest Mod
Replies: 33
Views: 18690

RepairChest Mod

Would be nice if I could have a chest which request all the necessary materials to repair a given area. Then, the construction bots can use it as a source.

Heck, I am working on learning how to mod right now so I can do that sort of thing.
by kiba
Fri Jun 19, 2015 7:43 pm
Forum: Ideas and Requests For Mods
Topic: Logs to "char"coal
Replies: 3
Views: 5641

Re: Logs to "char"coal

There should be options to convert coal into liquid hydrocarbon.

See wikipedia.
by kiba
Fri Jun 19, 2015 7:34 pm
Forum: Gameplay Help
Topic: Construction Bot and Chests
Replies: 9
Views: 7463

Re: Construction Bot and Chests

Changed my mind. It would totally work, but I need to leave the first few powerlines out from my base, exposed?
by kiba
Fri Jun 19, 2015 7:23 pm
Forum: Gameplay Help
Topic: Construction Bot and Chests
Replies: 9
Views: 7463

Re: Construction Bot and Chests

separate network and use smart inserters to pull in from a non logistic source (belt or train) until the supply is met it also helps with bot travel time in general as they wont dissappear What I have in mind is a mini-fort for each big electric poles between distant bases. Using your idea would ef...

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