Search found 5 matches

by giodamelio
Mon Jul 20, 2015 6:33 am
Forum: Mods
Topic: [0.11.x] Flying Boots
Replies: 14
Views: 14133

Re: [0.11.x] Flying Boots

I just want to be helpful so i'm posting here in this post a few fixes, if it's okay :)! So i fixed it so a new worlds can be generated and also so it can be used in multiplayer games. It should be noted however that only player 1 can use the flying function. So things for you to know: For a mod to...
by giodamelio
Sun Jun 14, 2015 12:34 am
Forum: Mods
Topic: [0.11.x] Flying Boots
Replies: 14
Views: 14133

Re: [0.11.x] Flying Boots

Some months ago, I suggested Jump Boots as a module to put into Modular Armor/Power Armor. My idea was a jump distance of 3 tiles for 1 module, 5 tiles for 2 modules, 6 tiles for 3 modules or 7 tiles for 5 modules, as a stark diminishings returns effect. And of course they'd charge electrical power...
by giodamelio
Sun Jun 14, 2015 12:28 am
Forum: Mods
Topic: [0.11.x] Flying Boots
Replies: 14
Views: 14133

Re: [0.11.x] Flying Boots

jorgenRe wrote: Edit i checked your code, and oh my is it done well :)!
AND OH MY you truly are a ghost, now i see that the walk over pipes thingy may need to be done some other way =/
Thanks, I am thinking about how to best implement them.
by giodamelio
Sat Jun 13, 2015 8:37 am
Forum: Mods
Topic: [0.11.x] Flying Boots
Replies: 14
Views: 14133

Re: [0.11.x] Flying Boots

I can see this making it possible to have you fly ONLY when right next to a special pipe :)! Basically making it possible for you to kinda walk over pipes :)! I don't think it would work very well. Since it transforms you into ghost mode, which moves much faster then normal. You would always oversh...
by giodamelio
Sat Jun 13, 2015 7:57 am
Forum: Mods
Topic: [0.11.x] Flying Boots
Replies: 14
Views: 14133

[0.11.x] Flying Boots

Are pesky pipes and machines always getting in your way? You need a pair of Flying Boots©™®. NOTHING will ever stand in your way again!

This Simply Adds a button that lets you fly. There is no cost or research yet, but I am looking into adding them.

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1.0.0

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