Search found 3 matches

by ModernMythos
Wed Jan 31, 2024 3:22 am
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 17935

Re: Friday Facts #395 - Generic interrupts and Train stop priority

My last attempt at a train-supplied mega-base was a mostly functional 60UPS, 2.5k science/per minute base, but the trains would sometimes stop in the path for seemingly no reason. Hopefully, the new logic for 2.0 trains will alleviate this because I ran out of ideas for how to fix it. I controlled t...
by ModernMythos
Sun Sep 10, 2023 7:20 am
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 207
Views: 43545

Re: Friday Facts #374 - Smarter robots

Necronium wrote: ↑
Wed Sep 06, 2023 4:35 pm
it is update for base game engine that will come with 2.0
Thanks, I wanted to know when too.
by ModernMythos
Sun Sep 10, 2023 6:55 am
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 207
Views: 43545

Re: Friday Facts #374 - Smarter robots

- Also the repair mechanism for bots isn't the best: Walls get attacked, flame throwers put biters and the walls on fire, bots come in to repair / rebuild walls immediately and die in the fire or to the biters themselves. Maybe you could solve that by not assigning any construction bots to tasks in...

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