Search found 337 matches
- Fri Sep 23, 2016 10:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.9] Newly installed mods not marked as installed
- Replies: 2
- Views: 2434
Re: [0.14.9] Newly installed mods not marked as installed
I'm pretty sure you only downloaded the mod, installing (meaning just loading the game with the mod in the files, there is no installing process.) only happens after pressing back.
- Fri Sep 23, 2016 6:01 pm
- Forum: News
- Topic: Friday facts #157 - We are able to eat paper, but we don't do it
- Replies: 91
- Views: 42510
Re: Friday facts #157 - We are able to eat paper, but we don't do it
MFW multithreading: I just wanted to say that the game goes too fast, like the old DOS/win95-98 games that you want to run on the new powerful computers. About two or three times faster than it should be. How fast exactly? What fps do you have? (When you hit F5, it should be in the top right corner)...
- Fri Sep 23, 2016 11:57 am
- Forum: Mods
- Topic: [mod 0.12.30] {BB} - Belt Brush
- Replies: 34
- Views: 19499
Re: [mod 0.12.30] {BB} - Belt Brush
I wish you could see where the all the belt where going to place before placing like a ghost. like or an arrow on the icon of the belt you are holding I'm currently working on adding hotkeys, as that would increase the flow of the game a lot, the arrow seems not all too useful as the direction is a...
- Fri Sep 16, 2016 12:17 pm
- Forum: Mod portal Discussion
- Topic: Mods.factorio.com: Email notifications on post in discussion
- Replies: 4
- Views: 1740
Re: Mods.factorio.com: Email notifications on post in discussion
yes it is, see the settings for the forum. I don't see any options for MOD PORTAL in the forum settings....? my mistake misread and thought he said forums, I think there is no possibility to do that in the portal, it should be though, that is pretty much a number one feature for the portal I'd say
- Thu Sep 15, 2016 8:42 pm
- Forum: Won't implement
- Topic: GuiElement Textfield localised .text
- Replies: 2
- Views: 1068
GuiElement Textfield localised .text
So a lot of gui elements have the .caption tag wich can take localised strings. But when trying to make a placeholder text for a textfield found that the .text tag for Lua/GuiElement textfield does not allow localisation. I can see why this would not matter for the user adding text in the textbox, a...
- Thu Sep 15, 2016 8:32 pm
- Forum: Mod portal Discussion
- Topic: Mods.factorio.com: Email notifications on post in discussion
- Replies: 4
- Views: 1740
Re: Mods.factorio.com: Email notifications on post in discussion
MrDoomah wrote:Hi,
Is it possible to opt-in for email notifications if someone post a new topic/reply in the discussion panel in the mod portal?
Or otherwise show a notification on the website itself.
yes it is, see the settings for the forum.
- Thu Sep 15, 2016 8:26 pm
- Forum: Modding help
- Topic: GuiElement Textfield localised .text
- Replies: 6
- Views: 1068
Re: GuiElement Textfield localised .text
aubergine18 wrote:This conversation will be of interest to you: viewtopic.php?f=28&t=32611
I'm going to make a new feature request for this one as this one is a lot more precise and to the point.
- Thu Sep 15, 2016 6:24 pm
- Forum: Modding help
- Topic: Modify input buffer of assembling machine
- Replies: 12
- Views: 3844
Re: Modify input buffer of assembling machine
The amount of items that gets loaded into an assembling machine is 3X the needed item, but not when there is the max amount of things in the output buffer. I'd like to modify it from 3X to like 10X. How can i do that? Also I'd like to remove the drain that seems to be a split of the power consumpti...
- Thu Sep 15, 2016 6:11 pm
- Forum: Modding help
- Topic: GuiElement Textfield localised .text
- Replies: 6
- Views: 1068
Re: GuiElement Textfield localised .text
aubergine18 wrote:Whoa, did that work? Did you see the localised text in the textfield?
nope, sadly it did not. added an update to the comment above
- Thu Sep 15, 2016 5:39 pm
- Forum: Modding help
- Topic: GuiElement Textfield localised .text
- Replies: 6
- Views: 1068
Re: GuiElement Textfield localised .text
Captions are localisable.... But textfield doesn't have a .caption. It only has a .text property, which is the text that appears in text box. And from what I can remember, it's not localisable (as the assumption is that the player will type stuff in there) If you want some descriptive text, you'll ...
- Thu Sep 15, 2016 2:37 pm
- Forum: Modding help
- Topic: Modify input buffer of assembling machine
- Replies: 12
- Views: 3844
Re: Modify input buffer of assembling machine
The amount of items that gets loaded into an assembling machine is 3X the needed item, but not when there is the max amount of things in the output buffer. I don't get what you mean with: Also I'd like to remove the drain that seems to be a split of the power consumption for assembling machines. it'...
- Thu Sep 15, 2016 2:19 pm
- Forum: Modding help
- Topic: GuiElement Textfield localised .text
- Replies: 6
- Views: 1068
GuiElement Textfield localised .text
I need to put a placeholder in a textbox, To do that I tried this: gui.center.add{type = "textfield", name = "texboxname", text = {"gui.placeholder-text"}} But when doing this no text appears, which is weird, because when doing this: gui.center.add{type = "textfiel...
- Wed Sep 14, 2016 2:10 pm
- Forum: 1 / 0 magic
- Topic: [0.14.5] [Oxyd] cannot join LAN game after changing identical name
- Replies: 4
- Views: 1673
Re: [0.14.5] cannot join LAN game after changing identical name
1: The "disconnected" message is the message in the console of the server game Yes, I can see that. But how do I reproduce it? Your steps don't reproduce the problem for me. Can you reproduce it reliably or does it only happen some of the time? A long testing period yielded this happening...
- Tue Sep 13, 2016 7:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.4] [Rseding91] Error in on_gui_click causes uncloseable dialog
- Replies: 7
- Views: 3544
Re: [0.14.4] [Rseding91] Error in on_gui_click causes uncloseable dialog
Rseding91 wrote:Fixed for 0.14.6.
literally my hero, the whole team actually, look at all the fixes in the fixed for next release tab, amazing.
- Sun Sep 11, 2016 9:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.1-5] progress bar when updating mods not working
- Replies: 3
- Views: 2336
Re: [0.14.1-5] progress bar when updating mods not working
HanziQ wrote:Fixed for the next release.
nice, great work
- Sun Sep 11, 2016 1:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.1-5] progress bar when updating mods not working
- Replies: 3
- Views: 2336
Re: [0.14.1] progress bar when updating mods not working
Just wanted to say it still does not work on .14.5
- Fri Sep 09, 2016 3:59 pm
- Forum: 1 / 0 magic
- Topic: [0.14.5] [Oxyd] cannot join LAN game after changing identical name
- Replies: 4
- Views: 1673
Re: [0.14.5] cannot join LAN game after changing identical name
Can't reproduce. I get no “disconnected” message after executing your steps. Even after writing this report there has not been a button or a menu on the joining game I don't understand. What do you mean? What exactly did you click that caused that crash? 1: The "disconnected" message is t...
- Fri Sep 09, 2016 2:26 pm
- Forum: Won't fix.
- Topic: Auto update fails 14.3-14.4
- Replies: 3
- Views: 1728
Re: Auto update fails 14.3-14.4
HanziQ wrote:How much RAM do you have?
"Video memory size (dedicated video/dedicated system/shared system/available): 0/0/0/1112 MB"
meaning he has 1112 MB of RAM, no V-ram and no RAM available as V-ram.
(at least, if I understand it correctly)
- Fri Sep 09, 2016 2:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.4] Incorrect russian translation of light oil cracking
- Replies: 3
- Views: 1071
Re: [0.14.4] Incorrect russian translation of light oil cracking
Yea no shame in directing people offsite to paysites doing a job of others. lol way to go man :D Crowdin is a place for users to translate apps and games for companies who don't have the money or don't want to allocate money for translators, that is the official place you should go to to translate ...
- Fri Sep 09, 2016 12:32 pm
- Forum: 1 / 0 magic
- Topic: [0.14.5] [Oxyd] cannot join LAN game after changing identical name
- Replies: 4
- Views: 1673
[0.14.5] [Oxyd] cannot join LAN game after changing identical name
I Was testing my mod for multiplayer and saw this bug: to reproduce: Join a LAN game with the same name as host get a message saying you cannot join as there is already a player in the game with that name change your name in : > settings > other > name join the same LAN game again The game you are j...