Search found 187 matches

by muzzy
Tue Apr 29, 2014 11:30 am
Forum: Ideas and Suggestions
Topic: Remove requester chests
Replies: 14
Views: 4595

Re: Remove requester chests

I believe the problem is that energy costs involved in this are too cheap. Maybe logistics bots should require more energy? Maybe roboport (or bots) should cause more pollution, or maybe flying bots should attract enemies in some other ways? Perhaps massive energy production should be more unreliabl...
by muzzy
Mon Apr 28, 2014 9:08 pm
Forum: General discussion
Topic: multiplayer absent-player mechanics
Replies: 10
Views: 7569

Re: multiplayer absent-player mechanics

That's a very good question. In minecraft the bases are safe by default, nothing bad's going to happen even if you go afk for a day while online. Technically a low pollution base is like that in factorio too, but it's a damn good question how it's going to work. Another multiplayer mechanic that mak...
by muzzy
Sun Apr 27, 2014 1:10 am
Forum: Resolved Problems and Bugs
Topic: [0.9.8] Car leaves blue markers in map on chunk borders
Replies: 2
Views: 993

[0.9.8] Car leaves blue markers in map on chunk borders

You can see where I've been driving in the map. Since the markers appear at chunk borders, I'm guessing the map isn't updated when the car leaves a chunk.

Image
by muzzy
Sat Apr 26, 2014 6:05 pm
Forum: Ideas and Suggestions
Topic: Crashed cargo containers
Replies: 0
Views: 2263

Crashed cargo containers

Just a random idea to shake the freeplay gameplay a little, to make every game different... The starting area could have a few crashed cargo containers, plus a few more close to nearby enemy bases so they'd be harder to obtain. These cargo containers would contain some starting resources to get the ...
by muzzy
Sat Apr 26, 2014 5:33 pm
Forum: News
Topic: Factorio Facts #31
Replies: 34
Views: 32288

Re: Factorio Facts #31

I still believe the game could use some more endgame and replayability value before the full release. I keep starting new games every now and then, only to realize it always follows the exact same formula and every game feels the same, the exact same way of playing works every time. It gets depressi...
by muzzy
Sat Apr 26, 2014 11:14 am
Forum: Show your Creations
Topic: Beginner base
Replies: 18
Views: 14989

Re: Beginner base

Drills are capable of putting things directly into furnaces, so you don't need that many inserters in the early game when you have one drill feeding one furnace directly like in the first screenshot.
by muzzy
Fri Apr 25, 2014 3:48 pm
Forum: Gameplay Help
Topic: I can not finish the mission :(
Replies: 15
Views: 10132

Re: I can not finish the mission :(

And the resources in the car(s) should definitely be included in the progress counters. And what, if you build many cars? You can drive just one. I said "car(s)" precisely as an answer to the multiple car case. Had I just said "car", there would be the obvious corner case of mul...
by muzzy
Fri Apr 25, 2014 1:46 pm
Forum: Gameplay Help
Topic: I can not finish the mission :(
Replies: 15
Views: 10132

Re: I can not finish the mission :(

It might be good if you could see all the objectives for the mission right away (but grayed out), or at least see how many steps there are (and know you're at the last one)

And the resources in the car(s) should definitely be included in the progress counters.
by muzzy
Thu Apr 24, 2014 3:51 pm
Forum: General discussion
Topic: Any game-dev that could answer the stackexchange question?
Replies: 14
Views: 7132

Re: Any game-dev that could answer the stackexchange questio

Separate shadows into different bitmaps, they're 1bpp data and there might be more efficient way to render that and you'd significantly cut bounding boxes of high structures such as the beacon. This is certainly the most interesting idea. The 1bpp and smaller bounding boxes could save a lot in some...
by muzzy
Thu Apr 24, 2014 2:42 pm
Forum: Ideas and Suggestions
Topic: Biome resource variation
Replies: 15
Views: 8103

Re: Biome resource variation

Stranded on an unknown planet with unknown lifeforms is definitely an adventure! :D

Also, at times, minecraft feels like a survival horror game and definitely not adventure/sandbox ... anyway, there's a reason it's so popular, and stealing a bit more ideas from it wouldn't probably be a bad thing.
by muzzy
Thu Apr 24, 2014 2:18 pm
Forum: Ideas and Suggestions
Topic: Biome resource variation
Replies: 15
Views: 8103

Biome resource variation

Biomes need more variation in their contents. Think of Minecraft and hunting emeralds for example, you need to go to specific place and start digging and eventually you'll find what you came searching for, and you might uncover some hostile surprises underground while you're at it. Can we have somet...
by muzzy
Thu Apr 24, 2014 12:25 pm
Forum: General discussion
Topic: Any game-dev that could answer the stackexchange question?
Replies: 14
Views: 7132

Re: Any game-dev that could answer the stackexchange questio

Although I don't have an answer to your question, I have some other random thoughts to reduce memory requirements. Basically, I just went through the graphics folder looking at each image and writing down my thoughts: Use shaders to produce some details that currently exist in the bitmaps. For examp...
by muzzy
Mon Mar 31, 2014 3:39 pm
Forum: Implemented Suggestions
Topic: I want multilayered sprites (for masked color variations)
Replies: 7
Views: 2413

Re: I want multilayered sprites (for masked color variations

Well... what about multiplayer that's next in their TODO, will all players have the same color? Will their cars have same identical color while they're driving? I think differentiation would be useful there.
by muzzy
Mon Mar 31, 2014 2:41 pm
Forum: Implemented Suggestions
Topic: I want multilayered sprites (for masked color variations)
Replies: 7
Views: 2413

I want multilayered sprites (for masked color variations)

I'd love to see support for multilayer sprites. Basically, I ran out of my 1024M video ram when I wanted to try DyTech and I noticed a great deal of the graphics are just recolored versions of the basic stuff... No reason for all of these to waste my VRAM! So, I'd like to have sprites which first re...
by muzzy
Mon Mar 31, 2014 2:21 pm
Forum: Duplicates
Topic: [0.9.6] Mac broken textures everywhere after enabling mod
Replies: 3
Views: 6699

Re: [0.9.6] Mac broken textures everywhere after enabling mo

Oh my, I had no idea there was such as thing as low graphics settings! Works now. It would be nice if the initialization would detect the situation and recreate the sprite atlas with lower quality settings automatically. Anyway, this is a 27-inc mid 2010 iMac with ATI Radeon HD 5750 1024MB. I believ...
by muzzy
Sun Mar 30, 2014 11:23 am
Forum: Not a bug
Topic: Rocket does 60 damage, Explosive rocket only does 40 damage
Replies: 4
Views: 3166

Re: Rocket does 60 damage, Explosive rocket only does 40 dam

The explosive rocket does 40 damage in 6.5 radius, rocket only does single target damage.

The description is confusing though, and it should be clarified in the UI somewhere that explosive rocket is an area of effect weapon.
by muzzy
Sun Mar 30, 2014 11:01 am
Forum: Duplicates
Topic: [0.9.6] Mac broken textures everywhere after enabling mod
Replies: 3
Views: 6699

[0.9.6] Mac broken textures everywhere after enabling mod

After enabling dytech mod, the loading screen progressbar freezes near 5% although it still seems to try to process the sprites. After a while, the progress bar jumps to 100% instantly and main menu appears, but the dialog background is completely missing (there's only the window background and whit...
by muzzy
Mon Mar 24, 2014 4:35 pm
Forum: Off topic
Topic: (Not really) f***ing allegro!
Replies: 19
Views: 15660

Re: f***ing allegro!

reduce the entropy. how many bits of random seed do you really need in there?
by muzzy
Mon Mar 24, 2014 3:34 pm
Forum: Duplicates
Topic: [0.12.29] Starting in the middle of an ocean
Replies: 166
Views: 56566

Re: Bad character spawn location

Beautiful spawn :) This is definitely an issue, but technically I don't think it should be called a bug. The issue is that sometimes you get a bad spawn, but since there isn't any trivial way to determine if the spawn is bad or not, the lacking functionality cannot be called a bug. I'm hoping in the...
by muzzy
Fri Mar 21, 2014 1:00 am
Forum: General discussion
Topic: biters NEVER attacking makes for some depressing gameplay
Replies: 47
Views: 27471

Re: biters NEVER attacking makes for some depressing gamepla

Make online leaderboards of the these on our site (as we have already accounts for players). The other ideas were fine, but this is a tricky one. Factorio is a trusted client game and anyone can mod their game to give themselves advantage, i.e. the player should not be trusted. Cheating would be to...

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