It never ceases to amaze me just how useful logistics drones become after upgraded halfway or more.
Love my drones.
Search found 91 matches
- Tue Sep 01, 2015 8:07 pm
- Forum: News
- Topic: Friday Facts #101 - The players are real people
- Replies: 96
- Views: 62899
- Sun Aug 30, 2015 7:43 pm
- Forum: News
- Topic: Friday Facts #101 - The players are real people
- Replies: 96
- Views: 62899
Re: Friday Facts #101 - The players are real people
If you're talking about distractor capsules - they never followed you around. Defenders and destroyers follow you (and count against the researched limit). Distractor capsules don't follow you. Never have. (as an upside, they also don't count against the limit, you can deploy as many as you want) W...
- Sun Aug 30, 2015 7:14 pm
- Forum: News
- Topic: Friday Facts #101 - The players are real people
- Replies: 96
- Views: 62899
Re: Friday Facts #101 - The players are real people
Just got second tier drones in a new game and found out they are no longer following me! :-O
Thus sucks worse then I can describe without profuse swearing!
Please fix this ASAP.
Thus sucks worse then I can describe without profuse swearing!
Please fix this ASAP.
- Sat Aug 15, 2015 11:16 pm
- Forum: News
- Topic: Friday Facts #99 - MP forwarding
- Replies: 43
- Views: 37669
Re: Friday Facts #99 - MP forwarding
*floats by on inner-tube, squeaking a rubber ducky*
- Sat Aug 08, 2015 12:41 am
- Forum: News
- Topic: Friday Facts #98 - Just fixing bugs
- Replies: 24
- Views: 31459
Re: Friday Facts #98 - Just fixing bugs
Yay for bug fixes!
- Thu Aug 06, 2015 3:03 pm
- Forum: News
- Topic: Friday Facts #97 - Greenlight preparations
- Replies: 46
- Views: 40857
Re: Friday Facts #97 - Greenlight preparations
I really like how the upgrades in a machine, now show up on the machine when in smart view (alt) mode.
- Mon Aug 03, 2015 10:48 pm
- Forum: News
- Topic: Friday Facts #97 - Greenlight preparations
- Replies: 46
- Views: 40857
Re: Friday Facts #97 - Greenlight preparations
One problem I've noticed is that the consolidated laser turrets are not capable of dealing with the 50-alien waves as well as the many smaller turrets. They have a lot of overkill and target newer ones slower, allowing the aliens to get many more shots each wave; this allows turrets to be destroyed...
- Sat Aug 01, 2015 5:49 pm
- Forum: News
- Topic: Friday Facts #97 - Greenlight preparations
- Replies: 46
- Views: 40857
Re: Friday Facts #97 - Greenlight preparations
One problem I've noticed is that the consolidated laser turrets are not capable of dealing with the 50-alien waves as well as the many smaller turrets. They have a lot of overkill and target newer ones slower, allowing the aliens to get many more shots each wave; this allows turrets to be destroyed ...
- Fri Jul 31, 2015 8:03 pm
- Forum: News
- Topic: Friday Facts #97 - Greenlight preparations
- Replies: 46
- Views: 40857
Re: Friday Facts #97 - Greenlight preparations
I like the new turret models a lot and how the laser turrets are now consolidated.
I really dislike how you guys nerfed the range of the tank weapon!
Most weapons need to be longer range too; this is especially true for turrets, which are supposed to be a stabilized base.
I really dislike how you guys nerfed the range of the tank weapon!
Most weapons need to be longer range too; this is especially true for turrets, which are supposed to be a stabilized base.
- Sun Jul 26, 2015 10:52 pm
- Forum: General discussion
- Topic: Come and guess: Stable version of the 0.12
- Replies: 51
- Views: 37379
Re: Come and guess: Stable version of the 0.12
I'm guessing stable will be .12.15
- Fri Jul 17, 2015 5:05 pm
- Forum: News
- Topic: Friday facts #95 - 0.12 Release today
- Replies: 106
- Views: 68688
Re: Friday facts #95 - 0.12 Release today
"no new updates available" o.O check the experimental check box in options->other For me it didn't work, but i have found the expermental Link that was a bit hidden(well at first glance ) 8-) https://www.factorio.com/download/experimental Well crap. Mine still doesn't work! Thanks for the...
- Fri Jul 17, 2015 5:02 pm
- Forum: News
- Topic: Friday facts #95 - 0.12 Release today
- Replies: 106
- Views: 68688
Re: Friday facts #95 - 0.12 Release today
Ah thanksratchetfreak wrote:check the experimental check box in options->otherwwdragon wrote:"no new updates available" o.O
- Fri Jul 17, 2015 4:53 pm
- Forum: News
- Topic: Friday facts #95 - 0.12 Release today
- Replies: 106
- Views: 68688
Re: Friday facts #95 - 0.12 Release today
"no new updates available" o.O
- Fri Jul 17, 2015 2:45 pm
- Forum: General discussion
- Topic: Replayability of factorio
- Replies: 22
- Views: 22379
Re: Replayability of factorio
After getting to top technology, it seems like the only reason to play now, is to try out new things released in patches.
I've not tried multiplayer though.
I've not tried multiplayer though.
- Fri Jul 17, 2015 2:44 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 458
- Views: 278723
Re: Just bought the game; What were Your first impressions?
I played the demo too, then got the game and had fun getting to top technology.
- Sun Jul 12, 2015 1:29 pm
- Forum: News
- Topic: Friday facts #94 - No 0.12 Release today
- Replies: 116
- Views: 70834
Re: Friday facts #94 - No 0.12 Release today
Cheers for the wedding preparations :) I think it's a good idea to wait to have a finished product, but the propositions of having a single player release are good, even if they take time to setup, launch and test (one more week of waiting ? :) ) T-shirt idea : the player with many robot with this ...
- Fri Jul 10, 2015 8:15 pm
- Forum: News
- Topic: Friday facts #94 - No 0.12 Release today
- Replies: 116
- Views: 70834
Re: Friday facts #94 - No 0.12 Release today
Argh the pain of no .12! :-O
Oh congrats on that wedding thing.
Oh congrats on that wedding thing.
- Sat Jul 04, 2015 6:52 pm
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 152662
Re: RTS direction
I've got to partially retract my earlier statement about combat drones.
Since the top tier ones put out 5 at a time, they are pretty effective.
They should still be permanent until destroyed, just needing recharge!
Since the top tier ones put out 5 at a time, they are pretty effective.
They should still be permanent until destroyed, just needing recharge!
- Sat Jul 04, 2015 3:17 pm
- Forum: General discussion
- Topic: The most useless thing in game.
- Replies: 76
- Views: 37843
Re: The most useless thing in game.
Things I find useless: Burner Inserters (I just put in whole stacks myself) Mines (never used em; maybe if they were self-replicating like on ST:DS9 ;-)) Discharge Defence (slow firing, requires manual firing... basically useless for all the effort to be able to build it.) Hand Grenades (rocket laun...
- Sat Jul 04, 2015 3:05 pm
- Forum: General discussion
- Topic: Discussing the (missing?) 4th type of transport!
- Replies: 163
- Views: 67552
Re: Discussing the (missing?) 4th type of transport!
I think just use teleporter logistics chests.