Search found 9 matches

by Taoh
Thu Nov 26, 2020 6:11 am
Forum: Won't fix.
Topic: Filled Steam Cloud Storage makes Patch Notes keep appearing[1.1.1]
Replies: 2
Views: 1097

Filled Steam Cloud Storage makes Patch Notes keep appearing[1.1.1]

I had a filled Steam Cloud Storage, with 1.1.0 this started causing a warning on startup, along with patch notes not disappearing. (Did not sync updated user file). Even turning Cloud Storage off did not help with the issue of the warning. I fixed it by copying my saves, and deleting most in game an...
by Taoh
Sun Nov 12, 2017 9:02 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.15.30] Radar getting too weak on megabase
Replies: 9
Views: 5081

Re: [Rseding91] [0.15.30] Radar getting too weak on megabase

Not sure if you need more save files of the issue. I ran into this problem in current build with my current larger than average base.

https://drive.google.com/open?id=1UqJ0v ... 960obvJotz
by Taoh
Wed Nov 01, 2017 6:16 am
Forum: Ideas and Suggestions
Topic: CODE: Optimize Robot Orders outside reach of Roboports
Replies: 11
Views: 3307

Re: CODE: Optimize Robot Orders outside reach of Roboports

Perhaps this should have been a bug report and not a feature request. If it is posted wrong, well I made a post of my findings, past that not my circus, not my monkeys. You brought up valid concerns of why my understanding was flawed, and I read those as a "Due to this it cannot be done", ...
by Taoh
Wed Nov 01, 2017 1:47 am
Forum: Ideas and Suggestions
Topic: CODE: Optimize Robot Orders outside reach of Roboports
Replies: 11
Views: 3307

Re: CODE: Optimize Robot Orders outside reach of Roboports

For arguments sake, lets say it is not a bad idea, instead it is a matter of implementation. We want a way that has no/low impact on current setup, but help in the edge case (no orders being dispatched for long periods because they are outside read. Proposed solution is a secondary buffer for those ...
by Taoh
Tue Oct 31, 2017 10:39 am
Forum: Ideas and Suggestions
Topic: CODE: Optimize Robot Orders outside reach of Roboports
Replies: 11
Views: 3307

Re: CODE: Optimize Robot Orders outside reach of Roboports

I had understood that a players roboport had it's own scan for its smaller area, and if it has work slots available it assigns them to unassigned ghosts. So no need to change this logic (and if the ghost object has a reference to the "passive" stack, low effort lookup to remove it) As for ...
by Taoh
Tue Oct 31, 2017 12:06 am
Forum: Ideas and Suggestions
Topic: CODE: Optimize Robot Orders outside reach of Roboports
Replies: 11
Views: 3307

CODE: Optimize Robot Orders outside reach of Roboports

TL;DR Make a third buffer for orders outside roboport reach for robot tasks. What ? I am making a fairly large base and was expanding via laser grids, and other large blueprints. I noticed a slowdown where it looked like the game did nothing. Based on that I believe that your current robotorder sys...
by Taoh
Thu Oct 15, 2015 1:34 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 228020

Re: [MOD 0.11.x] Autofill

The offensive power of autofill is only a problem if players choose to abuse it. My main interest is for thinking of ways to limit the imbalance to encourage Factorio devs to include some fashion of it into the main game! Cause, yeah, autofill is that core to my gameplay. Having played some with a ...
by Taoh
Sun Jun 28, 2015 4:55 pm
Forum: Ideas and Requests For Mods
Topic: Station name changes based on train presence
Replies: 2
Views: 5035

Re: Station name changes based on train presence

What I would like to see was that there was a "Some Station Name[x]" info where X is the connected trains set to stop at a station. So if you connect up a new train to a station the number grows by one, if you remove one it drops. It gives you a quick overview of which stations are covered...
by Taoh
Sun Jun 28, 2015 12:48 am
Forum: Ideas and Requests For Mods
Topic: Resource Restorer
Replies: 1
Views: 4002

Resource Restorer

I hope this is the right spot for this request, and it is somewhat clear what I am requesting, else please let me know, and I will try and clarify it. The idea behind this mod is to restore resources over time as you exploit them, changing the locations of the operation, but overall keep an area sup...

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