Search found 156 matches
- Mon Aug 17, 2015 8:34 pm
- Forum: Combinator Creations
- Topic: Combinators 101
- Replies: 109
- Views: 384970
Re: Combinators 101
=O didn't even thought about negative values
- Mon Aug 17, 2015 8:06 pm
- Forum: Combinator Creations
- Topic: Combinators 101
- Replies: 109
- Views: 384970
Re: Combinators 101
Is there a smarter / better way to control your factory storage with less than a single constant combinators (to set the max items) + 2 decider combinators for each items you want to control ? The way I set them up: - a Constant combinator (eg. 50 lamps) - a Storage chest (with lamps) - a decider co...
- Tue Aug 11, 2015 8:14 pm
- Forum: Off topic
- Topic: Twinsen is going to Gamescom
- Replies: 2
- Views: 6579
Re: Twinsen is going to Gamescom
And you didn't get me a fallout 4 t-shirt =O
- Tue Aug 11, 2015 8:13 pm
- Forum: Off topic
- Topic: The Battle of 100 Freeciv AIs
- Replies: 9
- Views: 19497
Re: The Battle of 100 Freeciv AIs
B isn't that hard. There are multiple near optimal layouts around the net... The only thing for the ai to do, is to copy them. A: the more the better. Just build mines over every deposit available. And use the layouts from the inter web. Maybe check the production-tab every now and then and focus on...
- Thu Aug 06, 2015 12:23 pm
- Forum: Off topic
- Topic: Binary Facts!
- Replies: 24
- Views: 29532
Re: Binary Facts!
01010100 01101000 01100101 01110010 01100101 00100000 01100001 01110010 01100101 00100000 00110001 00110000 00100000 01110100 01111001 01110000 01100101 01110011 00100000 01101111 01100110 00100000 01110000 01100101 01101111 01110000 01101100 01100101 00111010 00100000 01110100 01101000 01101111 011...
- Thu Aug 06, 2015 7:05 am
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 426174
Re: Games Like Factorio
If you mention gnomoria, you must also say Dwarfen Fortress
- Tue Aug 04, 2015 10:02 pm
- Forum: Off topic
- Topic: The Battle of 100 Freeciv AIs
- Replies: 9
- Views: 19497
Re: The Battle of 100 Freeciv AIs
Keen Software House (Space Engineers) is currently developing an AI for any given task (at least that's their plan) including artificial players for games.
http://blog.marekrosa.org/2015/05/gener ... 8.html?m=1
http://blog.marekrosa.org/2015/05/gener ... 8.html?m=1
- Fri Jul 31, 2015 9:29 pm
- Forum: News
- Topic: Friday Facts #97 - Greenlight preparations
- Replies: 46
- Views: 40870
Re: Friday Facts #97 - Greenlight preparations
Only 3 Pictures yet, but take em, if you need em
http://steamcommunity.com/id/nobodx/scr ... =imagewall
http://steamcommunity.com/id/nobodx/scr ... =imagewall
- Wed Jul 29, 2015 4:11 pm
- Forum: Off topic
- Topic: How to get startet ;)
- Replies: 1
- Views: 2453
How to get startet ;)
Sometimes i feel like the game tries to troll me:
- Mon Jul 27, 2015 8:53 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] [Martin] Looped Chain Signals Stuck on Blue
- Replies: 4
- Views: 9001
Re: [0.12.1] Looped Chain Signals Stuck on Blue
I wont say it's a bug: The pre-signals show green, when all following signals are green; they show red, when all following signals are red and blue, when there is (at least) one blocked and one free signal (blue signals count afait as partional blocked). Within the loop, each pre-signal basicaly che...
- Fri Jul 17, 2015 5:46 pm
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 140820
Re: Version 0.12.0
This change is rather meh... gotta rebuild most of my factory because of itFactorioBot wrote: [*]Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
(and i have to reduce my laser-turret)
- Thu Jul 16, 2015 1:18 pm
- Forum: News
- Topic: Friday facts #94 - No 0.12 Release today
- Replies: 116
- Views: 70875
Re: Friday facts #94 - No 0.12 Release today
They skip hl3 and go straight for hl4 (and mention stuff, that happened in hl3 )
Any news, if 0.12 is possible this week ?
Any news, if 0.12 is possible this week ?
- Fri Jul 10, 2015 9:27 pm
- Forum: News
- Topic: Friday facts #94 - No 0.12 Release today
- Replies: 116
- Views: 70875
Re: Friday facts #94 - No 0.12 Release today
Let some talented guys (or gals) draw some biter / spitter pictures for t-shirts (and dont forget biter plushies )
- Fri Jul 10, 2015 11:28 am
- Forum: News
- Topic: Friday Facts #92 - Personal roboport
- Replies: 78
- Views: 52888
Re: Friday Facts #92 - Personal roboport
We "may" get advanced train logics in 0.13. Maybe robo-port trains could only work, while they're stationary ( at a trainstation or stopped per hand) and only continue to move, when their drones are back in the train or destroyed ( the logic behind "who's drones are this" shall b...
- Tue Jul 07, 2015 5:03 pm
- Forum: News
- Topic: Friday Facts #93 - Furious Finish
- Replies: 62
- Views: 44871
Re: Friday Facts #93 - Furious Finish
I thought of something like this as a plush http://www.deviantart.com/art/SW-066-Big-Biter-499273497 http://img01.deviantart.net/cc05/i/2014/343/0/2/sw___066___big_biter_by_wintermafia-d8995w9.jpg or http://gear.blizzard.com/media/catalog/product/cache/1/image/650x650/9df78eab33525d08d6e5fb8d27136e9...
- Mon Jul 06, 2015 3:32 pm
- Forum: News
- Topic: Friday Facts #93 - Furious Finish
- Replies: 62
- Views: 44871
Re: Friday Facts #93 - Furious Finish
I'm waiting for a picture from their office with a (giant?) plush biterGandalf wrote:As long as you guys don't get attacked by biters and spitters…