Search found 235 matches
- Mon Jan 18, 2016 3:45 pm
- Forum: MoMods
- Topic: (0.13.4) MoMining 0.1.2
- Replies: 7
- Views: 19707
Re: (0.12.20) MoMining 0.1.01
Hey, interesting mod ! will use it in my nexts playtrough ! just after a quick test, I think it's weird that your mining robotport works even when there is no power ! and I think it would be interesting to have the place where the ressource is mined not always at the same place (imo, it should cicle...
- Sat Jan 16, 2016 2:54 pm
- Forum: Mods
- Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
- Replies: 222
- Views: 127222
Re: [WIP][Mod 0.12.last] Subsurfaces : build beneath your base
You need terrifying underground borers.. hum ... A was kindof thinking of the subsurface as a non threatening area (except for polution that hurt when breathed) but who knows, maybe at some point ! ...and GIANT TUNNEL BORING MACHINES! YEAHHHHHHH !! actually, I have thought about how to have such a ...
- Sat Jan 16, 2016 1:41 pm
- Forum: Mods
- Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
- Replies: 222
- Views: 127222
Re: [WIP][Mod 0.12.last] Subsurfaces : build beneath your base
good mod! ;) It would be nice to come up in a dungeon more space and the possibility of expanding ie open cells is damaged as a bomb shelter really? thank you ! and sorry, I did not see your post ("view first unread post" brought me to the next page ?) I don't really understand what you m...
- Sat Jan 16, 2016 1:37 pm
- Forum: Mods
- Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
- Replies: 222
- Views: 127222
Re: [WIP][Mod 0.12.last] Subsurfaces : build beneath your base
new version available : 0.0.2 download on original post changelog : version 0.0.2 : - removed possibility to create manually a tunnel entrance - fixed deletting the drill would cause an error - fixed that surface driller would stay stuck at "stabilizing hole" if build more than 2 chunks aw...
- Sat Jan 16, 2016 1:04 pm
- Forum: Mods
- Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
- Replies: 222
- Views: 127222
Re: [WIP][Mod 0.12.last] Subsurfaces : build beneath your base
I tried it out within 2 chunks of the origin and its working for me now. That's a goofy bug right there, you'd need someone who knows modding better than me to figure that one out. I got another error when i mined a tunnel entrance while underground and i was about to be teleported. I didn't get an...
- Sat Jan 16, 2016 9:30 am
- Forum: Mods
- Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
- Replies: 222
- Views: 127222
Re: [WIP][Mod 0.12.last] Subsurfaces : build beneath your base
I see that getting the mod onto GitHub is a todo, I would love to help out with some of the tasks well, I'm having quite a lot of fun codding this, it would be selfish to kep the fun to myself only, but .... it'll get to github sometime, for now though, I know how most of the features I want to add...
- Fri Jan 15, 2016 3:38 pm
- Forum: Mods
- Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
- Replies: 222
- Views: 127222
Re: [WIP][Mod 0.12.last] Subsurfaces : build beneath your base
Sorry, Elevator was the wrong term, tunnel entrance is the actual item. I assume this is a entity used by the mod to create the "elevator" and probably should not have a recipe (to remove it from the crafting screen) Here is an Imgur gallery with the details https://imgur.com/a/AHnm4 oh y...
- Thu Jan 14, 2016 10:35 pm
- Forum: Mods
- Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
- Replies: 222
- Views: 127222
Re: [WIP][Mod 0.12.last] Subsurfaces : build beneath your base
deleting the drill or the elevator throw an error and kick you back to the new map screen. ok the first issue (deleting the drill) I understand, reproduced and know why it happens (I was to eager to upload the mod, I didn't check if everything was working correctly) the second one, deleting the ele...
- Thu Jan 14, 2016 5:46 pm
- Forum: Mods
- Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
- Replies: 222
- Views: 127222
[WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Name: Subsurface Version: 0.0.3 Factorio-Version: 0.12.22 Description: build stuff underneath your base License: MIT Release: 01/23/16 Download-Url: Subsurface_0.0.4.zip Dependencies: none ! Github repository : https://github.com/stanfear/FactorioMod-Subsurface.git Warning this mod in its current s...
- Wed Jan 13, 2016 5:32 pm
- Forum: Won't implement
- Topic: Cancellable events
- Replies: 6
- Views: 16292
Re: Cancellable events
First there is forces support, which prevents mining of entities if they are from different forces (you can also set global mining speed for each force) Second you can script so that when an entity is mined, you can check if the player mining it is the 'owner' of the entity, and if not, then place ...
- Wed Jan 13, 2016 5:27 pm
- Forum: Mods
- Topic: [Mod 12.29+] Player sensitive pressure plates 0.1.3
- Replies: 23
- Views: 37635
Re: [Mod 12.20] Player sensitive pressure plates 0.0.1
And TBH I'm not really sure I'm going to make a migration script if only nine people have downloaded my mod. yeah, they probably won't be mad at you (and actually, ..., I have downloaded it but have not yet made a play with it because I'm currently creating my own mod so I don't have anything to pl...
- Tue Jan 12, 2016 10:49 pm
- Forum: Mods
- Topic: [MOD 0.12.x] NESTT: Build your base inside a train
- Replies: 75
- Views: 100850
Re: [MOD 0.12.x] NESTT: Build your base inside a train
Theres one little thing im hoping that you fix: that is that you can produce water from the black area using a offshore pump. Thats a game bug/feature, only way i can suggest to fix it is to spawn indestructible wall around the edge of the internal area it is actually really easy to fix, go to your...
- Tue Jan 12, 2016 11:42 am
- Forum: Mods
- Topic: [Mod 12.29+] Player sensitive pressure plates 0.1.3
- Replies: 23
- Views: 37635
Re: [Mod 12.20] Player sensitive pressure plates 0.0.1
but you can make the underground pillars? that is, as the cables underground do you mean having the cable not showing ? sadly, I havn't found a way to do that, maybe someone have but I doubt that ... (I actually have an idea, but it would be a pain in the *** to do and maintain) and if it was possi...
- Mon Jan 11, 2016 2:56 pm
- Forum: Won't implement
- Topic: Cancellable events
- Replies: 6
- Views: 16292
Re: Cancellable events
yeah like being able, when an entity is being mined (in on_robot_pre_mined for instance) to be able to do something like envent.canceled = true then the robot would not get the item, and the entity would still be there obviously, all events can't be reversible, like on_train_changed_state but only t...
- Mon Jan 11, 2016 2:48 pm
- Forum: Mods
- Topic: [Mod 12.29+] Player sensitive pressure plates 0.1.3
- Replies: 23
- Views: 37635
Re: [Mod 12.20] Player sensitive pressure plates 0.0.1
this is interesting, and definetly more interesting than some other mod that used concreete to just check presence ... (I think it's advenced logistics or something) (what follows is only from reading the code, not 100% certains about what I will say) it's just kinda sad it only works on player, wou...
- Fri Oct 30, 2015 8:05 pm
- Forum: News
- Topic: Friday Facts #110 - Tech art finished
- Replies: 52
- Views: 40897
Re: Friday Facts #110 - Tech art finished
Nice work on the icons but the logistics chests arrows aren't right. The passive and storage should be switched. nope its correct, requester chest is pulling from all the others It's not correct... The Passive Provider chest can't draw from the Active Provider chest. That's what would be more close...
- Mon Aug 03, 2015 1:21 pm
- Forum: Ideas and Suggestions
- Topic: Compound Combinators (complex logic in a single building)
- Replies: 9
- Views: 4280
Re: Compound Combinators (complex logic in a single building)
that would probably be possible using "alternative realms" created with the surface api (or the thing that will be used to make the space platform)
and could be done with a mod I think
and could be done with a mod I think
- Wed Jul 29, 2015 12:25 pm
- Forum: Mod and installation managers
- Topic: Factorio Mod Manager 0.2.1
- Replies: 61
- Views: 98334
Re: Factorio Mod Manager 0.2.0
well, yeah, we are already in discussion with the creator of factoriomods.com,
there will probably be a version supporting it soon
there will probably be a version supporting it soon
- Tue Jul 28, 2015 12:18 pm
- Forum: Mod and installation managers
- Topic: Factorio Mod Manager 0.2.1
- Replies: 61
- Views: 98334
Re: Factorio Mod Manager 0.2.0
Talguy wrote:Please add support for factoriomods.com
well, it would be possible if factoriomods.com had some kind of API to use ... for now, there is none !
- Mon Jul 27, 2015 8:26 am
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 310112
Re: [0.12] WaiTex 0.7.0: A HD Texture Pack
I actually think this is a factorio bug currently happenning,keyboardhack wrote:I will get right on it!gr0mpel wrote: something is wrong with the 'horizontal pipe connection thing'
http://postimg.org/image/53t1irat9/
was waiting for your release - love the mod
I have the same bug and don't use the pack (yet)