Search found 51 matches

by Heinrich
Tue Jan 21, 2014 9:14 am
Forum: Resolved Problems and Bugs
Topic: [0.8.8] [Win 7] Crash on desktop resolution change
Replies: 0
Views: 2836

[0.8.8] [Win 7] Crash on desktop resolution change

Changing the desktop resolution while the games is running, causes it to crash.

To Reproduce:
- Start the game (windowed mode for me)
- Bring up the OS screen resolution controls and change the resolution
--> Crash.

System:
- Win 7 Pro 64Bit SP1
- NVIDIA Quadro 4000
by Heinrich
Tue Nov 26, 2013 1:26 pm
Forum: Mods
Topic: [MOD 0.9.x] More Inserters! v1.1
Replies: 13
Views: 16068

Re: [MOD 0.7.x] More Inserters! v1.0.1

Thank you for keeping this thing alive. I dont have the time (and the mood) to maintain the mod. Use and edit it as you please.
by Heinrich
Wed Oct 16, 2013 2:15 pm
Forum: Resolved Problems and Bugs
Topic: [0.7.1] Crash on Load with empty folder in saves
Replies: 4
Views: 1895

Re: [0.7.1] Crash on Load

Yes indeed, but it shouldn't stop running at this point.
by Heinrich
Tue Oct 15, 2013 7:50 am
Forum: Resolved Problems and Bugs
Topic: [0.7.1] Crash when unfitting items from armor
Replies: 1
Views: 1209

[0.7.1] Crash when unfitting items from armor

Shift-clicking an item in the armor fitting dialog while the game is paused causes a crash.

To reproduce:
- equip some modular armor
- fit something to the armor
- pause the game while the fitting dialog is open
- SHIFT - click an item to remove it
---> crash
by Heinrich
Mon Oct 14, 2013 7:55 am
Forum: Resolved Problems and Bugs
Topic: [0.7.1] Crash on Load with empty folder in saves
Replies: 4
Views: 1895

[0.7.1] Crash on Load with empty folder in saves

The game crashes while trying to load a savegame and there is an (non-savegame) sub folder in the "saves" folder.

To reproduce:

- create an empty subfolder in the "saves" folder
- start the game
- click the "load" button
---> crash
by Heinrich
Wed Apr 03, 2013 12:01 pm
Forum: Mods
Topic: [MOD WIP 0.3.2] Inserter Mod
Replies: 17
Views: 20044

Re: [MOD WIP 0.3.2] Inserter Mod

Update to Factorio v0.3.2 is done. I also added three new inserters and a new tech.
by Heinrich
Mon Mar 25, 2013 9:16 am
Forum: Mods
Topic: [MOD WIP 0.3.2] Inserter Mod
Replies: 17
Views: 20044

Re: [MOD WIP 0.2.10] Inserter Mod

Can you also add a very fast inserter, which you get after you research logistics 2? I sometimes need to have multiple fast inserters pulling from one conveyor to put everything in a buffer chest, and this would be very helpful. I though about something similar and will do an update after the next ...
by Heinrich
Thu Mar 07, 2013 5:57 pm
Forum: Mods
Topic: [MOD WIP 0.2.10] Energy Conservation (EC)
Replies: 8
Views: 13511

Re: [MOD WIP 0.2.10] Energy Conservation (EC)

I attached an example to the first post, in order to make it more clear how to use the mod.
by Heinrich
Thu Mar 07, 2013 4:01 pm
Forum: Mods
Topic: [MOD WIP 0.3.2] Inserter Mod
Replies: 17
Views: 20044

[MOD WIP 0.3.2] Inserter Mod

This mod adds six new inserters and associated technologies, to help optimizing factory layouts. Example.JPG Half Output Inserter: - Inserts the item directly in front of the inserter on the close edge of the belt. Long Output Inserter: - Inserts the item one tile away (like the red inserter takes i...
by Heinrich
Thu Mar 07, 2013 2:06 pm
Forum: Show your Creations
Topic: Hugest Factory with Hi-Speed-BUS design. Made by Vel-Master
Replies: 25
Views: 26054

Re: Hugest Factory with Hi-Speed-BUS design. Made by Vel-Mas

Did you figure a way how to make one of the exits of the junction preferred? I think the train will always go straight if that's possible. If you had a multi-junction (straight, left, and right), and the default was not straight, how would you choose between the other two? Unless there's a feature ...
by Heinrich
Thu Mar 07, 2013 10:50 am
Forum: Mods
Topic: [MOD WIP 2.0.10] MtF- Mod
Replies: 5
Views: 12184

Re: [MOD WIP 2.0.10] KoF- Mod

This is pretty awesome, I love having new content for the game. At the moment there isn't much to do after blue packs, despite going bigger. With mods like this there is always something to create. First think which came to my mind when i saw your post was: How about actually growing trees and not &...
by Heinrich
Wed Mar 06, 2013 4:29 pm
Forum: Releases
Topic: Version 0.2.10
Replies: 20
Views: 27979

Re: Version 0.2.10

There is a link called "experimental release", which links to the 0.2.10 download site
by Heinrich
Wed Mar 06, 2013 3:53 pm
Forum: General discussion
Topic: We missed it!
Replies: 14
Views: 17646

Re: We missed it!

Angelic wrote:I have 0.2.10 installed, but the site only allows 0.2.8 to be downloaded
There is a link called "experimental release", where you can download the 0.2.10 version.
by Heinrich
Wed Mar 06, 2013 3:34 pm
Forum: Mods
Topic: [MOD 0.2.10] Walls
Replies: 1
Views: 8195

[MOD 0.2.10] Walls

I made some pictures for walls end activated the recipe in the "recipe.jso" file. Walls.JPG @ the devs, if you dont have any pictures yet and you like them, feel free to use them as you like. There are some missing positions, for the T-crossings, corners and endings. This leads to some wei...
by Heinrich
Wed Mar 06, 2013 12:25 pm
Forum: Ideas and Suggestions
Topic: Many Suggestions (didn't want to make many single threads)
Replies: 2
Views: 8553

Re: Many Suggestions (didn't want to make many single thread

I like that terraforming aspect, it could be usable to prevent. creeper attacks. It should be very expensive to do however.
by Heinrich
Wed Mar 06, 2013 10:53 am
Forum: General discussion
Topic: Desura
Replies: 3
Views: 7263

Re: Desura

There are some discussions going on the forum about that topic. The developers anounced to set up a paying mechanism on their website, but this will take some time. Until then you'll have to be patient.
by Heinrich
Tue Mar 05, 2013 2:43 pm
Forum: Mods
Topic: [MOD WIP 0.2.10] Energy Conservation (EC)
Replies: 8
Views: 13511

Re: [MOD WIP 0.2.10] Energy Conservation (EC)

Yes, it's all about the solar panels. Creating compressed coal / energy packs with steam energy doesn't give any benefit. You would even loose energy, because the inserters used for the process require energy too.
by Heinrich
Tue Mar 05, 2013 1:27 pm
Forum: This Forum
Topic: [Done] Increase attachment size for posts
Replies: 5
Views: 10127

Re: [Suggestion] Increase attachment size for posts

It doesn't work.
by Heinrich
Tue Mar 05, 2013 1:23 pm
Forum: Mods
Topic: [MOD WIP 0.2.10] Energy Conservation (EC)
Replies: 8
Views: 13511

Re: [MOD WIP 0.2.10] Energy Conservation (EC)

ficolas wrote:Isnt it better to store the coal in a chest, and have less boilers?
I'm not exactly sure what you mean. Storing coal in chest doesn't produce any energy, even with scripting it isn't possible to inject energy into the electric network.
by Heinrich
Tue Mar 05, 2013 10:37 am
Forum: This Forum
Topic: [Done] Increase attachment size for posts
Replies: 5
Views: 10127

[Done] Increase attachment size for posts

Is it possible to increase the attachment size in this forum? At the moment it's 256kB but this is at most enough for a small image. it isn't even possible to attach my mod, which is around 380kB. I don't know what the limit for this forum is, but maybe you guys can do something about it. Thanks, He...

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