Search found 10 matches

by zangent
Sat Aug 08, 2015 10:20 pm
Forum: Development tools
Topic: Sprite-Sheet-Tools
Replies: 11
Views: 12725

Re: Sprite-Sheet-Tools

I made a little NodeJS utility to make these spritesheets, although it requires Imagemagick & NodeJS (or IOJS), and it only runs on Linux and (probably) OSX Spritesheet.js.zip Edit: I should note that this will split the final spritesheets into separate files. I made it specifically for Factorio.
by zangent
Fri Aug 07, 2015 1:58 am
Forum: Texture Packs
Topic: [Request] Science Cost Tweaker
Replies: 15
Views: 27363

Re: [Request] Science Cost Tweaker

I'm not much of an artist either, lol.
I'm more of a programmer, although I'm not very creative, so I never come up with anything to program
by zangent
Tue Aug 04, 2015 9:03 pm
Forum: Texture Packs
Topic: [Request] Science Cost Tweaker
Replies: 15
Views: 27363

Re: [Request] Science Cost Tweaker

ADKrig wrote:Hi! I also want to try to do some graphics. I begin Electromagnetic lab. What do you say about this?
I'm not making the mod, but I think you beat me :P
by zangent
Tue Aug 04, 2015 5:46 am
Forum: Texture Packs
Topic: [Request] Science Cost Tweaker
Replies: 15
Views: 27363

Re: [Request] Science Cost Tweaker

I started working on the Electromagnetic research station, and although it's not done, I wanted to post my progress thus far.
The animation isn't done, but it would be the copper cylinder spinning.

Thoughts?
Image
by zangent
Tue Aug 04, 2015 1:19 am
Forum: Texture Packs
Topic: [Request] Science Cost Tweaker
Replies: 15
Views: 27363

Re: [Request] Science Cost Tweaker

I'll try my hand at this, but no promises!
by zangent
Fri Jul 31, 2015 6:56 am
Forum: Mods
Topic: [0.12.0] Monorails
Replies: 5
Views: 15618

[0.12.0] Monorails

Feel like trains burning coal are old fashioned in the late game? You're not alone! Introducing: MONORAILS! Monorails are electrified tracks that power a sleek, modern engine free of pesky carbon emissions. This mod will add monorail engines, cargo container, liquid container, and, of course, electr...
by zangent
Fri Jul 31, 2015 6:23 am
Forum: Texture Packs
Topic: [Request] Monorail and track
Replies: 12
Views: 29938

[Request] Monorail and track

I've been working on a monorail mod, which adds an electric-powered train to the game, but I can't seem to make a good model :( If anyone can make these models for me, I'd greatly appreciate it, and of course you'd get credit in the mod. Monorail engine - Imagining something like this: http://believ...
by zangent
Wed Jul 29, 2015 6:53 pm
Forum: Modding help
Topic: Removing wires from power poles?
Replies: 2
Views: 1812

Re: Removing wires from power poles?

I've been looking into it, and I could find no-one mentioning anything about hiding wires. I don't think wires can be influenced in any way from the little research I have done. Then again, I'm not the most experienced modder ;). If nothing else, I'll be able to attach accumulators to the tracks, i...
by zangent
Wed Jul 29, 2015 8:00 am
Forum: Modding help
Topic: Removing wires from power poles?
Replies: 2
Views: 1812

Removing wires from power poles?

I've been working on a mod that adds monorails to the game. The way I've been implementing this so far is that the monorail car draws power from a proxy accumulator parented to the car. Then, the rails would have tiny proxy power lines parented to them so that the monorail's accumulator could charge...
by zangent
Tue Jul 28, 2015 5:22 pm
Forum: News
Topic: Friday Facts #96 - The fixing phase
Replies: 51
Views: 37851

Re: Friday Facts #96 - The fixing phase

I like that the belts now put the items in your inventory when you break them, but is there any possibility of having a key, like maybe holding shift while breaking the belt, that would make it leave the items? Sometimes I just want to tweak my factory's belts, but I don't want to fill my inventory ...

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