I got the same problem (stol error) in 0.13.1
One friend was playing Factorio, other was playing Scrap mechanic.
Search found 79 matches
- Thu Jun 30, 2016 6:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] stol argument out of range (Error then CTD)
- Replies: 19
- Views: 7169
- Mon Jun 27, 2016 5:01 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 139545
Re: Version 0.12.35
yea, and they are gone here[DegC]RubenGass wrote:If you refresh the 'releases' page you can actually watch the amount of views slowly go upmiturion wrote:HAHAH, was about to say the same.[DegC]RubenGass wrote:KOVAREX IS BROWSING THIS FORUM. Quick, ready up the F5ighters!
- Mon Jun 27, 2016 5:00 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 139545
Re: Version 0.12.35
i have a little question about the possibility of player-bots for factorio, would it be possible to mod factorio so you can spawn bots that, for example use weapons and fight with you or repair turrets. or help build blueprints. i thought about bots with some commands like defend here or repair and...
- Mon Jun 27, 2016 4:52 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 139545
Re: Version 0.12.35
HAHAH, was about to say the same.[DegC]RubenGass wrote:KOVAREX IS BROWSING THIS FORUM. Quick, ready up the F5ighters!
- Mon Jun 27, 2016 2:23 pm
- Forum: Yuoki Industries
- Topic: Concepts + GFX related to Yuoki-Industries MOD
- Replies: 54
- Views: 51833
Re: Concepts + GFX related to Yuoki-Industries MOD
These look so cool. The pipes look great too.
- Fri Jun 17, 2016 11:00 am
- Forum: Mods
- Topic: [MOD 0.12.33] SnowMod 0.0.02
- Replies: 9
- Views: 6070
Re: [MOD 0.12.33] SnowMod 0.0.02
I love the snow biome. Looks like a totally different planet.
- Mon Jun 06, 2016 1:58 pm
- Forum: Mods
- Topic: [0.12.18+] Raven (airplane)
- Replies: 24
- Views: 13638
Re: [0.12.18+] Raven (airplane)
hah, so close to landing the plane in one piece. Nive mod.
- Mon Jun 06, 2016 1:56 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 288972
Re: [MOD 0.12.35] Robot Soldiers. 0.1.3 squads hunt!
Good to hear. Great work.kyranzor wrote:Hey guys, massive update to the dev branch. It's getting really good, I am quite satisfied with the stability of the core aspects of the mod.
- Sat Jun 04, 2016 5:40 pm
- Forum: Mods
- Topic: [MOD 0.15.X] Wreckage Pollution
- Replies: 26
- Views: 15917
Re: [MOD 0.12.34] Wreckage Pollution
yea, nice idea. Makes you think more about placement in the first place.
- Mon May 23, 2016 5:42 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
- Replies: 168
- Views: 129044
Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)
Yes, pleaseYuokiTani wrote:driver wrote:
- it's atm unclear how far this mod can go with only railroad-focus things - as example water-tower, cokery for coks, steam-crane for load/unload, crossings, fences to prevent train accidents etc.
Especially the steam crane sound cool.
- Mon May 23, 2016 4:41 pm
- Forum: Mods
- Topic: [MOD 0.12.33+] Poor Ores
- Replies: 1
- Views: 2080
Re: [MOD 0.12.33+] Poor Ores
Sounds interesting. Does this mod work with other mods that add ores? Like Bobs mod for example?
- Wed Apr 27, 2016 8:49 pm
- Forum: Mods
- Topic: [0.13.x] Fentus's Overhaul Mods
- Replies: 6
- Views: 4018
Re: [0.12.x] Fentus's Overhaul Mod
that is a lot of ores
- Wed Apr 27, 2016 3:42 pm
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 89462
Re: [MOD 0.12.x] Robot Mining Site 0.2.2
I remember seeing something like this earlier. https://forums.factorio.com/forum/viewtopic.php?f=63&t=18278 But yours seems more complete. Also I like the random patches they mine from instead of always starting from top left. I also would like to be able to grab the ores with an inserter. You c...
- Wed Apr 27, 2016 1:48 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Unstable ground
- Replies: 27
- Views: 20221
Re: [MOD 0.12.x] Unstable ground
Great idea, this provides a whole new challenge.
- Wed Apr 27, 2016 1:08 pm
- Forum: Mods
- Topic: [MOD 0.12.30] Combat Units
- Replies: 11
- Views: 9862
Re: [MOD 0.12.30] Combat Units
Another great droid mod for combat, cool!
- Wed Apr 13, 2016 9:42 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 288972
Re: [MOD 0.12.29] Robot Soldiers. Updated to 0.1.1
Yuoki Tani made a cool looking combat droid for his mod. Maybe you can ask him if you may use it.
https://youtu.be/ZYAV8RWYB9o?t=18m53s
https://youtu.be/ZYAV8RWYB9o?t=18m53s
- Tue Apr 12, 2016 8:57 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 288972
Re: [MOD 0.12.29] Robot Soldiers. RTS precursor?
This is cool! Great work.
Automated biter hunting is something that is missing in factorio.
Automated biter hunting is something that is missing in factorio.
- Tue Apr 05, 2016 8:52 am
- Forum: Mod and installation managers
- Topic: CFAN - mod manager
- Replies: 37
- Views: 30002
Re: CFAN - mod manager
good work. I will check it out later.
- Mon Mar 07, 2016 1:44 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 209087
Re: Friday Facts #128 - Back down to earth
I like those loaders/unloaders for train loading/unloading.
- Sun Mar 06, 2016 4:08 pm
- Forum: Mods
- Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
- Replies: 222
- Views: 127065
Re: [WIP][0.12.22+] Subsurfaces 0.0.3 : build beneath your base
This looks impressive. Keep up the good work.