Search found 11 matches

by Risugami
Sat Feb 23, 2013 1:44 am
Forum: Releases
Topic: Version 0.2.8
Replies: 11
Views: 23484

Re: Version 0.2.8

Are red wires suppose to connect to green spot on pole and green wires on red spot? Because they are.
by Risugami
Wed Feb 20, 2013 8:14 pm
Forum: Outdated/Not implemented
Topic: Ultimate goal
Replies: 9
Views: 8562

Re: Ultimate goal

Press "M".
by Risugami
Wed Feb 20, 2013 3:04 am
Forum: Implemented Suggestions
Topic: Pipes and Wires
Replies: 5
Views: 5520

Re: Pipes and Wires

"pipe to ground" has the same use as the underground belts.
by Risugami
Mon Feb 18, 2013 5:08 am
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.8] Rocket Defense script.
Replies: 1
Views: 2239

[Resolved 0.2.8] Rocket Defense script.

Was looking through the config files and noticed this case of copy-and-paste: { "type": "rocket-defense", "name": "rocket-defense", "flags": ["placeable-player", "player-creation"], "collision-box": [[-2.4, -2.4], [2.4, ...
by Risugami
Sat Feb 16, 2013 11:07 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.8] Typo in map generator GUI
Replies: 3
Views: 3083

[Resolved 0.2.8] Typo in map generator GUI

In gui-map-generator.cfg under [frequency], "avarage=Avarage" should be "average=Average". Figured someone had noticed this by now.
by Risugami
Sat Feb 16, 2013 1:13 am
Forum: Gameplay Help
Topic: Smart Inserters/chests/logistic robots
Replies: 8
Views: 22785

Re: Smart Inserters/chests/logistic robots

Use either red or green wire on a power pole, then link wires to both inserter and chest. Open the smart inserter and select the item to watch for, and then set the conditional and amount. Once the signal matches the condition, the smart inserter will turn off. The logistics robots will move items f...
by Risugami
Fri Feb 15, 2013 10:57 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Super compact blue FACTORIES. Made by Kwiz and Vel-master
Replies: 60
Views: 53912

Re: super compact blue factory

Hahaha. That is insane. I love it.
by Risugami
Thu Feb 14, 2013 6:38 pm
Forum: Show your Creations
Topic: Compact factory
Replies: 3
Views: 11164

Compact factory

Here's the evolution of my current factory, and how I slowly learned how to optimize it.

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by Risugami
Thu Feb 14, 2013 4:10 pm
Forum: General discussion
Topic: All about Solar Power!
Replies: 6
Views: 8031

Re: All about Solar Power!

Tried this out in my game, and I have to agree they are very useful. Actually got water flow in the pipes to completely stop at some moments during the day.
by Risugami
Tue Feb 12, 2013 1:34 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.7] Robot crash
Replies: 3
Views: 3546

Re: Robot crash

Here you go. It's the cluster of robots north of player.
_autosave1.zip
Would've uploaded it here, but file is too large.
by Risugami
Tue Feb 12, 2013 12:10 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.7] Robot crash
Replies: 3
Views: 3546

[Resolved 0.2.7] Robot crash

I was playing on custom scenario on 0.2.6 alpha, and had a decent game going. Then I attempted to "mine" a robot that I assume was stuck since it wasn't doing anything and it wasn't considered "available". Believe this was related to me breaking a storage chest while it was deliv...

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