Search found 9 matches

by Eyeer
Fri Jan 22, 2021 9:44 pm
Forum: Ideas and Suggestions
Topic: 32:9 monitor support
Replies: 2
Views: 768

Re: 32:9 monitor support

Thanks Koub, Im sorry for duplicate - I didn't see that post (I did search in ideas only).
by Eyeer
Fri Jan 22, 2021 3:35 pm
Forum: Ideas and Suggestions
Topic: 32:9 monitor support
Replies: 2
Views: 768

32:9 monitor support

Hi,

Its just a small suggestion - its hard to play factiorio on big and wide monitor as right menu is on the edge of the screen. Could we have some slider somewhere next to UI scale that would offset all of the left and right UI elements closer to center of the screen?
by Eyeer
Sun Aug 12, 2018 10:37 am
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 53881

Re: Friday Facts #255 - Construction tools

Well, i'm w8 for integrating a Blueprint Flipper (https://mods.factorio.com/mod/Blueprint_Flipper) and side inserters and i dont need a mods any more for my next playthrough :)
by Eyeer
Sat May 26, 2018 11:33 am
Forum: News
Topic: Friday Facts #244 - Localised plurals & Modernisation progress
Replies: 68
Views: 31868

Re: Friday Facts #244 - Localised plurals & Modernisation progress

Eyeer wrote: Is there any plans for SLI support? No plans for SLI I understand that decision - even as SLI user i see that this technology is dying. Thanks for response. Great work with performance - i spend hundreds of hours in this game and to this time the biggest problem is hitting low UPS even...
by Eyeer
Sat May 26, 2018 7:46 am
Forum: News
Topic: Friday Facts #244 - Localised plurals & Modernisation progress
Replies: 68
Views: 31868

Re: Friday Facts #244 - Localised plurals & Modernisation progress

Is there any plans for SLI support?
by Eyeer
Sat Jan 06, 2018 9:39 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 355720

Re: Friday Facts #224 - Bots versus belts

Give the players a chose as it is now. But... I'm the belt fun and i started with using only belts until i hit 15 UPS/FPS in my megabase - then i was forced to make factory refactor to bots and destroing all of my belts infrastructure. Now i feel that i do not have any chose and i can use only bots....
by Eyeer
Fri Nov 24, 2017 5:59 pm
Forum: News
Topic: Friday Facts #218 - Import bpy, Export player
Replies: 67
Views: 33589

Re: Friday Facts #218 - Import bpy, Export player

Can we expect also support for Corasir keyboard?
by Eyeer
Tue Aug 11, 2015 8:17 am
Forum: Ideas and Requests For Mods
Topic: [Request] Resources destroyer
Replies: 3
Views: 3631

Re: [Request] Resources destroyer

Its work! thanks :)

Still - its not very convenient, it requires cursor to be on some resource so if shape of the pool is not regular (and it never is) it take long time to clear. I still think it is a good idea for mod. :)
by Eyeer
Mon Aug 10, 2015 3:29 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Resources destroyer
Replies: 3
Views: 3631

[Request] Resources destroyer

I'd love to see in factiorio some kind of brush to remove resources pool (iron, coal etc). I'm started new game with low number of big resources pool but sometimes engine spawn also small one and it is difficult for me to just ignore them even though I try :). This would give us ability to just remo...

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