Search found 29 matches
- Thu Sep 01, 2016 8:12 am
- Forum: Mods
- Topic: [MOD 0.12.x]Logistic Turrets
- Replies: 24
- Views: 24979
Re: [MOD 0.12.x]Logistic Turrets
thank you malecord for uploading a port to 13.x i am still working on the complete rewrite for easy mod intregration(bob) und better performance. Thanks for the waiting should be finished soon.
- Fri Apr 15, 2016 8:04 am
- Forum: Mods
- Topic: [MOD 0.12.x]Logistic Turrets
- Replies: 24
- Views: 24979
Re: [MOD 0.12.x]Logistic Turrets
version 0.1.2 of the mod. Factorio 0.12.29. Looking at the changelog I can see that you have made performance improvements since then but also removed the sniper turret. But thank you for your work and continued improvements, I'll update when the sniper turret returns :> Yeah i am working on the ne...
- Thu Apr 14, 2016 6:03 am
- Forum: Mods
- Topic: [MOD 0.12.x]Logistic Turrets
- Replies: 24
- Views: 24979
Re: [MOD 0.12.x]Logistic Turrets
I really liked the sniper turret and replaced my defences with those. But having a lot of logistic gun turrets hurts my fps too much so I had to remove them :/ This mod was almost at 1.000 script time used and and after removing treefarm this was the most costly mod of my whole collection. Could yo...
- Wed Apr 06, 2016 8:02 am
- Forum: Mods
- Topic: [MOD 0.12.x]Logistic Turrets
- Replies: 24
- Views: 24979
Re: [MOD 0.12.x]Logistic Turrets
new update Download 0.2.1
you can now set defoult request ammount an to make it clear you can not update a world to 0.2.x if you had a version befor unless you remove all logistic turret entitys (the items will be converted over)
you can now set defoult request ammount an to make it clear you can not update a world to 0.2.x if you had a version befor unless you remove all logistic turret entitys (the items will be converted over)
- Mon Apr 04, 2016 3:57 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] AmmoBox 0.3.0 - Fun with Turrets & Logistics
- Replies: 58
- Views: 46433
Re: [MOD 0.12.11+] AmmoBox 0.3.0 - Fun with Turrets & Logistics
Lol i never saw your mod before and decided to make a Logistic turrets mod myself and uploaded it yesterday. And now i get to see this post. :lol: You might want to take a look at how I made the logistics container invisible, and the turret in-operable. It's a bit more polished that way. If you wan...
- Sun Apr 03, 2016 11:13 am
- Forum: Mods
- Topic: [MOD 0.12.x]Logistic Turrets
- Replies: 24
- Views: 24979
Re: [MOD 0.12.x]Logistic Turrets
To make upgrades work for turrets they need to be added to the tech. If I recall correctly it's done per turret type. I considered modifying the mod myself but I looked through the luas with the intent of copy/pasting and altering the equivalent entries for the existing turrets, but I have no idea ...
- Sun Apr 03, 2016 11:10 am
- Forum: Mods
- Topic: [MOD 0.12.x]Logistic Turrets
- Replies: 24
- Views: 24979
Re: [MOD 0.12.x]Logistic Turrets
What do you mean?Factorio2016 wrote:Release: 2016-02-29Last edited by Bl4ckmail on 02 Apr 2016
- Sat Apr 02, 2016 7:59 pm
- Forum: Mods
- Topic: [MOD 0.12.x]Logistic Turrets
- Replies: 24
- Views: 24979
Re: [MOD 0.12.x]Logistic Turrets
Now 0.2.0 is up: Download
Update for extra turrets will follow soon
Update for extra turrets will follow soon
- Sat Apr 02, 2016 3:48 pm
- Forum: Mods
- Topic: [MOD 0.12.x]Logistic Turrets
- Replies: 24
- Views: 24979
Re: [MOD 0.12.x]Logistic Turrets
Have found a bug 0.2.0 temporaly dwon will come up later to day
- Sat Apr 02, 2016 3:15 pm
- Forum: Mods
- Topic: [MOD 0.12.x]Logistic Turrets
- Replies: 24
- Views: 24979
Re: [MOD 0.12.x]Logistic Turrets
Mod has been updated sniper and andvaced end logistic turrets temporary removed
Download Logistic-Gun-Turret_0.2.0.zip
Download Logistic-Gun-Turret_0.2.0.zip
- Sun Mar 27, 2016 12:46 am
- Forum: Mods
- Topic: [MOD 0.12.x]Logistic Turrets
- Replies: 24
- Views: 24979
Re: [MOD 0.12.x]Logistic Turrets
To make upgrades work for turrets they need to be added to the tech. If I recall correctly it's done per turret type. I considered modifying the mod myself but I looked through the luas with the intent of copy/pasting and altering the equivalent entries for the existing turrets, but I have no idea ...
- Wed Mar 16, 2016 9:02 am
- Forum: Modding help
- Topic: Entity placing
- Replies: 0
- Views: 686
Entity placing
Hey is there a way to place an entity under a existing one so the first placed entity is the one you can operadte.
Thanks in advance
Thanks in advance
- Mon Mar 07, 2016 8:29 am
- Forum: Mods
- Topic: [MOD 0.12.x]Logistic Turrets
- Replies: 24
- Views: 24979
Re: [MOD 0.12.x]Logistic Turrets
Cool Mod! could you support each turrets have separated settings plz? and reload amount ex) in config.lua turret1 - request basic-bullet-magazine 20, reload 10 turret2 - request piercing-bullet-magazine 50, reload 20 turret3 - request piercing-bullet-magazine 25, reload 10 I will try to iplement it...
- Tue Mar 01, 2016 4:31 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] AmmoBox 0.3.0 - Fun with Turrets & Logistics
- Replies: 58
- Views: 46433
Re: [MOD 0.12.11+] AmmoBox 0.3.0 - Fun with Turrets & Logistics
Lol i never saw your mod before and decided to make aLogistic turrets mod myself and uploaded it yesterday. And now i get to see this post.
- Mon Feb 29, 2016 8:33 pm
- Forum: Mods
- Topic: [MOD 0.12.x]Logistic Turrets
- Replies: 24
- Views: 24979
Re: [MOD 0.12.x]Logistic Turrets
Please leave some Feedbak and Sugestions.
- Mon Feb 29, 2016 8:13 pm
- Forum: Mods
- Topic: [MOD 0.12.x]Logistic Turrets
- Replies: 24
- Views: 24979
[MOD 0.12.x]Logistic Turrets
Logistic Turrets Name: Logistic Turrets Version: 0.2.1 Factorio-Version: 0.12.29 License: MIT License Description: Adds Turrets wich get Items out of the Logistic Network Release: 2016-04-02 Download-Url: Latest Vesion Category: Beta Tags: Turret, Logistics The turrets Request ammo from the logsiti...
- Tue Jan 26, 2016 8:43 am
- Forum: Mods
- Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
- Replies: 63
- Views: 65393
Re: [0.11.x][MP] UpGrade (Better vanilla stuff)
Hey i would like to make a mod the ads simalar thinks to that mod (upgrade versions of vanilla stuff) with mod support(bob, dytech) for 0.12.20+.
My question ist if i could use this name since the mod has not been ported to 12.x
My question ist if i could use this name since the mod has not been ported to 12.x
- Thu Jan 21, 2016 3:22 pm
- Forum: Gameplay Help
- Topic: Re researcher
- Replies: 9
- Views: 25155
Re: Re researcher
Maybe for k,v in pairs(game.local_player.force.technologies) do v.researched=false end game.local_player.force.research_all_technologies() would help? This would research it all. I finaly made it my self for k, v in pairs(game.local_player.force.technologies) do if(v.researched == true)then v.resea...
- Thu Jan 21, 2016 3:02 pm
- Forum: Modding help
- Topic: Research list
- Replies: 2
- Views: 8066
Re: Research list
Thanks that helped me alot
- Thu Jan 21, 2016 2:56 pm
- Forum: Gameplay Help
- Topic: Re researcher
- Replies: 9
- Views: 25155
Re: Re researcher
I have bobs mod and 5 dim mods on my savegame i researched the automation 4 and it gave me accses to the assembling machine 4 of 5 dim becouse the 5 dim mod overwrote the bob mods assebling achines. Now i would like to remove the 5 dim mods becouse i wnat hte stuff from bobs mod but after removing i...