Search found 677 matches

by hoho
Thu Apr 27, 2017 9:48 am
Forum: General discussion
Topic: I am loving marathon mode in 0.15
Replies: 10
Views: 6536

Re: I am loving marathon mode in 0.15

I absolutely love it. Currently running railworld with marathon + 4x science cost and it's great.
by hoho
Thu Apr 27, 2017 9:46 am
Forum: Ideas and Suggestions
Topic: [1.5] Thoughts after about 20 hours of play (and a .gif!)
Replies: 6
Views: 2863

Re: [1.5] Thoughts after about 20 hours of play (and a .gif!)

I kind of agree with the power thingy. I'm currently generating some 700MW with regular coal boilers and have been pushing back going nuclear because I might waste some power it can output. If instead I could use the new and fancy turbines with coal boilers with some sort of increase in output (even...
by hoho
Thu Apr 27, 2017 7:40 am
Forum: Resolved Problems and Bugs
Topic: [0.15.2] Some weapons have number 1 next to them
Replies: 9
Views: 8038

Re: [0.15.2] Some weapons have number 1 next to them

Does it change if you change the active weapon?
by hoho
Wed Apr 26, 2017 9:43 pm
Forum: General discussion
Topic: Requester Chest...
Replies: 24
Views: 14645

Re: Requester Chest...

Blue circuits and modules are a real hassle to build with belts, so this just promotes messy factories. Considering the MASSIVE energy use of bots, you're effectively changing having to belt in a ton of green circuits to building huge amounts of power production. I generally have 2.5 belts worth of...
by hoho
Wed Apr 26, 2017 10:54 am
Forum: General discussion
Topic: Does Math Ruin this Game?
Replies: 58
Views: 25559

Re: Does Math Ruin this Game?

Trivial "solution" is to add things when you see a bottleneck somewhere. For example, I've yet to use any of the fancy blueprints with perfect solar/accumulator ratio. I just have two separate blueprints - one all solar, one all accumulator. When I lack generation, I put down the solars. W...
by hoho
Wed Apr 26, 2017 4:32 am
Forum: General discussion
Topic: Requester Chest...
Replies: 24
Views: 14645

Re: Requester Chest...

The new blue research is trivial compared to old one.

Being able to request stuff into chests is a majort gamechanger, similar to the level of getting trains or construction robots. I think having it behind a difficult research is justified.
by hoho
Tue Apr 25, 2017 8:51 am
Forum: General discussion
Topic: 0.15 boiler ratio?
Replies: 30
Views: 90829

Re: 0.15 boiler ratio?

I don't really think older balance was any more interesting. 99% of the time, I just had 14 boilers + 10 engines in a blueprint I'd spam as needed. Changing it to 1:2 didn't make it any less boring imho.
by hoho
Tue Apr 25, 2017 8:49 am
Forum: Gameplay Help
Topic: expensive setting
Replies: 3
Views: 2771

Re: expensive setting

As for research - as an example the first Automation research which you have to do manually crafting those red bottles costs 40 red science as opposed to 10 in normal. Expensive recipes itself doesn't change science cost (ignoring how science bottles get more expensive). There is a different settin...
by hoho
Tue Apr 25, 2017 8:48 am
Forum: General discussion
Topic: Shut up and take my money!
Replies: 4
Views: 2214

Re: Shut up and take my money!

Why not just buy a bunch of game keys from the site (on steam, steam would take a big cut)?

No one forces you to give them to anyone if you are afraid you'll "steal" a potential sale for them by giving someone the key for free
by hoho
Tue Apr 25, 2017 7:09 am
Forum: Resolved Problems and Bugs
Topic: [0.15.1]Acid consumption of mining drills not logged
Replies: 3
Views: 2810

Re: [0.15.1]Acid consumption of mining drills not logged

Not sure if relevant but steam consumed in steam engines is also not shown either in production or consumption.
by hoho
Tue Apr 25, 2017 5:46 am
Forum: Duplicates
Topic: Kloverex Enrichment Process
Replies: 1
Views: 819

Re: Kloverex Enrichment Process

another topic on exact same problem with some suggestions: viewtopic.php?f=7&t=44635
by hoho
Tue Apr 25, 2017 5:04 am
Forum: Implemented Suggestions
Topic: Blueprints: Mirror/flip
Replies: 97
Views: 64932

Re: [0.15] Mirror blueprints horizontally or vertically

it has been said by devs that they will not add such feature.

Problem being, when you flip things around, objects that aren't square or have fluid connections WILL be messed up.
by hoho
Mon Apr 24, 2017 7:19 pm
Forum: Not a bug
Topic: [0.15.0] minimap zoom issue
Replies: 3
Views: 1379

Re: [0.15.0] minimap zoom issue

What yellow block?


You can only see "normally" in the areas that are revealed by either player or radars. Other parts look like as map used to look in last version
by hoho
Mon Apr 24, 2017 2:26 pm
Forum: General discussion
Topic: 3d artist, Factorio needs you!
Replies: 5
Views: 1801

Re: 3d artist, Factorio needs you!

The main reason as I understand it is lack of 3d artistic workforce. Your assumption would be false. Artist created stuff, while important, hasn't really held back any release to my knowledge. In last few months as LOT of artist time has been put into re-creating textures in high resolution. Devs h...
by hoho
Sat Apr 22, 2017 6:56 am
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 144317

Re: Friday Facts #187 - Space science & 0.15 graphics

Belting the science center will be challenging with so much different science packs though... Break out the rainbow belts! https://forums.factorio.com/viewtopic.php?f=8&t=28414 I've built belt systems that can deliver a total of 12 different types of items *per-side* of a 3-tile wide building w...
by hoho
Fri Apr 21, 2017 9:48 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 144317

Re: Friday Facts #187 - Space science & 0.15 graphics

Time to do the There Is No Spoon Achievement and I will have all the Achievements before Tuesday comes around. I did that this week. As I've played with mods around 99% of the time, I had to do most of them. I had done a previous run of "complete the game/thanks for fish/no bots/no solar/no la...
by hoho
Fri Apr 21, 2017 9:38 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1006402

Re: Factorio Roadmap for 0.15 + 0.16

In lategame even on i7 3,8Ghz cpus pollution calculations are slowing down the game. I *highly* doubt it's calculations on pollution that cause the slowdown. Dealing with pollution should take fraction of what it takes to deal with, say, inserters. If pollution us bigger than 10000=10k, in calculat...
by hoho
Fri Apr 21, 2017 4:52 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 144317

Re: Friday Facts #187 - Space science & 0.15 graphics

Third icon, Mr fusion?! You Devs are Such a tease! It's the portable fusion reactor icon that has existed in the game for a loooong time. Something I noticed in the V453000 gallery: The refineries at the bottom left are utilizing a new 0.15 recipe - coal liquefication to get more oil for the price ...
by hoho
Fri Apr 21, 2017 4:19 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 144317

Re: Friday Facts #187 - Space science & 0.15 graphics

I got sick two days ago. I'm almost certain I'll be healthy again by the release date. This kind of makes me sad :D

Will there be any new achievements or changes to old ones?
by hoho
Fri Apr 21, 2017 7:38 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1006402

Re: Factorio Roadmap for 0.15 + 0.16

If you haven't launched 1000 rockets and built a >1RPM base... there's a lot more fun to be had. I have around 1600 hours on the game on Steam + >1000 hours before it. In total I've launched three rockets, all after achievements were added (one for thanks for fish, one for complete without solar/la...

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