Search found 14 matches

by JMark1
Fri Nov 18, 2016 1:15 pm
Forum: Balancing
Topic: pumps and pipes
Replies: 6
Views: 2772

Re: pumps and pipes

why do you assume it to be 30? that makes no sense. they have 4 connections, and you connect pipe on each, u should assume it to be the same as a pipe on each one or you can test it, its not that hard. the visual indicator shows the quantity of fluid in that pipe. that's it. the indicator changes u ...
by JMark1
Tue Nov 15, 2016 8:03 pm
Forum: Balancing
Topic: pumps and pipes
Replies: 6
Views: 2772

Re: pumps and pipes

Pipes have a volume of 10 units, but their maximum flow rate is actually 150 units per second (the equivalent of 5 small pumps in parallel). But that flow rate decreases with the distance (mimicking flow resistance inside the pipe). You can keep it high by placing up to 5 pumps in parallel every X n...
by JMark1
Sun Oct 30, 2016 10:04 am
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 235
Views: 156435

Re: Unofficial Factorio Troll and Griefer Database (FTGD)

This guy joined the server while no one there and placed a massive deconstruction order over the whole factory. As you can see from the pics, his name is longda99 http://imgur.com/FotaB2x.png http://imgur.com/Zfxzg30.png http://imgur.com/81vVpL7.png http://imgur.com/sEFgcEW.png http://imgur.com/YMzN...
by JMark1
Mon Jul 11, 2016 11:23 pm
Forum: Ideas and Suggestions
Topic: [0.13] Roboport signals - Repair Packs
Replies: 0
Views: 742

[0.13] Roboport signals - Repair Packs

Hey guys Seems like you guys forgot to add an output signal for one thing that can go on Roboports and that is Repair Packs. Would be nice to be able to control how many Repair Packs to keep in each roboport to optimize your defenses.. you know, for that rare case when 350 repair packs per roboport ...
by JMark1
Sat Oct 10, 2015 5:20 pm
Forum: Ideas and Suggestions
Topic: Trains
Replies: 6
Views: 7631

Re: Trains

ctrl + middle click removes the filters on an item slot, both toolbar and trains :)
by JMark1
Sat Oct 10, 2015 11:40 am
Forum: Mods
Topic: [MOD 0.12.11+] Blueprint String
Replies: 131
Views: 137211

Re: [MOD 0.12] Blueprint String

Good morning,
It seems like i found a little gap on your error checking :o
Trying to use the "Save As.." Button on this blueprint gives me an error. Other blueprints are working fine :/
Good luck with the bug hunt :D

Blueprint
http://imgur.com/etUFOTN

Error
http://imgur.com/MZe6uJT
by JMark1
Fri Oct 09, 2015 6:13 pm
Forum: News
Topic: Friday Facts #107 - The Wedding
Replies: 36
Views: 38084

Re: Friday Facts #107 - The Wedding

Pretty sure it will be a 10/10 Wedding :mrgreen: Congrats Kovarex ;)
by JMark1
Mon Oct 05, 2015 5:03 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 341065

Re: [MOD 0.12.x] Rail Tanker - Liquid transport

The graphic glitch i showed before, i've just seen it on Thetaphi's stream.. version 1.1.0.. so still not fixed James :evil:
by JMark1
Thu Oct 01, 2015 12:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.7] Game crashes on zooming in on the map
Replies: 3
Views: 3952

Re: [0.12.7] Game crashes on zooming in on the map

Damn, i got so use to play around this bug that i only remembered this bug report when I saw it on the changelog :oops:

Good job guys, keep up the awesome work ;)
by JMark1
Sun Sep 27, 2015 10:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.7] Game crashes on zooming in on the map
Replies: 3
Views: 3952

[0.12.7] Game crashes on zooming in on the map

Everytime I zoom all in on the map my game crashes to desktop
My mouse wheel doesn't work too well, so i'm using a keyboard shortcut, that might be related :/
No current log created
by JMark1
Fri Sep 18, 2015 6:13 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 341065

Re: [MOD 0.12.x] Rail Tanker - Liquid transpor

Well, i had those things there for a while, close to a month, it maybe have been before an update, i'm not sure now :) anyway, i just shot them down :D if i ever get that again i'll let you know asap ;)
by JMark1
Thu Sep 17, 2015 11:51 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 341065

Re: [MOD 0.12.x] Rail Tanker - Liquid transpor

I got an interesting bug on my game. The details perspective seems to have gotten stuck. There is no train there. It happened when i had to mess around with the stacker to get more room for trains (yeah, creating a stacker with trains in it is a bad idea, but well, thats what i had to do), the train...
by JMark1
Wed Sep 02, 2015 8:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.5][posila] Corrupted save?
Replies: 10
Views: 7875

Re: [0.12.5][posila] Corrupted save?

Thank you so much. Gonna get back to it :D with more backups this time :D

Hope you can fix it on your side ;)
by JMark1
Sun Aug 30, 2015 10:14 am
Forum: Resolved Problems and Bugs
Topic: [0.12.5][posila] Corrupted save?
Replies: 10
Views: 7875

[0.12.5][posila] Corrupted save?

Hey guys, Trying to load my save i keep getting this Notice: Deserialisation error, target with id 729 doesn't exist I think my save file is corrupted. I did mess around with -root and maintenance modes on the FARL the day before, which might be related. Yesterday: My problems started yesterday, sti...

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