Search found 46 matches
- Sat Feb 15, 2014 12:03 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0]double text for items in inventory
- Replies: 2
- Views: 1115
Re: [0.9.0]double text for items in inventory
Oh wow, i didn't notice that until now and i've been playing for over 3 hours already!
- Thu Feb 13, 2014 9:41 pm
- Forum: Resolved Problems and Bugs
- Topic: Bug or feature? (disappearing biters)
- Replies: 3
- Views: 1437
Re: Bug or feature? (disappearing biters)
I'm experiencing the same thing when in peaceful mode.
It looks like if you destroy all spawners in a base the remaining biters will flee towards a nearby biters base, but if there are none nearby they just disappear.
It looks like if you destroy all spawners in a base the remaining biters will flee towards a nearby biters base, but if there are none nearby they just disappear.
- Thu Feb 13, 2014 8:22 pm
- Forum: Ideas and Suggestions
- Topic: Keybinding Overhaul
- Replies: 10
- Views: 5709
Re: Keybinding Overhaul
I would like to use the mouse wheel to scroll through the quick-bar items, this of course would require the zooming to be bound to something else. Maybe shift + mouse wheel.
- Wed Feb 12, 2014 7:55 pm
- Forum: Ideas and Suggestions
- Topic: Overlapping logistic/robotic networks: Exchange points
- Replies: 2
- Views: 3088
Re: Overlapping logistic/robotic networks: Exchange points
I usually use a few rows of inserters and storage chests to split the networks like this: The bottom roboports reach to the requester chests just below the furnaces, and the top roboports reach to the storage chests above the furnaces. But yeah, i wish there was a way to link roboports manually. htt...
- Sat Feb 08, 2014 12:07 pm
- Forum: Not a bug
- Topic: [0.8.8] Underground belts crossing each other
- Replies: 4
- Views: 4700
[0.8.8] Underground belts crossing each other
Should this be possible?
- Sat Feb 08, 2014 12:04 pm
- Forum: Ideas and Suggestions
- Topic: Rens2Sea's gigantic list of ideas and suggestions
- Replies: 3
- Views: 3597
Rens2Sea's gigantic list of ideas and suggestions
During my 74-hour game i've written down some ideas that came to mind while playing. Trains More wagon types, fast, slow, big, small. Flatbed wagons that can carry chests, for logistic purposes. More locomotive types, steam, electric, dual-headers. More rail types, electric , monorail , maglev . Cur...